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https://github.com/Kelsidavis/WoWee.git
synced 2026-03-28 09:33:52 +00:00
fix: stabilize turtle world entry session handling
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parent
4dba20b757
commit
b0fafe5efa
20 changed files with 2283 additions and 1380 deletions
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@ -714,7 +714,9 @@ void M2Renderer::shutdown() {
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textureHasAlphaByPtr_.clear();
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textureColorKeyBlackByPtr_.clear();
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failedTextureCache_.clear();
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failedTextureRetryAt_.clear();
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loggedTextureLoadFails_.clear();
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textureLookupSerial_ = 0;
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textureBudgetRejectWarnings_ = 0;
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whiteTexture_.reset();
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glowTexture_.reset();
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@ -4251,6 +4253,7 @@ void M2Renderer::cleanupUnusedModels() {
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}
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VkTexture* M2Renderer::loadTexture(const std::string& path, uint32_t texFlags) {
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constexpr uint64_t kFailedTextureRetryLookups = 512;
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auto normalizeKey = [](std::string key) {
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std::replace(key.begin(), key.end(), '/', '\\');
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std::transform(key.begin(), key.end(), key.begin(),
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@ -4258,6 +4261,7 @@ VkTexture* M2Renderer::loadTexture(const std::string& path, uint32_t texFlags) {
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return key;
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};
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std::string key = normalizeKey(path);
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const uint64_t lookupSerial = ++textureLookupSerial_;
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// Check cache
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auto it = textureCache.find(key);
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@ -4265,7 +4269,10 @@ VkTexture* M2Renderer::loadTexture(const std::string& path, uint32_t texFlags) {
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it->second.lastUse = ++textureCacheCounter_;
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return it->second.texture.get();
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}
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// No negative cache check — allow retries for transiently missing textures
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auto failIt = failedTextureRetryAt_.find(key);
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if (failIt != failedTextureRetryAt_.end() && lookupSerial < failIt->second) {
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return whiteTexture_.get();
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}
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auto containsToken = [](const std::string& haystack, const char* token) {
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return haystack.find(token) != std::string::npos;
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@ -4296,8 +4303,9 @@ VkTexture* M2Renderer::loadTexture(const std::string& path, uint32_t texFlags) {
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blp = assetManager->loadTexture(key);
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}
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if (!blp.isValid()) {
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// Return white fallback but don't cache the failure — MPQ reads can
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// fail transiently during streaming; allow retry on next model load.
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// Cache misses briefly to avoid repeated expensive MPQ/disk probes.
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failedTextureCache_.insert(key);
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failedTextureRetryAt_[key] = lookupSerial + kFailedTextureRetryLookups;
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if (loggedTextureLoadFails_.insert(key).second) {
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LOG_WARNING("M2: Failed to load texture: ", path);
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}
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@ -4312,6 +4320,7 @@ VkTexture* M2Renderer::loadTexture(const std::string& path, uint32_t texFlags) {
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// Cache budget-rejected keys too; without this we repeatedly decode/load
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// the same textures every frame once budget is saturated.
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failedTextureCache_.insert(key);
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failedTextureRetryAt_[key] = lookupSerial + kFailedTextureRetryLookups;
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}
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if (textureBudgetRejectWarnings_ < 3) {
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LOG_WARNING("M2 texture cache full (", textureCacheBytes_ / (1024 * 1024),
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@ -4350,6 +4359,8 @@ VkTexture* M2Renderer::loadTexture(const std::string& path, uint32_t texFlags) {
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e.lastUse = ++textureCacheCounter_;
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textureCacheBytes_ += e.approxBytes;
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textureCache[key] = std::move(e);
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failedTextureCache_.erase(key);
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failedTextureRetryAt_.erase(key);
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textureHasAlphaByPtr_[texPtr] = hasAlpha;
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textureColorKeyBlackByPtr_[texPtr] = colorKeyBlackHint;
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LOG_DEBUG("M2: Loaded texture: ", path, " (", blp.width, "x", blp.height, ")");
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