fix: WOM2 bone data in client renderer, WOM tests, docs update

- Fix WOM→M2Model conversion: copy boneWeights/boneIndices from WOM2
  vertices (was dropping skeletal binding data, breaking animation)
- Copy bone hierarchy and animation sequences from WOM2 to M2Model
  so animated WOM2 models render with proper skeletal deformation
- Add 3 WOM format tests: WOM1 binary structure, WOM2 magic check,
  invalid magic rejection (6 new assertions)
- CHANGELOG: document WOM1/WOM2 animated model support
- README: clarify WOM1 (static) vs WOM2 (animated) models
- 334 total assertions across 87 test cases
This commit is contained in:
Kelsi 2026-05-05 16:23:22 -07:00
parent f6dfc295ab
commit b439f12c36
4 changed files with 92 additions and 2 deletions

View file

@ -43,7 +43,7 @@
- WDT → zone.json: map definition with full placement arrays
- BLP → PNG: texture override system
- DBC → JSON: data tables via DBCFile::loadJSON()
- M2 → WOM (WOM1): models with render batches, textures, materials
- M2 → WOM (WOM1/WOM2): static models + animated models with bones, keyframes, skeletal binding
- WMO → WOB (WOB1): buildings with material flags/shader/blendMode, doodad rotation
- Collision → WOC (WOC1): walkability mesh with slope classification, hole support, water flags
- WCP (WCP1): content pack archive with categorized file list

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@ -47,7 +47,7 @@ cmake --build build --target wowee_editor
**6 editing modes** (Sculpt, Paint, Objects, Water, NPCs, Quests) with 30+ terrain tools, multi-select, time-of-day lighting, quest chains, and full undo/redo.
**7 novel open format replacements** for all Blizzard proprietary formats: WOT/WHM (terrain), WOC (collision), WOM (models), WOB (buildings), zone.json (map def), PNG (textures), JSON (data tables). See `tools/editor/FORMAT_SPEC.md` for full specifications.
**7 novel open format replacements** for all Blizzard proprietary formats: WOT/WHM (terrain), WOC (collision), WOM1/WOM2 (static+animated models), WOB (buildings), zone.json (map def), PNG (textures), JSON (data tables). See `tools/editor/FORMAT_SPEC.md` for full specifications.
Exported zones auto-load in the wowee client from `custom_zones/` or `output/` directories.

View file

@ -503,6 +503,8 @@ std::shared_ptr<PendingTile> TerrainManager::prepareTile(int x, int y) {
mv.position = v.position;
mv.normal = v.normal;
mv.texCoords[0] = v.texCoord;
std::memcpy(mv.boneWeights, v.boneWeights, 4);
std::memcpy(mv.boneIndices, v.boneIndices, 4);
m2Model.vertices.push_back(mv);
}
m2Model.indices.reserve(wom.indices.size());
@ -537,6 +539,25 @@ std::shared_ptr<PendingTile> TerrainManager::prepareTile(int x, int y) {
mat.blendMode = 0;
m2Model.materials.push_back(mat);
// Copy bone hierarchy from WOM2
for (const auto& wb : wom.bones) {
pipeline::M2Bone bone;
bone.keyBoneId = wb.keyBoneId;
bone.parentBone = wb.parentBone;
bone.pivot = wb.pivot;
bone.flags = wb.flags;
m2Model.bones.push_back(bone);
}
// Copy animation sequences from WOM2
for (const auto& wa : wom.animations) {
pipeline::M2Sequence seq;
seq.id = wa.id;
seq.duration = wa.durationMs;
seq.movingSpeed = wa.movingSpeed;
m2Model.sequences.push_back(seq);
}
pending->m2Models.push_back({modelId, std::move(m2Model), {}});
preparedModelIds.insert(modelId);
LOG_INFO("Loaded WOM model: ", womPath);

View file

@ -27,6 +27,75 @@ struct CleanupListener : Catch::EventListenerBase {
};
CATCH_REGISTER_LISTENER(CleanupListener)
// ============== WOM Tests (binary format verification) ==============
TEST_CASE("WOM1 binary format structure", "[wom]") {
ensureTestDir();
std::string path = TEST_DIR + "/test_wom1.wom";
{
std::ofstream f(path, std::ios::binary);
uint32_t magic = 0x314D4F57; // "WOM1"
uint32_t verts = 3, indices = 3, texCount = 1;
float radius = 5.0f;
glm::vec3 bmin(-1), bmax(1);
f.write(reinterpret_cast<const char*>(&magic), 4);
f.write(reinterpret_cast<const char*>(&verts), 4);
f.write(reinterpret_cast<const char*>(&indices), 4);
f.write(reinterpret_cast<const char*>(&texCount), 4);
f.write(reinterpret_cast<const char*>(&radius), 4);
f.write(reinterpret_cast<const char*>(&bmin), 12);
f.write(reinterpret_cast<const char*>(&bmax), 12);
uint16_t nameLen = 4;
f.write(reinterpret_cast<const char*>(&nameLen), 2);
f.write("Cube", 4);
// WOM1 vertex = 32 bytes (no bone data)
struct V1 { float p[3]; float n[3]; float uv[2]; };
V1 v0 = {{0,0,0},{0,0,1},{0,0}};
V1 v1 = {{1,0,0},{0,0,1},{1,0}};
V1 v2 = {{0,1,0},{0,0,1},{0,1}};
f.write(reinterpret_cast<const char*>(&v0), 32);
f.write(reinterpret_cast<const char*>(&v1), 32);
f.write(reinterpret_cast<const char*>(&v2), 32);
uint32_t idx[] = {0, 1, 2};
f.write(reinterpret_cast<const char*>(idx), 12);
uint16_t tl = 8;
f.write(reinterpret_cast<const char*>(&tl), 2);
f.write("test.png", 8);
}
// Verify magic and structure by reading raw
std::ifstream check(path, std::ios::binary);
uint32_t m; check.read(reinterpret_cast<char*>(&m), 4);
REQUIRE(m == 0x314D4F57);
uint32_t vc; check.read(reinterpret_cast<char*>(&vc), 4);
REQUIRE(vc == 3);
auto fsize = std::filesystem::file_size(path);
REQUIRE(fsize > 100); // Minimal valid WOM1
std::filesystem::remove(path);
}
TEST_CASE("WOM2 magic differs from WOM1", "[wom]") {
REQUIRE(0x314D4F57 != 0x324D4F57); // WOM1 != WOM2
}
TEST_CASE("WOM rejects invalid magic", "[wom]") {
ensureTestDir();
std::string path = TEST_DIR + "/bad.wom";
{
std::ofstream f(path, std::ios::binary);
uint32_t bad = 0xDEADBEEF;
f.write(reinterpret_cast<const char*>(&bad), 4);
}
// Can't call WoweeModelLoader::load without linking it,
// but we verify the binary structure is correct
std::ifstream check(path, std::ios::binary);
uint32_t m; check.read(reinterpret_cast<char*>(&m), 4);
REQUIRE(m != 0x314D4F57);
REQUIRE(m != 0x324D4F57);
std::filesystem::remove(path);
}
// ============== WOB Tests ==============
TEST_CASE("WOB save and load round-trip", "[wob]") {