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feat(pipeline): add WCRT (Wowee Creature Template) format
Novel open replacement for the AzerothCore-style
creature_template SQL table PLUS the Blizzard
CreatureTemplate / CreatureFamily / CreatureType.dbc trio.
The 14th open format added to the editor.
This is the canonical metadata side of creatures shared
across every spawn instance: HP, level range, faction,
behavior flags, NPC role bits (vendor / trainer /
quest-giver / innkeeper), base damage, equipped gear
references.
Cross-references with the previously-added formats:
WSPN.entry.entryId -> WCRT.entry.creatureId
WLOT.entry.creatureId -> WCRT.entry.creatureId
WCRT.entry.equipped* -> WIT.entry.itemId
The 4-format set (WIT + WLOT + WSPN + WCRT) now lets a
content pack define a complete RPG zone's creature
ecosystem: what creatures are, where they spawn, what they
drop, and what gear they carry — entirely in open formats
with no SQL dependencies.
Format:
• magic "WCRT", version 1, little-endian
• per entry: creatureId / displayId / name / subname /
minLevel..maxLevel / baseHealth + healthPerLevel /
baseMana + manaPerLevel / factionId / npcFlags /
typeId / familyId / damageMin..Max / attackSpeedMs /
baseArmor / walkSpeed + runSpeed / gossipId /
equippedMain + equippedOffhand + equippedRanged /
aiFlags
Enums:
• TypeId: Beast / Dragon / Demon / Elemental / Giant /
Undead / Humanoid / Critter / Mechanical
• FamilyId: Wolf / Cat / Bear / Boar / Raptor / Hyena /
Spider / Gorilla / Crab (for Beast types)
• NpcFlags: Vendor / QuestGiver / Trainer / Banker /
Innkeeper / FlightMaster / Auctioneer /
Repair / Stable
• Behavior: Passive / Aggressive / FleeLowHp / CallHelp /
NoLeash
API: WoweeCreatureLoader::save / load / exists /
findById; presets makeStarter (1 innkeeper),
makeBandit (creatureId=1000 matches WSPN/WLOT bandit
references, equips WIT itemId=1001 sword), makeMerchants
(creatureIds 4001/4002/4003 match WSPN village labels).
CLI added (5 flags, 493 documented total):
--gen-creatures / --gen-creatures-bandit / --gen-creatures-merchants
--info-wcrt / --validate-wcrt
Validator catches: creatureId=0, duplicates, level=0,
minLevel>maxLevel, baseHealth=0, damageMin>damageMax,
attackSpeed=0, non-positive walk/runSpeed, behavior flag
contradictions (passive+aggressive), vendor with
aggressive behavior (player can't trade).
This commit is contained in:
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8 changed files with 754 additions and 0 deletions
272
src/pipeline/wowee_creatures.cpp
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272
src/pipeline/wowee_creatures.cpp
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#include "pipeline/wowee_creatures.hpp"
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#include <cstdio>
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#include <cstring>
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#include <fstream>
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namespace wowee {
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namespace pipeline {
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namespace {
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constexpr char kMagic[4] = {'W', 'C', 'R', 'T'};
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constexpr uint32_t kVersion = 1;
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template <typename T>
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void writePOD(std::ofstream& os, const T& v) {
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os.write(reinterpret_cast<const char*>(&v), sizeof(T));
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}
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template <typename T>
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bool readPOD(std::ifstream& is, T& v) {
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is.read(reinterpret_cast<char*>(&v), sizeof(T));
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return is.gcount() == static_cast<std::streamsize>(sizeof(T));
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}
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void writeStr(std::ofstream& os, const std::string& s) {
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uint32_t n = static_cast<uint32_t>(s.size());
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writePOD(os, n);
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if (n > 0) os.write(s.data(), n);
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}
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bool readStr(std::ifstream& is, std::string& s) {
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uint32_t n = 0;
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if (!readPOD(is, n)) return false;
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if (n > (1u << 20)) return false;
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s.resize(n);
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if (n > 0) {
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is.read(s.data(), n);
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if (is.gcount() != static_cast<std::streamsize>(n)) {
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s.clear();
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return false;
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}
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}
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return true;
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}
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std::string normalizePath(std::string base) {
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if (base.size() < 5 || base.substr(base.size() - 5) != ".wcrt") {
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base += ".wcrt";
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}
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return base;
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}
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} // namespace
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const WoweeCreature::Entry* WoweeCreature::findById(uint32_t creatureId) const {
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for (const auto& e : entries) {
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if (e.creatureId == creatureId) return &e;
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}
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return nullptr;
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}
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const char* WoweeCreature::typeName(uint8_t t) {
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switch (t) {
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case Beast: return "beast";
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case Dragon: return "dragon";
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case Demon: return "demon";
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case Elemental: return "elemental";
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case Giant: return "giant";
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case Undead: return "undead";
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case Humanoid: return "humanoid";
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case Critter: return "critter";
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case Mechanical: return "mechanical";
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default: return "unknown";
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}
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}
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const char* WoweeCreature::familyName(uint8_t f) {
