feat(pipeline): add WCRT (Wowee Creature Template) format

Novel open replacement for the AzerothCore-style
creature_template SQL table PLUS the Blizzard
CreatureTemplate / CreatureFamily / CreatureType.dbc trio.
The 14th open format added to the editor.

This is the canonical metadata side of creatures shared
across every spawn instance: HP, level range, faction,
behavior flags, NPC role bits (vendor / trainer /
quest-giver / innkeeper), base damage, equipped gear
references.

Cross-references with the previously-added formats:
  WSPN.entry.entryId    -> WCRT.entry.creatureId
  WLOT.entry.creatureId -> WCRT.entry.creatureId
  WCRT.entry.equipped*  -> WIT.entry.itemId

The 4-format set (WIT + WLOT + WSPN + WCRT) now lets a
content pack define a complete RPG zone's creature
ecosystem: what creatures are, where they spawn, what they
drop, and what gear they carry — entirely in open formats
with no SQL dependencies.

Format:
  • magic "WCRT", version 1, little-endian
  • per entry: creatureId / displayId / name / subname /
    minLevel..maxLevel / baseHealth + healthPerLevel /
    baseMana + manaPerLevel / factionId / npcFlags /
    typeId / familyId / damageMin..Max / attackSpeedMs /
    baseArmor / walkSpeed + runSpeed / gossipId /
    equippedMain + equippedOffhand + equippedRanged /
    aiFlags

Enums:
  • TypeId:   Beast / Dragon / Demon / Elemental / Giant /
              Undead / Humanoid / Critter / Mechanical
  • FamilyId: Wolf / Cat / Bear / Boar / Raptor / Hyena /
              Spider / Gorilla / Crab (for Beast types)
  • NpcFlags: Vendor / QuestGiver / Trainer / Banker /
              Innkeeper / FlightMaster / Auctioneer /
              Repair / Stable
  • Behavior: Passive / Aggressive / FleeLowHp / CallHelp /
              NoLeash

API: WoweeCreatureLoader::save / load / exists /
findById; presets makeStarter (1 innkeeper),
makeBandit (creatureId=1000 matches WSPN/WLOT bandit
references, equips WIT itemId=1001 sword), makeMerchants
(creatureIds 4001/4002/4003 match WSPN village labels).

CLI added (5 flags, 493 documented total):
  --gen-creatures / --gen-creatures-bandit / --gen-creatures-merchants
  --info-wcrt / --validate-wcrt

Validator catches: creatureId=0, duplicates, level=0,
minLevel>maxLevel, baseHealth=0, damageMin>damageMax,
attackSpeed=0, non-positive walk/runSpeed, behavior flag
contradictions (passive+aggressive), vendor with
aggressive behavior (player can't trade).
This commit is contained in:
Kelsi 2026-05-09 15:18:44 -07:00
parent 356fe53a9a
commit b2b84139aa
8 changed files with 754 additions and 0 deletions

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@ -601,6 +601,7 @@ set(WOWEE_SOURCES
src/pipeline/wowee_spawns.cpp
src/pipeline/wowee_items.cpp
src/pipeline/wowee_loot.cpp
src/pipeline/wowee_creatures.cpp
src/pipeline/custom_zone_discovery.cpp
src/pipeline/dbc_layout.cpp
@ -1348,6 +1349,7 @@ add_executable(wowee_editor
tools/editor/cli_spawns_catalog.cpp
tools/editor/cli_items_catalog.cpp
tools/editor/cli_loot_catalog.cpp
tools/editor/cli_creatures_catalog.cpp
tools/editor/cli_quest_objective.cpp
tools/editor/cli_quest_reward.cpp
tools/editor/cli_clone.cpp
@ -1427,6 +1429,7 @@ add_executable(wowee_editor
src/pipeline/wowee_spawns.cpp
src/pipeline/wowee_items.cpp
src/pipeline/wowee_loot.cpp
src/pipeline/wowee_creatures.cpp
src/pipeline/custom_zone_discovery.cpp
src/pipeline/terrain_mesh.cpp

