fix: stabilize turtle world entry session handling

This commit is contained in:
Kelsi 2026-03-15 01:21:23 -07:00
parent 4dba20b757
commit b0fafe5efa
20 changed files with 2283 additions and 1380 deletions

View file

@ -224,6 +224,7 @@ private:
std::future<PreparedCreatureModel> future;
};
std::vector<AsyncCreatureLoad> asyncCreatureLoads_;
std::unordered_set<uint32_t> asyncCreatureDisplayLoads_; // displayIds currently loading in background
void processAsyncCreatureResults(bool unlimited = false);
static constexpr int MAX_ASYNC_CREATURE_LOADS = 4; // concurrent background loads
std::unordered_set<uint64_t> deadCreatureGuids_; // GUIDs that should spawn in corpse/death pose
@ -280,7 +281,17 @@ private:
float z = 0.0f;
float orientation = 0.0f;
};
struct PendingTransportRegistration {
uint64_t guid = 0;
uint32_t entry = 0;
uint32_t displayId = 0;
float x = 0.0f;
float y = 0.0f;
float z = 0.0f;
float orientation = 0.0f;
};
std::unordered_map<uint64_t, PendingTransportMove> pendingTransportMoves_; // guid -> latest pre-registration move
std::deque<PendingTransportRegistration> pendingTransportRegistrations_;
uint32_t nextGameObjectModelId_ = 20000;
uint32_t nextGameObjectWmoModelId_ = 40000;
bool testTransportSetup_ = false;
@ -433,6 +444,7 @@ private:
};
std::vector<PendingTransportDoodadBatch> pendingTransportDoodadBatches_;
static constexpr size_t MAX_TRANSPORT_DOODADS_PER_FRAME = 4;
void processPendingTransportRegistrations();
void processPendingTransportDoodads();
// Quest marker billboard sprites (above NPCs)