mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-05-06 00:53:52 +00:00
refactor(game): split GameHandler into domain handlers
Extract domain-specific logic from the monolithic GameHandler into
dedicated handler classes, each owning its own opcode registration,
state, and packet parsing:
- CombatHandler: combat, XP, kill, PvP, loot roll (~26 methods)
- SpellHandler: spells, auras, pet stable, talent (~3+ methods)
- SocialHandler: friends, guild, groups, BG, RAF, PvP AFK (~14+ methods)
- ChatHandler: chat messages, channels, GM tickets, server messages,
defense/area-trigger messages (~7+ methods)
- InventoryHandler: items, trade, loot, mail, vendor, equipment sets,
read item (~3+ methods)
- QuestHandler: gossip, quests, completed quest response (~5+ methods)
- MovementHandler: movement, follow, transport (~2 methods)
- WardenHandler: Warden anti-cheat module
Each handler registers its own dispatch table entries via
registerOpcodes(DispatchTable&), called from
GameHandler::registerOpcodeHandlers(). GameHandler retains core
orchestration: auth/session handshake, update-object parsing,
opcode routing, and cross-handler coordination.
game_handler.cpp reduced from ~10,188 to ~9,432 lines.
Also add a POST_BUILD CMake step to symlink Data/ next to the
executable so expansion profiles and opcode tables are found at
runtime when running from build/bin/.
This commit is contained in:
parent
3762dceaa6
commit
b2710258dc
21 changed files with 20771 additions and 17858 deletions
331
include/game/spell_handler.hpp
Normal file
331
include/game/spell_handler.hpp
Normal file
|
|
@ -0,0 +1,331 @@
|
|||
#pragma once
|
||||
|
||||
#include "game/world_packets.hpp"
|
||||
#include "game/opcode_table.hpp"
|
||||
#include "game/spell_defines.hpp"
|
||||
#include "game/handler_types.hpp"
|
||||
#include "network/packet.hpp"
|
||||
#include <array>
|
||||
#include <chrono>
|
||||
#include <functional>
|
||||
#include <map>
|
||||
#include <string>
|
||||
#include <unordered_map>
|
||||
#include <unordered_set>
|
||||
#include <vector>
|
||||
|
||||
namespace wowee {
|
||||
namespace game {
|
||||
|
||||
class GameHandler;
|
||||
|
||||
class SpellHandler {
|
||||
public:
|
||||
using PacketHandler = std::function<void(network::Packet&)>;
|
||||
using DispatchTable = std::unordered_map<LogicalOpcode, PacketHandler>;
|
||||
|
||||
explicit SpellHandler(GameHandler& owner);
|
||||
|
||||
void registerOpcodes(DispatchTable& table);
|
||||
|
||||
// Talent data structures (aliased from handler_types.hpp)
|
||||
using TalentEntry = game::TalentEntry;
|
||||
using TalentTabEntry = game::TalentTabEntry;
|
||||
|
||||
// --- Spell book tabs ---
|
||||
struct SpellBookTab {
|
||||
std::string name;
|
||||
std::string texture; // icon path
|
||||
std::vector<uint32_t> spellIds; // spells in this tab
|
||||
};
|
||||
|
||||
// Unit cast state (aliased from handler_types.hpp)
|
||||
using UnitCastState = game::UnitCastState;
|
||||
|
||||
// Equipment set info (aliased from handler_types.hpp)
|
||||
using EquipmentSetInfo = game::EquipmentSetInfo;
|
||||
|
||||
// --- Public API (delegated from GameHandler) ---
|
||||
void castSpell(uint32_t spellId, uint64_t targetGuid = 0);
