From b3441ee9ceb34f4b004bc9239322097d95d61106 Mon Sep 17 00:00:00 2001 From: Kelsi Date: Tue, 10 Mar 2026 11:34:56 -0700 Subject: [PATCH] net: ack SMSG_MOVE_LAND_WALK and SMSG_MOVE_NORMAL_FALL These are the removal counterparts to SMSG_MOVE_WATER_WALK and SMSG_MOVE_FEATHER_FALL. The server expects the matching ack with the flag cleared; previously these packets were consumed silently which could leave the server's state machine waiting for an acknowledgement. --- src/game/game_handler.cpp | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/src/game/game_handler.cpp b/src/game/game_handler.cpp index ada42a6d..08d08f2d 100644 --- a/src/game/game_handler.cpp +++ b/src/game/game_handler.cpp @@ -5536,7 +5536,11 @@ void GameHandler::handlePacket(network::Packet& packet) { case Opcode::SMSG_MOVE_GRAVITY_DISABLE: case Opcode::SMSG_MOVE_GRAVITY_ENABLE: case Opcode::SMSG_MOVE_LAND_WALK: + handleForceMoveFlagChange(packet, "LAND_WALK", Opcode::CMSG_MOVE_WATER_WALK_ACK, 0, false); + break; case Opcode::SMSG_MOVE_NORMAL_FALL: + handleForceMoveFlagChange(packet, "NORMAL_FALL", Opcode::CMSG_MOVE_FEATHER_FALL_ACK, 0, false); + break; case Opcode::SMSG_MOVE_SET_CAN_TRANSITION_BETWEEN_SWIM_AND_FLY: case Opcode::SMSG_MOVE_UNSET_CAN_TRANSITION_BETWEEN_SWIM_AND_FLY: case Opcode::SMSG_MOVE_SET_COLLISION_HGT: