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fix: inspect (packed GUID), follow (client-side auto-walk); add loot/raid commands
Inspect: CMSG_INSPECT was writing full uint64 GUID instead of packed GUID. Server silently rejected the malformed packet. Fixed both InspectPacket and QueryInspectAchievementsPacket to use writePackedGuid(). Follow: was a no-op (only stored GUID). Added client-side auto-follow system: camera controller walks toward followed entity, faces target, cancels on WASD/mouse input, stops within 3 units, cancels at 40+ units distance. Party commands: - /lootmethod (ffa/roundrobin/master/group/nbg) sends CMSG_LOOT_METHOD - /lootthreshold (0-5 or quality name) sets minimum loot quality - /raidconvert converts party to raid (leader only) Equipment diagnostic logging still active for debugging naked players.
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8 changed files with 264 additions and 8 deletions
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@ -965,6 +965,11 @@ void Application::setState(AppState newState) {
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gameHandler->setStandState(0); // CMSG_STAND_STATE_CHANGE(STAND)
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}
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});
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cc->setAutoFollowCancelCallback([this]() {
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if (gameHandler) {
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gameHandler->cancelFollow();
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}
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});
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cc->setUseWoWSpeed(true);
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}
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if (gameHandler) {
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@ -983,6 +988,15 @@ void Application::setState(AppState newState) {
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renderer->getCameraController()->triggerShake(magnitude, frequency, duration);
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}
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});
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gameHandler->setAutoFollowCallback([this](const glm::vec3* renderPos) {
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if (renderer && renderer->getCameraController()) {
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if (renderPos) {
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renderer->getCameraController()->setAutoFollow(renderPos);
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} else {
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renderer->getCameraController()->cancelAutoFollow();
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}
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}
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});
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}
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// Load quest marker models
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loadQuestMarkerModels();
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