feat: parse and display item skill/reputation requirements in tooltips

- Store requiredSkill, requiredSkillRank, allowableClass, allowableRace,
  requiredReputationFaction, and requiredReputationRank from
  SMSG_ITEM_QUERY_SINGLE_RESPONSE in ItemQueryResponseData (was discarded)
- Show "Requires <Skill> (<rank>)" in item tooltip, highlighted red when
  the player doesn't have sufficient skill level
- Show "Requires <Rank> with <Faction>" for reputation-gated items
- Skill names resolved from SkillLine.dbc; faction names from Faction.dbc
- Also fix loot window tooltip suppressing items with names starting with 'I'
This commit is contained in:
Kelsi 2026-03-13 11:11:33 -07:00
parent a6c4f6d2e9
commit b0b47c354a
6 changed files with 96 additions and 20 deletions

View file

@ -2868,17 +2868,17 @@ bool ItemQueryResponseParser::parse(network::Packet& packet, ItemQueryResponseDa
LOG_ERROR("SMSG_ITEM_QUERY_SINGLE_RESPONSE: truncated before statsCount (entry=", data.entry, ")");
return false;
}
packet.readUInt32(); // AllowableClass
packet.readUInt32(); // AllowableRace
data.allowableClass = packet.readUInt32(); // AllowableClass
data.allowableRace = packet.readUInt32(); // AllowableRace
data.itemLevel = packet.readUInt32();
data.requiredLevel = packet.readUInt32();
packet.readUInt32(); // RequiredSkill
packet.readUInt32(); // RequiredSkillRank
data.requiredSkill = packet.readUInt32(); // RequiredSkill
data.requiredSkillRank = packet.readUInt32(); // RequiredSkillRank
packet.readUInt32(); // RequiredSpell
packet.readUInt32(); // RequiredHonorRank
packet.readUInt32(); // RequiredCityRank
packet.readUInt32(); // RequiredReputationFaction
packet.readUInt32(); // RequiredReputationRank
data.requiredReputationFaction = packet.readUInt32(); // RequiredReputationFaction
data.requiredReputationRank = packet.readUInt32(); // RequiredReputationRank
packet.readUInt32(); // MaxCount
data.maxStack = static_cast<int32_t>(packet.readUInt32()); // Stackable
data.containerSlots = packet.readUInt32();