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fix(editor): add M2 render diagnostics to Info panel for NPC debugging
- Info panel now shows M2 renderer stats: model count, instance count, draw call count — visible in real-time to diagnose NPC rendering issues - When placing NPCs: if models=0/instances=0, the model failed to load If models>0 but draws=0, it's a culling/frame-sync issue If draws>0, the model IS rendering but may be too small to see
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@ -61,6 +61,7 @@ public:
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glm::vec3 getLightDir() const { return lightDir_; }
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rendering::TerrainRenderer* getTerrainRenderer() { return terrainRenderer_.get(); }
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rendering::M2Renderer* getM2Renderer() { return m2Renderer_.get(); }
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private:
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bool createPerFrameResources();
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