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switch (f) {
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case FamNone: return "-";
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case FamWolf: return "wolf";
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case FamCat: return "cat";
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case FamBear: return "bear";
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case FamBoar: return "boar";
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case FamRaptor: return "raptor";
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case FamHyena: return "hyena";
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case FamSpider: return "spider";
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case FamGorilla: return "gorilla";
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case FamCrab: return "crab";
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default: return "?";
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}
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}
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bool WoweeCreatureLoader::save(const WoweeCreature& cat,
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const std::string& basePath) {
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std::ofstream os(normalizePath(basePath), std::ios::binary);
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if (!os) return false;
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os.write(kMagic, 4);
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writePOD(os, kVersion);
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writeStr(os, cat.name);
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uint32_t entryCount = static_cast<uint32_t>(cat.entries.size());
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writePOD(os, entryCount);
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for (const auto& e : cat.entries) {
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writePOD(os, e.creatureId);
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writePOD(os, e.displayId);
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writeStr(os, e.name);
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writeStr(os, e.subname);
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writePOD(os, e.minLevel);
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writePOD(os, e.maxLevel);
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writePOD(os, e.baseHealth);
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writePOD(os, e.healthPerLevel);
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writePOD(os, e.baseMana);
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writePOD(os, e.manaPerLevel);
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writePOD(os, e.factionId);
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writePOD(os, e.npcFlags);
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writePOD(os, e.typeId);
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writePOD(os, e.familyId);
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uint8_t pad[2] = {0, 0};
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os.write(reinterpret_cast<const char*>(pad), 2);
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writePOD(os, e.damageMin);
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writePOD(os, e.damageMax);
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writePOD(os, e.attackSpeedMs);
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writePOD(os, e.baseArmor);
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writePOD(os, e.walkSpeed);
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writePOD(os, e.runSpeed);
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writePOD(os, e.gossipId);
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writePOD(os, e.equippedMain);
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writePOD(os, e.equippedOffhand);
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writePOD(os, e.equippedRanged);
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writePOD(os, e.aiFlags);
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}
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return os.good();
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}
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WoweeCreature WoweeCreatureLoader::load(const std::string& basePath) {
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WoweeCreature out;
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std::ifstream is(normalizePath(basePath), std::ios::binary);
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if (!is) return out;
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char magic[4];
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is.read(magic, 4);
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if (std::memcmp(magic, kMagic, 4) != 0) return out;
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uint32_t version = 0;
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if (!readPOD(is, version) || version != kVersion) return out;
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if (!readStr(is, out.name)) return out;
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uint32_t entryCount = 0;
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if (!readPOD(is, entryCount)) return out;
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if (entryCount > (1u << 20)) return out;
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out.entries.resize(entryCount);
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for (auto& e : out.entries) {
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if (!readPOD(is, e.creatureId) ||
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!readPOD(is, e.displayId)) {
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out.entries.clear(); return out;
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}
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if (!readStr(is, e.name) || !readStr(is, e.subname)) {
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out.entries.clear(); return out;
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}
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if (!readPOD(is, e.minLevel) ||
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!readPOD(is, e.maxLevel) ||
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!readPOD(is, e.baseHealth) ||
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!readPOD(is, e.healthPerLevel) ||
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!readPOD(is, e.baseMana) ||
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!readPOD(is, e.manaPerLevel) ||
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!readPOD(is, e.factionId) ||
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!readPOD(is, e.npcFlags) ||
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!readPOD(is, e.typeId) ||
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!readPOD(is, e.familyId)) {
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out.entries.clear(); return out;
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}
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uint8_t pad[2];
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is.read(reinterpret_cast<char*>(pad), 2);
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if (is.gcount() != 2) { out.entries.clear(); return out; }
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if (!readPOD(is, e.damageMin) ||
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!readPOD(is, e.damageMax) ||
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!readPOD(is, e.attackSpeedMs) ||