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@ -0,0 +1,164 @@
#pragma once
#include <cstdint>
#include <string>
#include <vector>
namespace wowee {
namespace pipeline {
// Wowee Open Creature Template (.wcrt) — novel replacement
// for AzerothCore-style creature_template SQL tables PLUS
// the CreatureTemplate / CreatureFamily / CreatureType.dbc
// trio. The 14th open format added to the editor.
//
// This is the gameplay data side of creatures: HP, level
// range, faction, AI flags, NPC role bits (vendor /
// trainer / quest-giver / innkeeper), base damage, equipped
// gear references. The WSPN file says where creatures
// spawn; the WLOT file says what they drop on death; the
// WCRT file says what they ARE — the canonical metadata
// shared across every spawn instance.
//
// Cross-references:
// WSPN.entry.entryId → WCRT.entry.creatureId
// WLOT.entry.creatureId → WCRT.entry.creatureId
// WCRT.entry.equipped* → WIT.entry.itemId
//
// Binary layout (little-endian):
// magic[4] = "WCRT"
// version (uint32) = current 1
// nameLen + name (catalog label)
// entryCount (uint32)
// entries (each):
// creatureId (uint32)
// displayId (uint32)
// nameLen + name
// subnameLen + subname
// minLevel (uint16) / maxLevel (uint16)
// baseHealth (uint32) -- at minLevel
// healthPerLevel (uint16)
// baseMana (uint32)
// manaPerLevel (uint16)
// factionId (uint32)
// npcFlags (uint32)
// typeId (uint8) / familyId (uint8) / pad[2]
// damageMin (uint32) / damageMax (uint32) / attackSpeedMs (uint32)
// baseArmor (uint32)
// walkSpeed (float) / runSpeed (float)
// gossipId (uint32) -- 0 if none
// equippedMain (uint32) -- WIT itemId, 0 if none
// equippedOffhand (uint32)
// equippedRanged (uint32)
// aiFlags (uint32)
struct WoweeCreature {
enum NpcFlags : uint32_t {
Vendor = 0x01,
QuestGiver = 0x02,
Trainer = 0x04,
Banker = 0x08,
Innkeeper = 0x10,
FlightMaster = 0x20,
Auctioneer = 0x40,
Repair = 0x80,
Stable = 0x100,
};
enum TypeId : uint8_t {
Beast = 1,
Dragon = 2,
Demon = 3,
Elemental = 4,
Giant = 5,
Undead = 6,
Humanoid = 7,
Critter = 8,
Mechanical = 9,
};
enum FamilyId : uint8_t {
FamNone = 0,
FamWolf = 1,
FamCat = 2,
FamBear = 3,
FamBoar = 4,
FamRaptor = 5,
FamHyena = 6,
FamSpider = 7,
FamGorilla = 8,
FamCrab = 9,
};
enum AiFlags : uint32_t {
AiPassive = 0x01, // never attacks unless attacked
AiAggressive = 0x02, // attacks players within aggro radius
AiFleeLowHp = 0x04, // runs at low health
AiCallHelp = 0x08, // calls allies into combat
AiNoLeash = 0x10, // does not return to spawn point
};
struct Entry {
uint32_t creatureId = 0;
uint32_t displayId = 0;
std::string name;
std::string subname; // e.g. "Innkeeper", "Stable Master"
uint16_t minLevel = 1;
uint16_t maxLevel = 1;
uint32_t baseHealth = 50;
uint16_t healthPerLevel = 10;
uint32_t baseMana = 0;
uint16_t manaPerLevel = 0;
uint32_t factionId = 35; // friendly default
uint32_t npcFlags = 0;
uint8_t typeId = Humanoid;
uint8_t familyId = FamNone;
uint32_t damageMin = 1;
uint32_t damageMax = 3;
uint32_t attackSpeedMs = 2000;
uint32_t baseArmor = 0;
float walkSpeed = 1.0f;
float runSpeed = 1.14f; // canonical WoW base
uint32_t gossipId = 0;
uint32_t equippedMain = 0;
uint32_t equippedOffhand = 0;
uint32_t equippedRanged = 0;
uint32_t aiFlags = AiPassive;
};
std::string name;
std::vector<Entry> entries;
bool isValid() const { return !entries.empty(); }
// Lookup by creatureId — nullptr if not present.
const Entry* findById(uint32_t creatureId) const;
static const char* typeName(uint8_t t);
static const char* familyName(uint8_t f);
};
class WoweeCreatureLoader {
public:
static bool save(const WoweeCreature& cat,
const std::string& basePath);
static WoweeCreature load(const std::string& basePath);
static bool exists(const std::string& basePath);
// Preset emitters used by --gen-creatures* variants.
//
// makeStarter — 1 friendly humanoid (innkeeper), level
// 30, vendor + innkeeper flags.
// makeBandit — 1 hostile humanoid (creatureId=1000,
// matches WSPN camp + WLOT bandit table).
// level 5..7, aggressive AI, equips a
// sword (WIT itemId=1001).
// makeMerchants — 3 NPCs covering the WSPN village
// creatures (innkeeper / smith / alchemist),
// creatureIds 4001/4002/4003.
static WoweeCreature makeStarter(const std::string& catalogName);
static WoweeCreature makeBandit(const std::string& catalogName);
static WoweeCreature makeMerchants(const std::string& catalogName);
};
} // namespace pipeline
} // namespace wowee

