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fix: fire ACTIONBAR_SLOT_CHANGED when assigning spells to action bar
setActionBarSlot (called from PickupAction/PlaceAction drag-drop and from server-driven action button updates) updated the slot data and notified the server, but never fired the Lua addon event. Action bar addons (Bartender4, Dominos) register for ACTIONBAR_SLOT_CHANGED to refresh button textures, tooltips, and cooldown state when slots change. Also fires ACTIONBAR_UPDATE_STATE for general action bar refresh.
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@ -19327,6 +19327,11 @@ void GameHandler::setActionBarSlot(int slot, ActionBarSlot::Type type, uint32_t
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queryItemInfo(id, 0);
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}
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saveCharacterConfig();
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// Notify Lua addons that the action bar changed
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if (addonEventCallback_) {
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addonEventCallback_("ACTIONBAR_SLOT_CHANGED", {std::to_string(slot + 1)});
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addonEventCallback_("ACTIONBAR_UPDATE_STATE", {});
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}
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// Notify the server so the action bar persists across relogs.
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if (state == WorldState::IN_WORLD && socket) {
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const bool classic = isClassicLikeExpansion();
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