fix(editor): add GPU buffer validation logging in M2 render path

This commit is contained in:
Kelsi 2026-05-06 00:26:36 -07:00
parent e97d6d0c23
commit b1162a2ac5

View file

@ -945,6 +945,12 @@ void M2Renderer::render(VkCommandBuffer cmd, VkDescriptorSet perFrameSet, const
auto mdlIt = models.find(groupModelId);
if (mdlIt == models.end() || !mdlIt->second.vertexBuffer || !mdlIt->second.indexBuffer) {
if (forceNoCull_ && mdlIt != models.end()) {
LOG_WARNING("M2 skip model ", groupModelId, " '", mdlIt->second.name,
"': vb=", (void*)mdlIt->second.vertexBuffer,
" ib=", (void*)mdlIt->second.indexBuffer,
" batches=", mdlIt->second.batches.size());
}
visStart = groupEnd;
continue;
}