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@ -0,0 +1,272 @@
#include "pipeline/wowee_creatures.hpp"
#include <cstdio>
#include <cstring>
#include <fstream>
namespace wowee {
namespace pipeline {
namespace {
constexpr char kMagic[4] = {'W', 'C', 'R', 'T'};
constexpr uint32_t kVersion = 1;
template <typename T>
void writePOD(std::ofstream& os, const T& v) {
os.write(reinterpret_cast<const char*>(&v), sizeof(T));
}
template <typename T>
bool readPOD(std::ifstream& is, T& v) {
is.read(reinterpret_cast<char*>(&v), sizeof(T));
return is.gcount() == static_cast<std::streamsize>(sizeof(T));
}
void writeStr(std::ofstream& os, const std::string& s) {
uint32_t n = static_cast<uint32_t>(s.size());
writePOD(os, n);
if (n > 0) os.write(s.data(), n);
}
bool readStr(std::ifstream& is, std::string& s) {
uint32_t n = 0;
if (!readPOD(is, n)) return false;
if (n > (1u << 20)) return false;
s.resize(n);
if (n > 0) {
is.read(s.data(), n);
if (is.gcount() != static_cast<std::streamsize>(n)) {
s.clear();
return false;
}
}
return true;
}
std::string normalizePath(std::string base) {
if (base.size() < 5 || base.substr(base.size() - 5) != ".wcrt") {
base += ".wcrt";
}
return base;
}
} // namespace
const WoweeCreature::Entry* WoweeCreature::findById(uint32_t creatureId) const {
for (const auto& e : entries) {
if (e.creatureId == creatureId) return &e;
}
return nullptr;
}
const char* WoweeCreature::typeName(uint8_t t) {
switch (t) {
case Beast: return "beast";
case Dragon: return "dragon";
case Demon: return "demon";
case Elemental: return "elemental";
case Giant: return "giant";
case Undead: return "undead";
case Humanoid: return "humanoid";
case Critter: return "critter";
case Mechanical: return "mechanical";
default: return "unknown";
}
}
const char* WoweeCreature::familyName(uint8_t f) {
switch (f) {
case FamNone: return "-";
case FamWolf: return "wolf";
case FamCat: return "cat";
case FamBear: return "bear";
case FamBoar: return "boar";
case FamRaptor: return "raptor";
case FamHyena: return "hyena";
case FamSpider: return "spider";
case FamGorilla: return "gorilla";
case FamCrab: return "crab";
default: return "?";
}
}
bool WoweeCreatureLoader::save(const WoweeCreature& cat,
const std::string& basePath) {
std::ofstream os(normalizePath(basePath), std::ios::binary);
if (!os) return false;
os.write(kMagic, 4);
writePOD(os, kVersion);
writeStr(os, cat.name);
uint32_t entryCount = static_cast<uint32_t>(cat.entries.size());
writePOD(os, entryCount);
for (const auto& e : cat.entries) {
writePOD(os, e.creatureId);
writePOD(os, e.displayId);
writeStr(os, e.name);
writeStr(os, e.subname);
writePOD(os, e.minLevel);
writePOD(os, e.maxLevel);
writePOD(os, e.baseHealth);
writePOD(os, e.healthPerLevel);
writePOD(os, e.baseMana);
writePOD(os, e.manaPerLevel);
writePOD(os, e.factionId);
writePOD(os, e.npcFlags);
writePOD(os, e.typeId);
writePOD(os, e.familyId);
uint8_t pad[2] = {0, 0};
os.write(reinterpret_cast<const char*>(pad), 2);
writePOD(os, e.damageMin);
writePOD(os, e.damageMax);
writePOD(os, e.attackSpeedMs);
writePOD(os, e.baseArmor);
writePOD(os, e.walkSpeed);
writePOD(os, e.runSpeed);
writePOD(os, e.gossipId);
writePOD(os, e.equippedMain);
writePOD(os, e.equippedOffhand);
writePOD(os, e.equippedRanged);
writePOD(os, e.aiFlags);
}
return os.good();
}
WoweeCreature WoweeCreatureLoader::load(const std::string& basePath) {
WoweeCreature out;
std::ifstream is(normalizePath(basePath), std::ios::binary);
if (!is) return out;
char magic[4];
is.read(magic, 4);
if (std::memcmp(magic, kMagic, 4) != 0) return out;
uint32_t version = 0;
if (!readPOD(is, version) || version != kVersion) return out;
if (!readStr(is, out.name)) return out;
uint32_t entryCount = 0;
