fix: stabilize turtle world entry session handling

This commit is contained in:
Kelsi 2026-03-15 01:21:23 -07:00
parent 4dba20b757
commit b0fafe5efa
20 changed files with 2283 additions and 1380 deletions

View file

@ -7,6 +7,7 @@
#include "game/inventory.hpp"
#include "game/spell_defines.hpp"
#include "game/group_defines.hpp"
#include "network/packet.hpp"
#include <glm/glm.hpp>
#include <memory>
#include <string>
@ -2089,6 +2090,15 @@ private:
* Handle incoming packet from world server
*/
void handlePacket(network::Packet& packet);
void enqueueIncomingPacket(const network::Packet& packet);
void enqueueIncomingPacketFront(network::Packet&& packet);
void processQueuedIncomingPackets();
void enqueueUpdateObjectWork(UpdateObjectData&& data);
void processPendingUpdateObjectWork(const std::chrono::steady_clock::time_point& start,
float budgetMs);
void processOutOfRangeObjects(const std::vector<uint64_t>& guids);
void applyUpdateObjectBlock(const UpdateBlock& block, bool& newItemCreated);
void finalizeUpdateObjectBatch(bool newItemCreated);
/**
* Handle SMSG_AUTH_CHALLENGE from server
@ -2413,6 +2423,14 @@ private:
// Network
std::unique_ptr<network::WorldSocket> socket;
std::deque<network::Packet> pendingIncomingPackets_;
struct PendingUpdateObjectWork {
UpdateObjectData data;
size_t nextBlockIndex = 0;
bool outOfRangeProcessed = false;
bool newItemCreated = false;
};
std::deque<PendingUpdateObjectWork> pendingUpdateObjectWork_;
// State
WorldState state = WorldState::DISCONNECTED;