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feat: fire UNIT_PET event when pet is summoned, dismissed, or dies
Fire UNIT_PET with "player" as arg from SMSG_PET_SPELLS when: - Pet is cleared (dismissed/dies) — both size-based and guid=0 paths - Pet is summoned (new pet GUID received with spell list) Used by pet frame addons and unit frame addons to show/hide pet frames and update pet action bars when pet state changes.
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1 changed files with 3 additions and 0 deletions
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@ -18936,6 +18936,7 @@ void GameHandler::handlePetSpells(network::Packet& packet) {
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petAutocastSpells_.clear();
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memset(petActionSlots_, 0, sizeof(petActionSlots_));
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LOG_INFO("SMSG_PET_SPELLS: pet cleared");
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if (addonEventCallback_) addonEventCallback_("UNIT_PET", {"player"});
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return;
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}
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@ -18945,6 +18946,7 @@ void GameHandler::handlePetSpells(network::Packet& packet) {
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petAutocastSpells_.clear();
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memset(petActionSlots_, 0, sizeof(petActionSlots_));
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LOG_INFO("SMSG_PET_SPELLS: pet cleared (guid=0)");
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if (addonEventCallback_) addonEventCallback_("UNIT_PET", {"player"});
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return;
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}
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@ -18986,6 +18988,7 @@ done:
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LOG_INFO("SMSG_PET_SPELLS: petGuid=0x", std::hex, petGuid_, std::dec,
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" react=", (int)petReact_, " command=", (int)petCommand_,
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" spells=", petSpellList_.size());
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if (addonEventCallback_) addonEventCallback_("UNIT_PET", {"player"});
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}
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void GameHandler::sendPetAction(uint32_t action, uint64_t targetGuid) {
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