if (!readPOD(is, entryCount)) return out;
if (entryCount > (1u << 20)) return out;
out.entries.resize(entryCount);
for (auto& e : out.entries) {
if (!readPOD(is, e.creatureId) ||
!readPOD(is, e.displayId)) {
out.entries.clear(); return out;
}
if (!readStr(is, e.name) || !readStr(is, e.subname)) {
out.entries.clear(); return out;
}
if (!readPOD(is, e.minLevel) ||
!readPOD(is, e.maxLevel) ||
!readPOD(is, e.baseHealth) ||
!readPOD(is, e.healthPerLevel) ||
!readPOD(is, e.baseMana) ||
!readPOD(is, e.manaPerLevel) ||
!readPOD(is, e.factionId) ||
!readPOD(is, e.npcFlags) ||
!readPOD(is, e.typeId) ||
!readPOD(is, e.familyId)) {
out.entries.clear(); return out;
}
uint8_t pad[2];
is.read(reinterpret_cast<char*>(pad), 2);
if (is.gcount() != 2) { out.entries.clear(); return out; }
if (!readPOD(is, e.damageMin) ||
!readPOD(is, e.damageMax) ||
!readPOD(is, e.attackSpeedMs) ||
!readPOD(is, e.baseArmor) ||
!readPOD(is, e.walkSpeed) ||
!readPOD(is, e.runSpeed) ||
!readPOD(is, e.gossipId) ||
!readPOD(is, e.equippedMain) ||
!readPOD(is, e.equippedOffhand) ||
!readPOD(is, e.equippedRanged) ||
!readPOD(is, e.aiFlags)) {
out.entries.clear(); return out;
}
}
return out;
}
bool WoweeCreatureLoader::exists(const std::string& basePath) {
std::ifstream is(normalizePath(basePath), std::ios::binary);
return is.good();
}
WoweeCreature WoweeCreatureLoader::makeStarter(const std::string& catalogName) {
WoweeCreature c;
c.name = catalogName;
{
WoweeCreature::Entry e;
e.creatureId = 4001; e.displayId = 50;
e.name = "Bartleby"; e.subname = "Innkeeper";
e.minLevel = 30; e.maxLevel = 30;
e.baseHealth = 1500; e.healthPerLevel = 0;
e.factionId = 35;
e.npcFlags = WoweeCreature::Innkeeper |
WoweeCreature::Vendor |
WoweeCreature::Repair;
e.typeId = WoweeCreature::Humanoid;
e.aiFlags = WoweeCreature::AiPassive;
c.entries.push_back(e);
}
return c;
}
WoweeCreature WoweeCreatureLoader::makeBandit(const std::string& catalogName) {
WoweeCreature c;
c.name = catalogName;
{
WoweeCreature::Entry e;
// creatureId = 1000 deliberately matches WSPN.makeCamp
// and WLOT.makeBandit so a content pack already wires
// together end-to-end.
e.creatureId = 1000; e.displayId = 1024;
e.name = "Defias Bandit"; e.subname = "";
e.minLevel = 5; e.maxLevel = 7;
e.baseHealth = 80; e.healthPerLevel = 12;
e.factionId = 14; // hostile
e.typeId = WoweeCreature::Humanoid;
e.damageMin = 4; e.damageMax = 9;
e.attackSpeedMs = 1800;
e.baseArmor = 50;
e.runSpeed = 1.14f;
// Equipped weapon = WIT itemId 1001 (apprentice sword
// from makeWeapons preset).
e.equippedMain = 1001;
e.aiFlags = WoweeCreature::AiAggressive |
WoweeCreature::AiCallHelp |
WoweeCreature::AiFleeLowHp;
c.entries.push_back(e);
}
return c;
}
WoweeCreature WoweeCreatureLoader::makeMerchants(const std::string& catalogName) {
WoweeCreature c;
c.name = catalogName;
auto add = [&](uint32_t id, uint32_t disp, const char* name,
const char* sub, uint32_t flags) {
WoweeCreature::Entry e;
e.creatureId = id; e.displayId = disp;
e.name = name; e.subname = sub;
e.minLevel = 30; e.maxLevel = 30;
e.baseHealth = 1500; e.factionId = 35;
e.npcFlags = flags;
e.typeId = WoweeCreature::Humanoid;
e.aiFlags = WoweeCreature::AiPassive;
c.entries.push_back(e);
};
// creatureIds 4001/4002/4003 deliberately match the WSPN
// makeVillage labels (innkeeper / smith / alchemist).
add(4001, 50, "Mayle Crassell", "Innkeeper",
WoweeCreature::Innkeeper | WoweeCreature::Vendor |
WoweeCreature::Repair);
add(4002, 51, "Hank Steelarm", "Blacksmith",
WoweeCreature::Vendor | WoweeCreature::Repair |
WoweeCreature::Trainer);
add(4003, 52, "Sera Goldroot", "Alchemist",
WoweeCreature::Vendor | WoweeCreature::Trainer);
return c;
}
} // namespace pipeline
} // namespace wowee

