feat(editor): add --gen-mesh-podium ceremony-platform primitive

56th procedural mesh: stepped pyramid speaker stand —
configurable number of steps (2..8) tapering from base to top
with equal step heights for visual rhythm, plus a small
lectern box positioned at the back of the top platform so a
speaker has room in front. Top platform is half the base
footprint, with each step shrinking by an equal increment.

Useful for throne rooms, ceremonial dais, NPC speaker
positions, monument bases, judgment platforms. Defaults to
1.60m base × 3 steps with a 0.30m lectern (~0.96m total).
This commit is contained in:
Kelsi 2026-05-09 09:46:59 -07:00
parent fca17592b1
commit b1f6563c0a
3 changed files with 117 additions and 0 deletions

View file

@ -226,6 +226,8 @@ void printUsage(const char* argv0) {
std::printf(" Scarecrow: cruciform body + cross arms + head + brimmed hat (default 1.80/1.40/0.06/0.22/0.32)\n");
std::printf(" --gen-mesh-sundial <wom-base> [baseSize] [baseH] [gnomonH] [gnomonT]\n");
std::printf(" Sundial: square base + central gnomon slab + 4 cardinal hour markers (default 0.80/0.06/0.35/0.04)\n");
std::printf(" --gen-mesh-podium <wom-base> [baseSize] [stepH] [steps] [lecternSize]\n");
std::printf(" Podium: stepped pyramid + lectern at back of top platform (default 1.60/0.20/3/0.30)\n");
std::printf(" Procedural tree: cylindrical trunk + spherical foliage (default 0.1/2.0/0.7)\n");
std::printf(" --displace-mesh <wom-base> <heightmap.png> [scale]\n");
std::printf(" Offset each vertex along its normal by heightmap brightness × scale (default 1.0)\n");