|
||||
void cancelCast();
|
||||
void cancelAura(uint32_t spellId);
|
||||
|
||||
// Known spells
|
||||
const std::unordered_set<uint32_t>& getKnownSpells() const { return knownSpells_; }
|
||||
const std::unordered_map<uint32_t, float>& getSpellCooldowns() const { return spellCooldowns_; }
|
||||
float getSpellCooldown(uint32_t spellId) const;
|
||||
|
||||
// Cast state
|
||||
bool isCasting() const { return casting_; }
|
||||
bool isChanneling() const { return casting_ && castIsChannel_; }
|
||||
bool isGameObjectInteractionCasting() const;
|
||||
uint32_t getCurrentCastSpellId() const { return currentCastSpellId_; }
|
||||
float getCastProgress() const { return castTimeTotal_ > 0 ? (castTimeTotal_ - castTimeRemaining_) / castTimeTotal_ : 0.0f; }
|
||||
float getCastTimeRemaining() const { return castTimeRemaining_; }
|
||||
float getCastTimeTotal() const { return castTimeTotal_; }
|
||||
|
||||
// Repeat-craft queue
|
||||
void startCraftQueue(uint32_t spellId, int count);
|
||||
void cancelCraftQueue();
|
||||
int getCraftQueueRemaining() const { return craftQueueRemaining_; }
|
||||
uint32_t getCraftQueueSpellId() const { return craftQueueSpellId_; }
|
||||
|
||||
// Spell queue (400ms window)
|
||||
uint32_t getQueuedSpellId() const { return queuedSpellId_; }
|
||||
void cancelQueuedSpell() { queuedSpellId_ = 0; queuedSpellTarget_ = 0; }
|
||||
|
||||
// Unit cast state (tracked per GUID for target frame + boss frames)
|
||||
const UnitCastState* getUnitCastState(uint64_t guid) const {
|
||||
auto it = unitCastStates_.find(guid);
|
||||
return (it != unitCastStates_.end() && it->second.casting) ? &it->second : nullptr;
|
||||
}
|
||||
|
||||
// Target cast helpers
|
||||
bool isTargetCasting() const;
|
||||
uint32_t getTargetCastSpellId() const;
|
||||
float getTargetCastProgress() const;
|
||||
float getTargetCastTimeRemaining() const;
|
||||
bool isTargetCastInterruptible() const;
|
||||
|
||||
// Talents
|
||||
uint8_t getActiveTalentSpec() const { return activeTalentSpec_; }
|
||||
uint8_t getUnspentTalentPoints() const { return unspentTalentPoints_[activeTalentSpec_]; }
|
||||
uint8_t getUnspentTalentPoints(uint8_t spec) const { return spec < 2 ? unspentTalentPoints_[spec] : 0; }
|
||||
const std::unordered_map<uint32_t, uint8_t>& getLearnedTalents() const { return learnedTalents_[activeTalentSpec_]; }
|
||||
const std::unordered_map<uint32_t, uint8_t>& getLearnedTalents(uint8_t spec) const {
|
||||
static std::unordered_map<uint32_t, uint8_t> empty;
|
||||
return spec < 2 ? learnedTalents_[spec] : empty;
|
||||
}
|
||||
|
||||
static constexpr uint8_t MAX_GLYPH_SLOTS = 6;
|
||||
const std::array<uint16_t, MAX_GLYPH_SLOTS>& getGlyphs() const { return learnedGlyphs_[activeTalentSpec_]; }
|
||||
const std::array<uint16_t, MAX_GLYPH_SLOTS>& getGlyphs(uint8_t spec) const {
|
||||
static std::array<uint16_t, MAX_GLYPH_SLOTS> empty{};
|
||||
return spec < 2 ? learnedGlyphs_[spec] : empty;
|
||||
}
|
||||
uint8_t getTalentRank(uint32_t talentId) const {
|
||||
auto it = learnedTalents_[activeTalentSpec_].find(talentId);
|
||||
return (it != learnedTalents_[activeTalentSpec_].end()) ? it->second : 0;