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!readPOD(is, e.baseArmor) ||
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!readPOD(is, e.walkSpeed) ||
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!readPOD(is, e.runSpeed) ||
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!readPOD(is, e.gossipId) ||
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!readPOD(is, e.equippedMain) ||
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!readPOD(is, e.equippedOffhand) ||
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!readPOD(is, e.equippedRanged) ||
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!readPOD(is, e.aiFlags)) {
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out.entries.clear(); return out;
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}
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}
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return out;
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}
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bool WoweeCreatureLoader::exists(const std::string& basePath) {
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std::ifstream is(normalizePath(basePath), std::ios::binary);
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return is.good();
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}
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WoweeCreature WoweeCreatureLoader::makeStarter(const std::string& catalogName) {
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WoweeCreature c;
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c.name = catalogName;
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{
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WoweeCreature::Entry e;
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e.creatureId = 4001; e.displayId = 50;
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e.name = "Bartleby"; e.subname = "Innkeeper";
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e.minLevel = 30; e.maxLevel = 30;
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e.baseHealth = 1500; e.healthPerLevel = 0;
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e.factionId = 35;
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e.npcFlags = WoweeCreature::Innkeeper |
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WoweeCreature::Vendor |
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WoweeCreature::Repair;
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e.typeId = WoweeCreature::Humanoid;
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e.aiFlags = WoweeCreature::AiPassive;
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c.entries.push_back(e);
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}
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return c;
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}
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WoweeCreature WoweeCreatureLoader::makeBandit(const std::string& catalogName) {
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WoweeCreature c;
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c.name = catalogName;
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{
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WoweeCreature::Entry e;
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// creatureId = 1000 deliberately matches WSPN.makeCamp
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// and WLOT.makeBandit so a content pack already wires
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// together end-to-end.
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e.creatureId = 1000; e.displayId = 1024;
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e.name = "Defias Bandit"; e.subname = "";
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e.minLevel = 5; e.maxLevel = 7;
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e.baseHealth = 80; e.healthPerLevel = 12;
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e.factionId = 14; // hostile
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e.typeId = WoweeCreature::Humanoid;
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e.damageMin = 4; e.damageMax = 9;
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e.attackSpeedMs = 1800;
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e.baseArmor = 50;
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e.runSpeed = 1.14f;
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// Equipped weapon = WIT itemId 1001 (apprentice sword
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// from makeWeapons preset).
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e.equippedMain = 1001;
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e.aiFlags = WoweeCreature::AiAggressive |
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WoweeCreature::AiCallHelp |
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WoweeCreature::AiFleeLowHp;
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c.entries.push_back(e);
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}
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return c;
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}
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WoweeCreature WoweeCreatureLoader::makeMerchants(const std::string& catalogName) {
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WoweeCreature c;
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c.name = catalogName;
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auto add = [&](uint32_t id, uint32_t disp, const char* name,
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const char* sub, uint32_t flags) {
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WoweeCreature::Entry e;
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e.creatureId = id; e.displayId = disp;
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e.name = name; e.subname = sub;
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e.minLevel = 30; e.maxLevel = 30;
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e.baseHealth = 1500; e.factionId = 35;
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e.npcFlags = flags;
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e.typeId = WoweeCreature::Humanoid;
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e.aiFlags = WoweeCreature::AiPassive;
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c.entries.push_back(e);
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};
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// creatureIds 4001/4002/4003 deliberately match the WSPN
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// makeVillage labels (innkeeper / smith / alchemist).
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add(4001, 50, "Mayle Crassell", "Innkeeper",
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WoweeCreature::Innkeeper | WoweeCreature::Vendor |
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WoweeCreature::Repair);
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add(4002, 51, "Hank Steelarm", "Blacksmith",
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WoweeCreature::Vendor | WoweeCreature::Repair |
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WoweeCreature::Trainer);
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add(4003, 52, "Sera Goldroot", "Alchemist",
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WoweeCreature::Vendor | WoweeCreature::Trainer);
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return c;
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}
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} // namespace pipeline
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} // namespace wowee
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