feat(editor): add --gen-garden-pack composite

Sixth themed mesh pack after camp / blacksmith / village /
temple / graveyard. Garden-courtyard scene emitting a
7-primitive monastery / kitchen-garden / small park layout:

  • pergola — vine-arbor frame
  • fountain — centerpiece
  • stone-bench — seating
  • shrine — decorative focal
  • beehive — productive prop
  • scarecrow — rural touch
  • well — water source

Together these form a recognizable contemplative-garden /
small park / monastery courtyard when arranged in a zone.

Composite-pack catalogue now: camp + blacksmith + village
+ temple + graveyard + garden = 6 themed mesh packs.
--list-packs surfaces 11 total composite flags.
This commit is contained in:
Kelsi 2026-05-09 13:01:21 -07:00
parent b74c369efd
commit b3755f8342
3 changed files with 23 additions and 0 deletions

View file

@ -296,6 +296,8 @@ void printUsage(const char* argv0) {
std::printf(" Convenience: emit altar + shrine + brazier + pillar + statue + portal + podium into outDir\n");
std::printf(" --gen-graveyard-pack <outDir>\n");
std::printf(" Convenience: emit grave + tombstone + coffin + statue + stone-bench + gravel-pile + cage into outDir\n");
std::printf(" --gen-garden-pack <outDir>\n");
std::printf(" Convenience: emit pergola + fountain + stone-bench + shrine + beehive + scarecrow + well into outDir\n");
std::printf(" --gen-mesh-table <wom-base> [width] [depth] [height] [legThick] [topThick]\n");
std::printf(" Table: flat top slab on 4 corner legs (default 1.6/1.0/0.85/0.10/0.06)\n");
std::printf(" --gen-mesh-lamppost <wom-base> [poleH] [poleT] [baseSize] [lanternSize] [lanternH]\n");