feat(editor): add --gen-texture-coral branching reef pattern

Water-color background with N branching coral structures
that grow from the bottom edge upward. Each branch walks a
curved path (random angle drift) drawing a thick stroke,
splitting into thinner sub-branches at random intervals so
the result reads as organic coral rather than straight lines.

Iterative stack-based growth (no recursion) with split cap
at 256 to bound runtime. Defaults: branchCount=12, seed=1.
Useful for underwater zones, ocean floor, mer-people set
dressing, swamp coral fungi. Brings the procedural texture
pattern set to 31.
This commit is contained in:
Kelsi 2026-05-09 05:11:40 -07:00
parent 83c7fd9bee
commit b2cc1b7523
3 changed files with 126 additions and 0 deletions

View file

@ -222,6 +222,7 @@ int main(int argc, char* argv[]) {
"--gen-texture-lava", "--gen-texture-tile", "--gen-texture-bark",
"--gen-texture-clouds", "--gen-texture-stars", "--gen-texture-vines",
"--gen-texture-mosaic", "--gen-texture-rust", "--gen-texture-circuit",
"--gen-texture-coral",
"--validate-glb", "--info-glb", "--info-glb-tree", "--info-glb-bytes",
"--validate-jsondbc", "--check-glb-bounds", "--validate-stl",
"--validate-png", "--validate-blp",