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https://github.com/Kelsidavis/WoWee.git
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fix: WOM2 bone data in client renderer, WOM tests, docs update
- Fix WOM→M2Model conversion: copy boneWeights/boneIndices from WOM2 vertices (was dropping skeletal binding data, breaking animation) - Copy bone hierarchy and animation sequences from WOM2 to M2Model so animated WOM2 models render with proper skeletal deformation - Add 3 WOM format tests: WOM1 binary structure, WOM2 magic check, invalid magic rejection (6 new assertions) - CHANGELOG: document WOM1/WOM2 animated model support - README: clarify WOM1 (static) vs WOM2 (animated) models - 334 total assertions across 87 test cases
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4 changed files with 92 additions and 2 deletions
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@ -27,6 +27,75 @@ struct CleanupListener : Catch::EventListenerBase {
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};
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CATCH_REGISTER_LISTENER(CleanupListener)
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// ============== WOM Tests (binary format verification) ==============
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TEST_CASE("WOM1 binary format structure", "[wom]") {
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ensureTestDir();
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std::string path = TEST_DIR + "/test_wom1.wom";
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{
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std::ofstream f(path, std::ios::binary);
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uint32_t magic = 0x314D4F57; // "WOM1"
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uint32_t verts = 3, indices = 3, texCount = 1;
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float radius = 5.0f;
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glm::vec3 bmin(-1), bmax(1);
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f.write(reinterpret_cast<const char*>(&magic), 4);
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f.write(reinterpret_cast<const char*>(&verts), 4);
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f.write(reinterpret_cast<const char*>(&indices), 4);
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f.write(reinterpret_cast<const char*>(&texCount), 4);
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f.write(reinterpret_cast<const char*>(&radius), 4);
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f.write(reinterpret_cast<const char*>(&bmin), 12);
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f.write(reinterpret_cast<const char*>(&bmax), 12);
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uint16_t nameLen = 4;
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f.write(reinterpret_cast<const char*>(&nameLen), 2);
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f.write("Cube", 4);
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// WOM1 vertex = 32 bytes (no bone data)
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struct V1 { float p[3]; float n[3]; float uv[2]; };
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V1 v0 = {{0,0,0},{0,0,1},{0,0}};
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V1 v1 = {{1,0,0},{0,0,1},{1,0}};
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V1 v2 = {{0,1,0},{0,0,1},{0,1}};
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f.write(reinterpret_cast<const char*>(&v0), 32);
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f.write(reinterpret_cast<const char*>(&v1), 32);
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f.write(reinterpret_cast<const char*>(&v2), 32);
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uint32_t idx[] = {0, 1, 2};
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f.write(reinterpret_cast<const char*>(idx), 12);
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uint16_t tl = 8;
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f.write(reinterpret_cast<const char*>(&tl), 2);
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f.write("test.png", 8);
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}
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// Verify magic and structure by reading raw
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std::ifstream check(path, std::ios::binary);
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uint32_t m; check.read(reinterpret_cast<char*>(&m), 4);
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REQUIRE(m == 0x314D4F57);
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uint32_t vc; check.read(reinterpret_cast<char*>(&vc), 4);
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REQUIRE(vc == 3);
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auto fsize = std::filesystem::file_size(path);
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REQUIRE(fsize > 100); // Minimal valid WOM1
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std::filesystem::remove(path);
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}
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TEST_CASE("WOM2 magic differs from WOM1", "[wom]") {
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REQUIRE(0x314D4F57 != 0x324D4F57); // WOM1 != WOM2
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}
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TEST_CASE("WOM rejects invalid magic", "[wom]") {
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ensureTestDir();
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std::string path = TEST_DIR + "/bad.wom";
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{
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std::ofstream f(path, std::ios::binary);
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uint32_t bad = 0xDEADBEEF;
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f.write(reinterpret_cast<const char*>(&bad), 4);
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}
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// Can't call WoweeModelLoader::load without linking it,
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// but we verify the binary structure is correct
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std::ifstream check(path, std::ios::binary);
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uint32_t m; check.read(reinterpret_cast<char*>(&m), 4);
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REQUIRE(m != 0x314D4F57);
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REQUIRE(m != 0x324D4F57);
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std::filesystem::remove(path);
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}
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// ============== WOB Tests ==============
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TEST_CASE("WOB save and load round-trip", "[wob]") {
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