Revert quest reward window delay that caused dialog to hang

The delayed-opening logic conflicted with quest details' use of the same
questDetailsOpenTime variable, causing the reward dialog to never appear.
Reverted to immediately opening the window. Item info queries are still
triggered, but will populate asynchronously with placeholders shown initially.
This commit is contained in:
Kelsi 2026-03-11 19:11:02 -07:00
parent 510370dc7b
commit b5291d1883
2 changed files with 3 additions and 14 deletions

View file

@ -15770,19 +15770,17 @@ void GameHandler::handleQuestOfferReward(network::Packet& packet) {
pendingTurnInRewardRequest_ = false;
}
currentQuestOfferReward_ = data;
questOfferRewardOpen_ = true;
questRequestItemsOpen_ = false;
gossipWindowOpen = false;
questDetailsOpen = false;
questDetailsOpenTime = std::chrono::steady_clock::time_point{};
// Query item names for reward items
for (const auto& item : data.choiceRewards)
queryItemInfo(item.itemId, 0);
for (const auto& item : data.fixedRewards)
queryItemInfo(item.itemId, 0);
// Delay opening window by 100ms to allow item queries to complete (avoids "Item X" placeholders)
questOfferRewardOpen_ = false;
questDetailsOpenTime = std::chrono::steady_clock::now() + std::chrono::milliseconds(100);
}
void GameHandler::completeQuest() {