|
||||
}
|
||||
void learnTalent(uint32_t talentId, uint32_t requestedRank);
|
||||
void switchTalentSpec(uint8_t newSpec);
|
||||
|
||||
// Talent DBC access
|
||||
const TalentEntry* getTalentEntry(uint32_t talentId) const {
|
||||
auto it = talentCache_.find(talentId);
|
||||
return (it != talentCache_.end()) ? &it->second : nullptr;
|
||||
}
|
||||
const TalentTabEntry* getTalentTabEntry(uint32_t tabId) const {
|
||||
auto it = talentTabCache_.find(tabId);
|
||||
return (it != talentTabCache_.end()) ? &it->second : nullptr;
|
||||
}
|
||||
const std::unordered_map<uint32_t, TalentEntry>& getAllTalents() const { return talentCache_; }
|
||||
const std::unordered_map<uint32_t, TalentTabEntry>& getAllTalentTabs() const { return talentTabCache_; }
|
||||
void loadTalentDbc();
|
||||
|
||||
// Auras
|
||||
const std::vector<AuraSlot>& getPlayerAuras() const { return playerAuras_; }
|
||||
const std::vector<AuraSlot>& getTargetAuras() const { return targetAuras_; }
|
||||
const std::vector<AuraSlot>* getUnitAuras(uint64_t guid) const {
|
||||
auto it = unitAurasCache_.find(guid);
|
||||
return (it != unitAurasCache_.end()) ? &it->second : nullptr;
|
||||
}
|
||||
|
||||
// Global Cooldown (GCD)
|
||||
float getGCDRemaining() const {
|
||||
if (gcdTotal_ <= 0.0f) return 0.0f;
|
||||
auto elapsed = std::chrono::duration_cast<std::chrono::milliseconds>(
|
||||
std::chrono::steady_clock::now() - gcdStartedAt_).count() / 1000.0f;
|
||||
float rem = gcdTotal_ - elapsed;
|
||||
return rem > 0.0f ? rem : 0.0f;
|
||||
}
|
||||
float getGCDTotal() const { return gcdTotal_; }
|
||||
bool isGCDActive() const { return getGCDRemaining() > 0.0f; }
|
||||
|
||||
// Spell book tabs
|
||||
const std::vector<SpellBookTab>& getSpellBookTabs();
|
||||
|
||||
// Talent wipe confirm dialog
|
||||
bool showTalentWipeConfirmDialog() const { return talentWipePending_; }
|
||||
uint32_t getTalentWipeCost() const { return talentWipeCost_; }
|
||||
void confirmTalentWipe();
|
||||
void cancelTalentWipe() { talentWipePending_ = false; }
|
||||
|
||||
// Pet talent respec confirm
|
||||
bool showPetUnlearnDialog() const { return petUnlearnPending_; }
|
||||
uint32_t getPetUnlearnCost() const { return petUnlearnCost_; }
|
||||
void confirmPetUnlearn();
|
||||
void cancelPetUnlearn() { petUnlearnPending_ = false; }
|
||||
|
||||
// Item use
|
||||
void useItemBySlot(int backpackIndex);
|
||||
void useItemInBag(int bagIndex, int slotIndex);
|
||||
void useItemById(uint32_t itemId);
|
||||
|
||||
// Equipment sets
|
||||
const std::vector<EquipmentSetInfo>& getEquipmentSets() const { return equipmentSetInfo_; }
|
||||
|
||||
// Pet spells
|
||||
void sendPetAction(uint32_t action, uint64_t targetGuid = 0);
|
||||
void dismissPet();
|
||||
void togglePetSpellAutocast(uint32_t spellId);
|
||||
void renamePet(const std::string& newName);
|
||||
|
||||
// Spell DBC accessors
|
||||
const int32_t* getSpellEffectBasePoints(uint32_t spellId) const;
|
||||
float getSpellDuration(uint32_t spellId) const;
|
||||
const std::string& getSpellName(uint32_t spellId) const;
|
||||
const std::string& getSpellRank(uint32_t spellId) const;
|
||||