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@ -37,6 +37,8 @@ const char* const kArgRequired[] = {
"--export-wit-json", "--import-wit-json",
"--gen-loot", "--gen-loot-bandit", "--gen-loot-boss",
"--info-wlot", "--validate-wlot",
"--gen-creatures", "--gen-creatures-bandit", "--gen-creatures-merchants",
"--info-wcrt", "--validate-wcrt",
"--gen-weather-temperate", "--gen-weather-arctic",
"--gen-weather-desert", "--gen-weather-stormy",
"--gen-zone-atmosphere",

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@ -0,0 +1,290 @@
#include "cli_creatures_catalog.hpp"
#include "cli_arg_parse.hpp"
#include "cli_box_emitter.hpp"
#include "pipeline/wowee_creatures.hpp"
#include <nlohmann/json.hpp>
#include <cstdint>
#include <cstdio>
#include <cstring>
#include <string>
#include <vector>
namespace wowee {
namespace editor {
namespace cli {
namespace {
std::string stripWcrtExt(std::string base) {
stripExt(base, ".wcrt");
return base;
}
void appendNpcFlagsStr(std::string& s, uint32_t flags) {
if (flags & wowee::pipeline::WoweeCreature::Vendor) s += "vendor ";
if (flags & wowee::pipeline::WoweeCreature::QuestGiver) s += "quest ";
if (flags & wowee::pipeline::WoweeCreature::Trainer) s += "trainer ";
if (flags & wowee::pipeline::WoweeCreature::Banker) s += "banker ";
if (flags & wowee::pipeline::WoweeCreature::Innkeeper) s += "innkeeper ";
if (flags & wowee::pipeline::WoweeCreature::FlightMaster) s += "flight ";
if (flags & wowee::pipeline::WoweeCreature::Auctioneer) s += "auction ";
if (flags & wowee::pipeline::WoweeCreature::Repair) s += "repair ";
if (flags & wowee::pipeline::WoweeCreature::Stable) s += "stable ";
if (s.empty()) s = "-";
else if (s.back() == ' ') s.pop_back();
}
void appendAiFlagsStr(std::string& s, uint32_t flags) {
if (flags & wowee::pipeline::WoweeCreature::AiPassive) s += "passive ";
if (flags & wowee::pipeline::WoweeCreature::AiAggressive) s += "aggressive ";
if (flags & wowee::pipeline::WoweeCreature::AiFleeLowHp) s += "flee ";
if (flags & wowee::pipeline::WoweeCreature::AiCallHelp) s += "call-help ";
if (flags & wowee::pipeline::WoweeCreature::AiNoLeash) s += "no-leash ";
if (s.empty()) s = "-";
else if (s.back() == ' ') s.pop_back();
}
bool saveOrError(const wowee::pipeline::WoweeCreature& c,
const std::string& base, const char* cmd) {
if (!wowee::pipeline::WoweeCreatureLoader::save(c, base)) {
std::fprintf(stderr, "%s: failed to save %s.wcrt\n",
cmd, base.c_str());
return false;
}
return true;
}
void printGenSummary(const wowee::pipeline::WoweeCreature& c,
const std::string& base) {
std::printf("Wrote %s.wcrt\n", base.c_str());
std::printf(" catalog : %s\n", c.name.c_str());
std::printf(" entries : %zu\n", c.entries.size());
}
int handleGenStarter(int& i, int argc, char** argv) {
std::string base = argv[++i];
std::string name = "StarterCreatures";
if (parseOptArg(i, argc, argv)) name = argv[++i];
base = stripWcrtExt(base);
auto c = wowee::pipeline::WoweeCreatureLoader::makeStarter(name);
if (!saveOrError(c, base, "gen-creatures")) return 1;
printGenSummary(c, base);
return 0;
}
int handleGenBandit(int& i, int argc, char** argv) {
std::string base = argv[++i];
std::string name = "BanditCreatures";
if (parseOptArg(i, argc, argv)) name = argv[++i];
