diff --git a/src/game/game_handler.cpp b/src/game/game_handler.cpp index e39a6c74..8fbe0549 100644 --- a/src/game/game_handler.cpp +++ b/src/game/game_handler.cpp @@ -2193,6 +2193,39 @@ void GameHandler::handlePacket(network::Packet& packet) { } break; + case Opcode::SMSG_SERVER_MESSAGE: { + // uint32 type, string message + if (packet.getSize() - packet.getReadPos() >= 4) { + /*uint32_t msgType =*/ packet.readUInt32(); + std::string msg = packet.readString(); + if (!msg.empty()) addSystemChatMessage("[Server] " + msg); + } + break; + } + case Opcode::SMSG_CHAT_SERVER_MESSAGE: { + // uint32 type + string text + if (packet.getSize() - packet.getReadPos() >= 4) { + /*uint32_t msgType =*/ packet.readUInt32(); + std::string msg = packet.readString(); + if (!msg.empty()) addSystemChatMessage("[Announcement] " + msg); + } + break; + } + case Opcode::SMSG_AREA_TRIGGER_MESSAGE: { + // uint32 size, then string + if (packet.getSize() - packet.getReadPos() >= 4) { + /*uint32_t len =*/ packet.readUInt32(); + std::string msg = packet.readString(); + if (!msg.empty()) addSystemChatMessage(msg); + } + break; + } + case Opcode::SMSG_TRIGGER_CINEMATIC: + // uint32 cinematicId — we don't play cinematics; consume and skip. + packet.setReadPos(packet.getSize()); + LOG_DEBUG("SMSG_TRIGGER_CINEMATIC: skipped"); + break; + case Opcode::SMSG_LOOT_MONEY_NOTIFY: { // Format: uint32 money + uint8 soleLooter if (packet.getSize() - packet.getReadPos() >= 4) {