const std::string& getSpellDescription(uint32_t spellId) const;
|
||||
std::string getEnchantName(uint32_t enchantId) const;
|
||||
uint8_t getSpellDispelType(uint32_t spellId) const;
|
||||
bool isSpellInterruptible(uint32_t spellId) const;
|
||||
uint32_t getSpellSchoolMask(uint32_t spellId) const;
|
||||
const std::string& getSkillLineName(uint32_t spellId) const;
|
||||
|
||||
// Cast state
|
||||
void stopCasting();
|
||||
void resetCastState();
|
||||
void clearUnitCaches();
|
||||
|
||||
// Aura duration
|
||||
void handleUpdateAuraDuration(uint8_t slot, uint32_t durationMs);
|
||||
|
||||
// Skill DBC
|
||||
void loadSkillLineDbc();
|
||||
void extractSkillFields(const std::map<uint16_t, uint32_t>& fields);
|
||||
void extractExploredZoneFields(const std::map<uint16_t, uint32_t>& fields);
|
||||
|
||||
// Update per-frame timers (call from GameHandler::update)
|
||||
void updateTimers(float dt);
|
||||
|
||||
private:
|
||||
// --- Packet handlers ---
|
||||
void handleInitialSpells(network::Packet& packet);
|
||||
void handleCastFailed(network::Packet& packet);
|
||||
void handleSpellStart(network::Packet& packet);
|
||||
void handleSpellGo(network::Packet& packet);
|
||||
void handleSpellCooldown(network::Packet& packet);
|
||||
void handleCooldownEvent(network::Packet& packet);
|
||||
void handleAuraUpdate(network::Packet& packet, bool isAll);
|
||||
void handleLearnedSpell(network::Packet& packet);
|
||||
void handlePetSpells(network::Packet& packet);
|
||||
void handleListStabledPets(network::Packet& packet);
|
||||
|
||||
// Pet stable
|
||||
void requestStabledPetList();
|
||||
void stablePet(uint8_t slot);
|
||||
void unstablePet(uint32_t petNumber);
|
||||
|
||||
void handleCastResult(network::Packet& packet);
|
||||
void handleSpellFailedOther(network::Packet& packet);
|
||||
void handleClearCooldown(network::Packet& packet);
|
||||
void handleModifyCooldown(network::Packet& packet);
|
||||
void handlePlaySpellVisual(network::Packet& packet);
|
||||
void handleSpellModifier(network::Packet& packet, bool isFlat);
|
||||
void handleSpellDelayed(network::Packet& packet);
|
||||
void handleSpellLogMiss(network::Packet& packet);
|
||||
void handleSpellFailure(network::Packet& packet);
|
||||
void handleItemCooldown(network::Packet& packet);
|
||||
void handleDispelFailed(network::Packet& packet);
|
||||
void handleTotemCreated(network::Packet& packet);
|
||||
void handlePeriodicAuraLog(network::Packet& packet);
|
||||
void handleSpellEnergizeLog(network::Packet& packet);
|
||||
void handleExtraAuraInfo(network::Packet& packet, bool isInit);
|
||||
void handleSpellDispelLog(network::Packet& packet);
|
||||
void handleSpellStealLog(network::Packet& packet);
|
||||
void handleSpellChanceProcLog(network::Packet& packet);
|
||||
void handleSpellInstaKillLog(network::Packet& packet);
|
||||
void handleSpellLogExecute(network::Packet& packet);
|
||||
void handleClearExtraAuraInfo(network::Packet& packet);
|
||||
void handleItemEnchantTimeUpdate(network::Packet& packet);
|
||||
void handleResumeCastBar(network::Packet& packet);
|
||||
void handleChannelStart(network::Packet& packet);
|
||||