base = stripWcrtExt(base);
auto c = wowee::pipeline::WoweeCreatureLoader::makeBandit(name);
if (!saveOrError(c, base, "gen-creatures-bandit")) return 1;
printGenSummary(c, base);
return 0;
}
int handleGenMerchants(int& i, int argc, char** argv) {
std::string base = argv[++i];
std::string name = "VillageMerchants";
if (parseOptArg(i, argc, argv)) name = argv[++i];
base = stripWcrtExt(base);
auto c = wowee::pipeline::WoweeCreatureLoader::makeMerchants(name);
if (!saveOrError(c, base, "gen-creatures-merchants")) return 1;
printGenSummary(c, base);
return 0;
}
int handleInfo(int& i, int argc, char** argv) {
std::string base = argv[++i];
bool jsonOut = consumeJsonFlag(i, argc, argv);
base = stripWcrtExt(base);
if (!wowee::pipeline::WoweeCreatureLoader::exists(base)) {
std::fprintf(stderr, "WCRT not found: %s.wcrt\n", base.c_str());
return 1;
}
auto c = wowee::pipeline::WoweeCreatureLoader::load(base);
if (jsonOut) {
nlohmann::json j;
j["wcrt"] = base + ".wcrt";
j["name"] = c.name;
j["count"] = c.entries.size();
nlohmann::json arr = nlohmann::json::array();
for (const auto& e : c.entries) {
std::string ns, ais;
appendNpcFlagsStr(ns, e.npcFlags);
appendAiFlagsStr(ais, e.aiFlags);
arr.push_back({
{"creatureId", e.creatureId},
{"displayId", e.displayId},
{"name", e.name},
{"subname", e.subname},
{"minLevel", e.minLevel},
{"maxLevel", e.maxLevel},
{"baseHealth", e.baseHealth},
{"healthPerLevel", e.healthPerLevel},
{"baseMana", e.baseMana},
{"manaPerLevel", e.manaPerLevel},
{"factionId", e.factionId},
{"npcFlags", e.npcFlags},
{"npcFlagsStr", ns},
{"typeId", e.typeId},
{"typeName", wowee::pipeline::WoweeCreature::typeName(e.typeId)},
{"familyId", e.familyId},
{"familyName", wowee::pipeline::WoweeCreature::familyName(e.familyId)},
{"damageMin", e.damageMin},
{"damageMax", e.damageMax},
{"attackSpeedMs", e.attackSpeedMs},
{"baseArmor", e.baseArmor},
{"walkSpeed", e.walkSpeed},
{"runSpeed", e.runSpeed},
{"gossipId", e.gossipId},
{"equippedMain", e.equippedMain},
{"equippedOffhand", e.equippedOffhand},
{"equippedRanged", e.equippedRanged},
{"aiFlags", e.aiFlags},
{"aiFlagsStr", ais},
});
}
j["entries"] = arr;
std::printf("%s\n", j.dump(2).c_str());
return 0;
}
std::printf("WCRT: %s.wcrt\n", base.c_str());
std::printf(" catalog : %s\n", c.name.c_str());
std::printf(" entries : %zu\n", c.entries.size());
if (c.entries.empty()) return 0;
std::printf(" id level hp type faction npc-flags name\n");
for (const auto& e : c.entries) {
std::string ns;
appendNpcFlagsStr(ns, e.npcFlags);
std::printf(" %4u %2u-%2u %5u %-9s %5u %-15s %s%s%s\n",
e.creatureId, e.minLevel, e.maxLevel,
e.baseHealth,
wowee::pipeline::WoweeCreature::typeName(e.typeId),
e.factionId, ns.c_str(),
e.name.c_str(),
e.subname.empty() ? "" : " <",
e.subname.empty() ? "" : (e.subname + ">").c_str());
}
return 0;
}
int handleValidate(int& i, int argc, char** argv) {
std::string base = argv[++i];
bool jsonOut = consumeJsonFlag(i, argc, argv);
base = stripWcrtExt(base);
if (!wowee::pipeline::WoweeCreatureLoader::exists(base)) {
std::fprintf(stderr,
"validate-wcrt: WCRT not found: %s.wcrt\n", base.c_str());
return 1;
}
auto c = wowee::pipeline::WoweeCreatureLoader::load(base);
std::vector<std::string> errors;
