Default normal map strength to 0.8

This commit is contained in:
Kelsi 2026-02-23 01:21:58 -08:00
parent bec3190b08
commit b12bc1f71e
3 changed files with 3 additions and 3 deletions

View file

@ -645,7 +645,7 @@ private:
// Normal mapping / POM settings
bool normalMappingEnabled_ = true; // on by default
float normalMapStrength_ = 1.0f; // 0.0 = flat, 1.0 = full, 2.0 = exaggerated
float normalMapStrength_ = 0.8f; // 0.0 = flat, 1.0 = full, 2.0 = exaggerated
bool pomEnabled_ = false; // off by default (expensive)
int pomQuality_ = 1; // 0=Low(16), 1=Medium(32), 2=High(64)
bool materialSettingsDirty_ = false; // rebuild UBOs when settings change

View file

@ -104,7 +104,7 @@ private:
int pendingGroundClutterDensity = 100;
int pendingAntiAliasing = 0; // 0=Off, 1=2x, 2=4x, 3=8x
bool pendingNormalMapping = true; // on by default
float pendingNormalMapStrength = 1.0f; // 0.0-2.0
float pendingNormalMapStrength = 0.8f; // 0.0-2.0
bool pendingPOM = false; // off by default (expensive)
int pendingPOMQuality = 1; // 0=Low(16), 1=Medium(32), 2=High(64)

View file

@ -5970,7 +5970,7 @@ void GameScreen::renderSettingsWindow() {
pendingGroundClutterDensity = kDefaultGroundClutterDensity;
pendingAntiAliasing = 0;
pendingNormalMapping = true;
pendingNormalMapStrength = 1.0f;
pendingNormalMapStrength = 0.8f;
pendingPOM = false;
pendingPOMQuality = 1;
pendingResIndex = defaultResIndex;