fix: misleading indentation on PLAYER_ALIVE/PLAYER_UNGHOST event emits

The emit calls were indented at a level suggesting they were outside the
if/else blocks, but braces placed them inside. Fixed to match the actual
control flow, preventing a future maintainer from "correcting" the
indentation and accidentally changing the logic.
This commit is contained in:
Kelsi 2026-03-29 17:52:56 -07:00
parent ec24bcd910
commit b3abf04dbb