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fix: inspect (packed GUID), follow (client-side auto-walk); add loot/raid commands
Inspect: CMSG_INSPECT was writing full uint64 GUID instead of packed GUID. Server silently rejected the malformed packet. Fixed both InspectPacket and QueryInspectAchievementsPacket to use writePackedGuid(). Follow: was a no-op (only stored GUID). Added client-side auto-follow system: camera controller walks toward followed entity, faces target, cancels on WASD/mouse input, stops within 3 units, cancels at 40+ units distance. Party commands: - /lootmethod (ffa/roundrobin/master/group/nbg) sends CMSG_LOOT_METHOD - /lootthreshold (0-5 or quality name) sets minimum loot quality - /raidconvert converts party to raid (leader only) Equipment diagnostic logging still active for debugging naked players.
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16fc3ebfdf
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8 changed files with 264 additions and 8 deletions
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@ -1379,6 +1379,17 @@ void GameHandler::update(float deltaTime) {
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clearTarget();
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}
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// Update auto-follow: refresh render position or cancel if entity disappeared
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if (followTargetGuid_ != 0) {
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auto followEnt = entityManager.getEntity(followTargetGuid_);
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if (followEnt) {
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followRenderPos_ = core::coords::canonicalToRender(
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glm::vec3(followEnt->getX(), followEnt->getY(), followEnt->getZ()));
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} else {
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cancelFollow();
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}
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}
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// Detect combat state transitions → fire PLAYER_REGEN_DISABLED / PLAYER_REGEN_ENABLED
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{
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bool combatNow = isInCombat();
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@ -13213,6 +13224,14 @@ void GameHandler::followTarget() {
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// Set follow target
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followTargetGuid_ = targetGuid;
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// Initialize render-space position from entity's canonical coords
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followRenderPos_ = core::coords::canonicalToRender(glm::vec3(target->getX(), target->getY(), target->getZ()));
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// Tell camera controller to start auto-following
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if (autoFollowCallback_) {
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autoFollowCallback_(&followRenderPos_);
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}
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// Get target name
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std::string targetName = "Target";
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if (target->getType() == ObjectType::PLAYER) {
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@ -13232,10 +13251,12 @@ void GameHandler::followTarget() {
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void GameHandler::cancelFollow() {
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if (followTargetGuid_ == 0) {
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addSystemChatMessage("You are not following anyone.");
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return;
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}
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followTargetGuid_ = 0;
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if (autoFollowCallback_) {
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autoFollowCallback_(nullptr);
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}
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addSystemChatMessage("You stop following.");
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fireAddonEvent("AUTOFOLLOW_END", {});
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}
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@ -19146,6 +19167,32 @@ void GameHandler::leaveGroup() {
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fireAddonEvent("PARTY_MEMBERS_CHANGED", {});
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}
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void GameHandler::convertToRaid() {
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if (!isInWorld()) return;
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if (!isInGroup()) {
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addSystemChatMessage("You are not in a group.");
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return;
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}
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if (partyData.leaderGuid != getPlayerGuid()) {
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addSystemChatMessage("You must be the party leader to convert to raid.");
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return;
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}
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if (partyData.groupType == 1) {
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addSystemChatMessage("You are already in a raid group.");
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return;
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}
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auto packet = GroupRaidConvertPacket::build();
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socket->send(packet);
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LOG_INFO("Sent CMSG_GROUP_RAID_CONVERT");
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}
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void GameHandler::sendSetLootMethod(uint32_t method, uint32_t threshold, uint64_t masterLooterGuid) {
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if (!isInWorld()) return;
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auto packet = SetLootMethodPacket::build(method, threshold, masterLooterGuid);
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socket->send(packet);
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LOG_INFO("sendSetLootMethod: method=", method, " threshold=", threshold);
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}
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void GameHandler::handleGroupInvite(network::Packet& packet) {
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GroupInviteResponseData data;
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if (!GroupInviteResponseParser::parse(packet, data)) return;
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