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Default normal map strength to 0.8
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parent
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3 changed files with 3 additions and 3 deletions
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@ -645,7 +645,7 @@ private:
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// Normal mapping / POM settings
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bool normalMappingEnabled_ = true; // on by default
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float normalMapStrength_ = 1.0f; // 0.0 = flat, 1.0 = full, 2.0 = exaggerated
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float normalMapStrength_ = 0.8f; // 0.0 = flat, 1.0 = full, 2.0 = exaggerated
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bool pomEnabled_ = false; // off by default (expensive)
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int pomQuality_ = 1; // 0=Low(16), 1=Medium(32), 2=High(64)
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bool materialSettingsDirty_ = false; // rebuild UBOs when settings change
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@ -104,7 +104,7 @@ private:
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int pendingGroundClutterDensity = 100;
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int pendingAntiAliasing = 0; // 0=Off, 1=2x, 2=4x, 3=8x
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bool pendingNormalMapping = true; // on by default
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float pendingNormalMapStrength = 1.0f; // 0.0-2.0
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float pendingNormalMapStrength = 0.8f; // 0.0-2.0
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bool pendingPOM = false; // off by default (expensive)
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int pendingPOMQuality = 1; // 0=Low(16), 1=Medium(32), 2=High(64)
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@ -5970,7 +5970,7 @@ void GameScreen::renderSettingsWindow() {
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pendingGroundClutterDensity = kDefaultGroundClutterDensity;
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pendingAntiAliasing = 0;
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pendingNormalMapping = true;
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pendingNormalMapStrength = 1.0f;
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pendingNormalMapStrength = 0.8f;
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pendingPOM = false;
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pendingPOMQuality = 1;
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pendingResIndex = defaultResIndex;
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