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feat(editor): add --gen-garden-pack composite
Sixth themed mesh pack after camp / blacksmith / village / temple / graveyard. Garden-courtyard scene emitting a 7-primitive monastery / kitchen-garden / small park layout: • pergola — vine-arbor frame • fountain — centerpiece • stone-bench — seating • shrine — decorative focal • beehive — productive prop • scarecrow — rural touch • well — water source Together these form a recognizable contemplative-garden / small park / monastery courtyard when arranged in a zone. Composite-pack catalogue now: camp + blacksmith + village + temple + graveyard + garden = 6 themed mesh packs. --list-packs surfaces 11 total composite flags.
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@ -296,6 +296,8 @@ void printUsage(const char* argv0) {
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std::printf(" Convenience: emit altar + shrine + brazier + pillar + statue + portal + podium into outDir\n");
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std::printf(" --gen-graveyard-pack <outDir>\n");
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std::printf(" Convenience: emit grave + tombstone + coffin + statue + stone-bench + gravel-pile + cage into outDir\n");
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std::printf(" --gen-garden-pack <outDir>\n");
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std::printf(" Convenience: emit pergola + fountain + stone-bench + shrine + beehive + scarecrow + well into outDir\n");
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std::printf(" --gen-mesh-table <wom-base> [width] [depth] [height] [legThick] [topThick]\n");
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std::printf(" Table: flat top slab on 4 corner legs (default 1.6/1.0/0.85/0.10/0.06)\n");
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std::printf(" --gen-mesh-lamppost <wom-base> [poleH] [poleT] [baseSize] [lanternSize] [lanternH]\n");
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