void handleChannelUpdate(network::Packet& packet);
|
||||
|
||||
// --- Internal helpers ---
|
||||
void loadSpellNameCache() const;
|
||||
void loadSkillLineAbilityDbc();
|
||||
void categorizeTrainerSpells();
|
||||
void handleSupercededSpell(network::Packet& packet);
|
||||
void handleRemovedSpell(network::Packet& packet);
|
||||
void handleUnlearnSpells(network::Packet& packet);
|
||||
void handleTalentsInfo(network::Packet& packet);
|
||||
void handleAchievementEarned(network::Packet& packet);
|
||||
void handleEquipmentSetList(network::Packet& packet);
|
||||
|
||||
friend class GameHandler;
|
||||
friend class InventoryHandler;
|
||||
friend class CombatHandler;
|
||||
|
||||
GameHandler& owner_;
|
||||
|
||||
// --- Spell state ---
|
||||
std::unordered_set<uint32_t> knownSpells_;
|
||||
std::unordered_map<uint32_t, float> spellCooldowns_; // spellId -> remaining seconds
|
||||
uint8_t castCount_ = 0;
|
||||
bool casting_ = false;
|
||||
bool castIsChannel_ = false;
|
||||
uint32_t currentCastSpellId_ = 0;
|
||||
float castTimeRemaining_ = 0.0f;
|
||||
float castTimeTotal_ = 0.0f;
|
||||
|
||||
// Repeat-craft queue
|
||||
uint32_t craftQueueSpellId_ = 0;
|
||||
int craftQueueRemaining_ = 0;
|
||||
|
||||
// Spell queue (400ms window)
|
||||
uint32_t queuedSpellId_ = 0;
|
||||
uint64_t queuedSpellTarget_ = 0;
|
||||
|
||||
// Per-unit cast state
|
||||
std::unordered_map<uint64_t, UnitCastState> unitCastStates_;
|
||||
|
||||
// Talents (dual-spec support)
|
||||
uint8_t activeTalentSpec_ = 0;
|
||||
uint8_t unspentTalentPoints_[2] = {0, 0};
|
||||
std::unordered_map<uint32_t, uint8_t> learnedTalents_[2];
|
||||
std::array<std::array<uint16_t, MAX_GLYPH_SLOTS>, 2> learnedGlyphs_{};
|
||||
std::unordered_map<uint32_t, TalentEntry> talentCache_;
|
||||
std::unordered_map<uint32_t, TalentTabEntry> talentTabCache_;
|
||||
bool talentDbcLoaded_ = false;
|
||||
bool talentsInitialized_ = false;
|
||||
|
||||
// Auras
|
||||
std::vector<AuraSlot> playerAuras_;
|
||||
std::vector<AuraSlot> targetAuras_;
|
||||
std::unordered_map<uint64_t, std::vector<AuraSlot>> unitAurasCache_;
|
||||
|
||||
// Global Cooldown
|
||||
float gcdTotal_ = 0.0f;
|
||||
std::chrono::steady_clock::time_point gcdStartedAt_{};
|
||||
|
||||
// Spell book tabs
|
||||
std::vector<SpellBookTab> spellBookTabs_;
|
||||
bool spellBookTabsDirty_ = true;
|
||||
|
||||
// Talent wipe confirm dialog
|
||||
bool talentWipePending_ = false;
|
||||
uint64_t talentWipeNpcGuid_ = 0;
|
||||
uint32_t talentWipeCost_ = 0;
|
||||
|
||||
// Pet talent respec confirm dialog
|
||||
bool petUnlearnPending_ = false;
|
||||
uint64_t petUnlearnGuid_ = 0;
|
||||
uint32_t petUnlearnCost_ = 0;
|
||||
|
||||
// Equipment sets
|
||||
struct EquipmentSet {
|
||||
uint64_t setGuid = 0;
|
||||
uint32_t setId = 0;
|
||||
std::string name;
|
||||
std::string iconName;
|
||||
uint32_t ignoreSlotMask = 0;
|
||||
std::array<uint64_t, 19> itemGuids{};
|
||||
};
|
||||
std::vector<EquipmentSet> equipmentSets_;
|
||||
std::vector<EquipmentSetInfo> equipmentSetInfo_;
|
||||
};
|
||||
|
||||
} // namespace game
|
||||
} // namespace wowee
|
||||
Loading…
Add table
Add a link
Reference in a new issue