std::vector<std::string> warnings;
if (c.entries.empty()) {
warnings.push_back("catalog has zero entries");
}
std::vector<uint32_t> idsSeen;
idsSeen.reserve(c.entries.size());
for (size_t k = 0; k < c.entries.size(); ++k) {
const auto& e = c.entries[k];
std::string ctx = "entry " + std::to_string(k) +
" (id=" + std::to_string(e.creatureId);
if (!e.name.empty()) ctx += " " + e.name;
ctx += ")";
if (e.creatureId == 0) {
errors.push_back(ctx + ": creatureId is 0");
}
if (e.minLevel == 0) {
errors.push_back(ctx + ": minLevel is 0");
}
if (e.minLevel > e.maxLevel) {
errors.push_back(ctx + ": minLevel > maxLevel");
}
if (e.baseHealth == 0) {
errors.push_back(ctx + ": baseHealth is 0 (creature dies on spawn)");
}
if (e.damageMin > e.damageMax) {
errors.push_back(ctx + ": damageMin > damageMax");
}
if (e.attackSpeedMs == 0) {
errors.push_back(ctx + ": attackSpeedMs is 0 (would divide by zero)");
}
if (e.runSpeed <= 0 || e.walkSpeed <= 0) {
errors.push_back(ctx + ": walk/runSpeed must be positive");
}
// Conflicting AI flags: passive AND aggressive is incoherent.
if ((e.aiFlags & wowee::pipeline::WoweeCreature::AiPassive) &&
(e.aiFlags & wowee::pipeline::WoweeCreature::AiAggressive)) {
warnings.push_back(ctx + ": both AiPassive and AiAggressive set");
}
// Vendor + hostile is rare but possible (gnomish merchants
// surrounded by hostile NPCs); flag as warning to catch typos.
if ((e.npcFlags & wowee::pipeline::WoweeCreature::Vendor) &&
(e.aiFlags & wowee::pipeline::WoweeCreature::AiAggressive)) {
warnings.push_back(ctx +
": vendor with aggressive AI (player can't trade)");
}
for (uint32_t prev : idsSeen) {
if (prev == e.creatureId) {
errors.push_back(ctx + ": duplicate creatureId");
break;
}
}
idsSeen.push_back(e.creatureId);
}
bool ok = errors.empty();
if (jsonOut) {
nlohmann::json j;
j["wcrt"] = base + ".wcrt";
j["ok"] = ok;
j["errors"] = errors;
j["warnings"] = warnings;
std::printf("%s\n", j.dump(2).c_str());
return ok ? 0 : 1;
}
std::printf("validate-wcrt: %s.wcrt\n", base.c_str());
if (ok && warnings.empty()) {
std::printf(" OK — %zu creatures, all creatureIds unique\n",
c.entries.size());
return 0;
}
if (!warnings.empty()) {
std::printf(" warnings (%zu):\n", warnings.size());
for (const auto& w : warnings)
std::printf(" - %s\n", w.c_str());
}
if (!errors.empty()) {
std::printf(" ERRORS (%zu):\n", errors.size());
for (const auto& e : errors)
std::printf(" - %s\n", e.c_str());
}
return ok ? 0 : 1;
}
} // namespace
bool handleCreaturesCatalog(int& i, int argc, char** argv, int& outRc) {
if (std::strcmp(argv[i], "--gen-creatures") == 0 && i + 1 < argc) {
outRc = handleGenStarter(i, argc, argv); return true;
}
if (std::strcmp(argv[i], "--gen-creatures-bandit") == 0 && i + 1 < argc) {
outRc = handleGenBandit(i, argc, argv); return true;
}
if (std::strcmp(argv[i], "--gen-creatures-merchants") == 0 && i + 1 < argc) {
outRc = handleGenMerchants(i, argc, argv); return true;
}
if (std::strcmp(argv[i], "--info-wcrt") == 0 && i + 1 < argc) {
outRc = handleInfo(i, argc, argv); return true;
}
if (std::strcmp(argv[i], "--validate-wcrt") == 0 && i + 1 < argc) {
outRc = handleValidate(i, argc, argv); return true;
}
return false;
}
} // namespace cli
} // namespace editor
} // namespace wowee

