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feat(pipeline): add WTKN (Wowee Token catalog) format
Novel open replacement for Blizzard's Currency.dbc +
CurrencyCategory.dbc + CurrencyTypes.dbc + the AzerothCore-
style player_currency SQL tables. The 28th open format
added to the editor.
Defines secondary currency tokens beyond gold: Honor Points
(PvP), Arena Points (rated PvP), Marks of Honor (per
battleground), faction reputation tokens, holiday-event
currencies. Each token has a balance cap, optional weekly
cap (regenerating earnings limit), and a category for
grouping in the player's currency tab.
Cross-references:
WTRN.item.extendedCost -> WTKN.entry.tokenId
(vendors can charge in tokens
instead of copper — when
extendedCost > 0 the runtime
looks up the matching token)
Format:
• magic "WTKN", version 1, little-endian
• per token: tokenId / name / description / iconPath /
category / maxBalance / weeklyCap / flags
Enums:
• Category (6): Misc / Pvp / Reputation / Crafting /
Seasonal / Holiday
• Flags: AccountWide / Tradeable / HiddenUntilEarned /
ResetsOnLogout / ConvertsToGold
API: WoweeTokenLoader::save / load / exists / findById.
Three preset emitters showcase typical token shapes:
• makeStarter — 3 tokens (Honor / Marks / Stormwind Guard
rep) covering Pvp + Reputation categories
• makePvp — full PvP set: Honor (75k) + Arena (5k +
weekly 1500) + 6 BG marks of honor for
classic + TBC + WotLK battlegrounds
• makeSeasonal — 4 holiday tokens (Tricky Treats /
Brewfest / Coin of Ancestry / Stranger's
Gift) all flagged ResetsOnLogout to make
them event-bound
CLI added (5 flags, 592 documented total now):
--gen-tokens / --gen-tokens-pvp / --gen-tokens-seasonal
--info-wtkn / --validate-wtkn
Validator catches: tokenId=0 + duplicates, empty name,
unknown category, weeklyCap > maxBalance (cap unreachable),
ResetsOnLogout + AccountWide combo (incoherent — account
state survives logout by definition).
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8 changed files with 606 additions and 0 deletions
235
src/pipeline/wowee_tokens.cpp
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235
src/pipeline/wowee_tokens.cpp
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#include "pipeline/wowee_tokens.hpp"
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#include <cstdio>
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#include <cstring>
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#include <fstream>
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namespace wowee {
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namespace pipeline {
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namespace {
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constexpr char kMagic[4] = {'W', 'T', 'K', 'N'};
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constexpr uint32_t kVersion = 1;
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template <typename T>
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void writePOD(std::ofstream& os, const T& v) {
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os.write(reinterpret_cast<const char*>(&v), sizeof(T));
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}
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template <typename T>
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bool readPOD(std::ifstream& is, T& v) {
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is.read(reinterpret_cast<char*>(&v), sizeof(T));
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return is.gcount() == static_cast<std::streamsize>(sizeof(T));
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}
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void writeStr(std::ofstream& os, const std::string& s) {
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uint32_t n = static_cast<uint32_t>(s.size());
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writePOD(os, n);
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if (n > 0) os.write(s.data(), n);
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}
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bool readStr(std::ifstream& is, std::string& s) {
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uint32_t n = 0;
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if (!readPOD(is, n)) return false;
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if (n > (1u << 20)) return false;
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s.resize(n);
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if (n > 0) {
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is.read(s.data(), n);
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if (is.gcount() != static_cast<std::streamsize>(n)) {
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s.clear();
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return false;
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}
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}
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return true;
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}
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std::string normalizePath(std::string base) {
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if (base.size() < 5 || base.substr(base.size() - 5) != ".wtkn") {
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base += ".wtkn";
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}
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return base;
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}
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} // namespace
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const WoweeToken::Entry* WoweeToken::findById(uint32_t tokenId) const {
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for (const auto& e : entries) if (e.tokenId == tokenId) return &e;
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return nullptr;
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}
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const char* WoweeToken::categoryName(uint8_t c) {
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switch (c) {
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case Misc: return "misc";
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case Pvp: return "pvp";
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case Reputation: return "rep";
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case Crafting: return "crafting";
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case Seasonal: return "seasonal";
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case Holiday: return "holiday";
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default: return "unknown";
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}
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}
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bool WoweeTokenLoader::save(const WoweeToken& cat,
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const std::string& basePath) {
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std::ofstream os(normalizePath(basePath), std::ios::binary);
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if (!os) return false;
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os.write(kMagic, 4);
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writePOD(os, kVersion);
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writeStr(os, cat.name);
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uint32_t entryCount = static_cast<uint32_t>(cat.entries.size());
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writePOD(os, entryCount);
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for (const auto& e : cat.entries) {
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writePOD(os, e.tokenId);
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writeStr(os, e.name);
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writeStr(os, e.description);
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writeStr(os, e.iconPath);
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writePOD(os, e.category);
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uint8_t pad[3] = {0, 0, 0};
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os.write(reinterpret_cast<const char*>(pad), 3);
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writePOD(os, e.maxBalance);
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writePOD(os, e.weeklyCap);
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writePOD(os, e.flags);
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}
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return os.good();
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}
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WoweeToken WoweeTokenLoader::load(const std::string& basePath) {
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WoweeToken out;
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std::ifstream is(normalizePath(basePath), std::ios::binary);
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if (!is) return out;
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char magic[4];
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is.read(magic, 4);
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if (std::memcmp(magic, kMagic, 4) != 0) return out;
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uint32_t version = 0;
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if (!readPOD(is, version) || version != kVersion) return out;
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if (!readStr(is, out.name)) return out;
