mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-03-25 08:30:13 +00:00
fix: stabilize turtle world entry session handling
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parent
4dba20b757
commit
b0fafe5efa
20 changed files with 2283 additions and 1380 deletions
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@ -343,6 +343,8 @@ void CharacterRenderer::shutdown() {
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// Clean up composite cache
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compositeCache_.clear();
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failedTextureCache_.clear();
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failedTextureRetryAt_.clear();
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textureLookupSerial_ = 0;
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whiteTexture_.reset();
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transparentTexture_.reset();
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@ -430,6 +432,8 @@ void CharacterRenderer::clear() {
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textureCacheBytes_ = 0;
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textureCacheCounter_ = 0;
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loggedTextureLoadFails_.clear();
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failedTextureRetryAt_.clear();
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textureLookupSerial_ = 0;
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// Clear composite and failed caches
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compositeCache_.clear();
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@ -604,6 +608,7 @@ CharacterRenderer::NormalMapResult CharacterRenderer::generateNormalHeightMapCPU
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}
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VkTexture* CharacterRenderer::loadTexture(const std::string& path) {
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constexpr uint64_t kFailedTextureRetryLookups = 512;
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// Skip empty or whitespace-only paths (type-0 textures have no filename)
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if (path.empty()) return whiteTexture_.get();
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bool allWhitespace = true;
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@ -619,6 +624,7 @@ VkTexture* CharacterRenderer::loadTexture(const std::string& path) {
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return key;
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};
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std::string key = normalizeKey(path);
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const uint64_t lookupSerial = ++textureLookupSerial_;
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auto containsToken = [](const std::string& haystack, const char* token) {
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return haystack.find(token) != std::string::npos;
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};
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@ -634,6 +640,10 @@ VkTexture* CharacterRenderer::loadTexture(const std::string& path) {
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it->second.lastUse = ++textureCacheCounter_;
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return it->second.texture.get();
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}
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auto failIt = failedTextureRetryAt_.find(key);
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if (failIt != failedTextureRetryAt_.end() && lookupSerial < failIt->second) {
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return whiteTexture_.get();
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}
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if (!assetManager || !assetManager->isInitialized()) {
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return whiteTexture_.get();
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@ -652,8 +662,9 @@ VkTexture* CharacterRenderer::loadTexture(const std::string& path) {
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blpImage = assetManager->loadTexture(key);
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}
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if (!blpImage.isValid()) {
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// Return white fallback but don't cache the failure — allow retry
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// on next character load in case the asset becomes available.
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// Cache misses briefly to avoid repeated expensive MPQ/disk probes.
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failedTextureCache_.insert(key);
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failedTextureRetryAt_[key] = lookupSerial + kFailedTextureRetryLookups;
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if (loggedTextureLoadFails_.insert(key).second) {
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core::Logger::getInstance().warning("Failed to load texture: ", path);
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}
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@ -666,6 +677,7 @@ VkTexture* CharacterRenderer::loadTexture(const std::string& path) {
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if (failedTextureCache_.size() < kMaxFailedTextureCache) {
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// Budget is saturated; avoid repeatedly decoding/uploading this texture.
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failedTextureCache_.insert(key);
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failedTextureRetryAt_[key] = lookupSerial + kFailedTextureRetryLookups;
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}
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if (textureBudgetRejectWarnings_ < 3) {
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core::Logger::getInstance().warning(
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@ -724,6 +736,8 @@ VkTexture* CharacterRenderer::loadTexture(const std::string& path) {
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textureHasAlphaByPtr_[texPtr] = hasAlpha;
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textureColorKeyBlackByPtr_[texPtr] = colorKeyBlackHint;
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textureCache[key] = std::move(e);
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failedTextureCache_.erase(key);
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failedTextureRetryAt_.erase(key);
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core::Logger::getInstance().debug("Loaded character texture: ", path, " (", blpImage.width, "x", blpImage.height, ")");
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return texPtr;
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