View file

@ -0,0 +1,11 @@
#pragma once
namespace wowee {
namespace editor {
namespace cli {
bool handleCreaturesCatalog(int& i, int argc, char** argv, int& outRc);
} // namespace cli
} // namespace editor
} // namespace wowee

View file

@ -41,6 +41,7 @@
#include "cli_spawns_catalog.hpp"
#include "cli_items_catalog.hpp"
#include "cli_loot_catalog.hpp"
#include "cli_creatures_catalog.hpp"
#include "cli_quest_objective.hpp"
#include "cli_quest_reward.hpp"
#include "cli_clone.hpp"
@ -123,6 +124,7 @@ constexpr DispatchFn kDispatchTable[] = {
handleSpawnsCatalog,
handleItemsCatalog,
handleLootCatalog,
handleCreaturesCatalog,
handleQuestObjective,
handleQuestReward,
handleClone,

View file

@ -891,6 +891,16 @@ void printUsage(const char* argv0) {
std::printf(" Print WLOT loot tables (creatureId / dropCount / money range / per-drop chance + qty + flags)\n");
std::printf(" --validate-wlot <wlot-base> [--json]\n");
std::printf(" Static checks: creatureId>0 + unique, chance in 0..100, minQty<=maxQty, money min<=max\n");
std::printf(" --gen-creatures <wcrt-base> [name]\n");
std::printf(" Emit .wcrt starter creature template: 1 friendly innkeeper (vendor + repair flags)\n");
std::printf(" --gen-creatures-bandit <wcrt-base> [name]\n");
std::printf(" Emit .wcrt bandit (creatureId=1000, matches WSPN camp + WLOT bandit table, equips WIT sword)\n");
std::printf(" --gen-creatures-merchants <wcrt-base> [name]\n");
std::printf(" Emit .wcrt 3-NPC village set (innkeeper / smith / alchemist, matches WSPN village creatureIds)\n");
std::printf(" --info-wcrt <wcrt-base> [--json]\n");
std::printf(" Print WCRT entries (id / level / hp / type / faction / npc-flags / name + subname)\n");
std::printf(" --validate-wcrt <wcrt-base> [--json]\n");
std::printf(" Static checks: creatureId>0+unique, level/hp>0, min<=max, attackSpeed>0, AI flag conflicts\n");
std::printf(" --gen-weather-temperate <wow-base> [zoneName]\n");
std::printf(" Emit .wow weather schedule: clear-dominant + occasional rain + fog (forest / grassland)\n");
std::printf(" --gen-weather-arctic <wow-base> [zoneName]\n");