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feat(editor): add --gen-texture-mesh-screen orthogonal grid
61st procedural texture: thin horizontal + vertical wires forming an axis-aligned grid. Distinct from --gen-texture-lattice (which uses ±45° diagonals to make diamond openings) — this gives the right-angle window- screen / chain-link / sci-fi-grille look. Tested per-axis: a row is "on a wire" if (y % stride) < wireW; a pixel falls on a wire if either its row OR its column tests positive. Result is the unmistakable orthogonal-mesh appearance. Useful for window screens, anti-pest grates, fish nets, sewer grilles, sci-fi vent panels, prison-cell windows, goblin-workshop catwalks. Default 12-stride / 2-wide gives a coarse mesh; finer versions read as bug screen.
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@ -94,6 +94,7 @@ const char* const kArgRequired[] = {
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"--gen-texture-moss", "--gen-texture-woodgrain",
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"--gen-texture-carbon", "--gen-texture-pinstripe",
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"--gen-texture-camo", "--gen-texture-snake-skin",
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"--gen-texture-mesh-screen",
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"--validate-glb", "--info-glb", "--info-glb-tree", "--info-glb-bytes",
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"--validate-jsondbc", "--check-glb-bounds", "--validate-stl",
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"--validate-png", "--validate-blp",
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