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feat(editor): add --gen-texture-coral branching reef pattern
Water-color background with N branching coral structures that grow from the bottom edge upward. Each branch walks a curved path (random angle drift) drawing a thick stroke, splitting into thinner sub-branches at random intervals so the result reads as organic coral rather than straight lines. Iterative stack-based growth (no recursion) with split cap at 256 to bound runtime. Defaults: branchCount=12, seed=1. Useful for underwater zones, ocean floor, mer-people set dressing, swamp coral fungi. Brings the procedural texture pattern set to 31.
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@ -222,6 +222,7 @@ int main(int argc, char* argv[]) {
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"--gen-texture-lava", "--gen-texture-tile", "--gen-texture-bark",
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"--gen-texture-clouds", "--gen-texture-stars", "--gen-texture-vines",
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"--gen-texture-mosaic", "--gen-texture-rust", "--gen-texture-circuit",
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"--gen-texture-coral",
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"--validate-glb", "--info-glb", "--info-glb-tree", "--info-glb-bytes",
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"--validate-jsondbc", "--check-glb-bounds", "--validate-stl",
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"--validate-png", "--validate-blp",
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