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uint32_t entryCount = 0;
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if (!readPOD(is, entryCount)) return out;
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if (entryCount > (1u << 20)) return out;
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out.entries.resize(entryCount);
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for (auto& e : out.entries) {
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if (!readPOD(is, e.tokenId)) { out.entries.clear(); return out; }
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if (!readStr(is, e.name) || !readStr(is, e.description) ||
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!readStr(is, e.iconPath)) {
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out.entries.clear(); return out;
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}
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if (!readPOD(is, e.category)) {
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out.entries.clear(); return out;
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}
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uint8_t pad[3];
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is.read(reinterpret_cast<char*>(pad), 3);
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if (is.gcount() != 3) { out.entries.clear(); return out; }
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if (!readPOD(is, e.maxBalance) ||
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!readPOD(is, e.weeklyCap) ||
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!readPOD(is, e.flags)) {
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out.entries.clear(); return out;
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}
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}
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return out;
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}
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bool WoweeTokenLoader::exists(const std::string& basePath) {
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std::ifstream is(normalizePath(basePath), std::ios::binary);
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return is.good();
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}
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WoweeToken WoweeTokenLoader::makeStarter(const std::string& catalogName) {
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WoweeToken c;
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c.name = catalogName;
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{
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WoweeToken::Entry e;
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e.tokenId = 1; e.name = "Honor Points";
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e.description = "Earned by participating in PvP combat.";
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e.category = WoweeToken::Pvp;
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e.maxBalance = 75000;
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c.entries.push_back(e);
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}
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{
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WoweeToken::Entry e;
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e.tokenId = 2; e.name = "Marks of Honor";
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e.description = "Awarded for a battleground victory.";
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e.category = WoweeToken::Pvp;
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e.maxBalance = 100;
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c.entries.push_back(e);
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}
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{
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WoweeToken::Entry e;
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e.tokenId = 3; e.name = "Stormwind Guard Token";
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e.description = "Earned by serving the Stormwind militia.";
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e.category = WoweeToken::Reputation;
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e.maxBalance = 5000;
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c.entries.push_back(e);
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}
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return c;
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}
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WoweeToken WoweeTokenLoader::makePvp(const std::string& catalogName) {
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WoweeToken c;
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c.name = catalogName;
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{
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WoweeToken::Entry e;
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e.tokenId = 100; e.name = "Honor Points";
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e.description = "Earned in any PvP combat.";
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e.category = WoweeToken::Pvp;
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e.maxBalance = 75000;
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e.flags = WoweeToken::HiddenUntilEarned;
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c.entries.push_back(e);
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}
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{
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WoweeToken::Entry e;
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e.tokenId = 101; e.name = "Arena Points";
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e.description = "Awarded weekly based on arena rating.";
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e.category = WoweeToken::Pvp;
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e.maxBalance = 5000;
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e.weeklyCap = 1500;
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e.flags = WoweeToken::HiddenUntilEarned;
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c.entries.push_back(e);
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}
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// Marks of Honor for 6 classic battlegrounds.
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auto addMark = [&](uint32_t id, const char* bgName) {
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WoweeToken::Entry e;
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e.tokenId = id;
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e.name = std::string("Mark of Honor: ") + bgName;
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e.description =
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std::string("Awarded for a victory in ") + bgName + ".";
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e.category = WoweeToken::Pvp;
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e.maxBalance = 100;
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c.entries.push_back(e);
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};
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addMark(102, "Warsong Gulch");
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addMark(103, "Arathi Basin");
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addMark(104, "Alterac Valley");
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addMark(105, "Eye of the Storm");
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addMark(106, "Strand of the Ancients");
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addMark(107, "Isle of Conquest");
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return c;
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}
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WoweeToken WoweeTokenLoader::makeSeasonal(const std::string& catalogName) {
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WoweeToken c;
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c.name = catalogName;
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auto addSeasonal = [&](uint32_t id, const char* name, const char* desc) {
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WoweeToken::Entry e;
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e.tokenId = id; e.name = name; e.description = desc;
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e.category = WoweeToken::Holiday;
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e.maxBalance = 1000;
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// Seasonal tokens vanish when the event ends; flag
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// ResetsOnLogout makes the runtime drop the balance
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// on the next login if the event is no longer active.
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e.flags = WoweeToken::ResetsOnLogout;
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c.entries.push_back(e);
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};
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addSeasonal(200, "Tricky Treats",
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"Hallow's End candy currency. Spent at Headless Horseman vendors.");
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addSeasonal(201, "Brewfest Tokens",
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"Brewfest event currency from boss runs and goblin races.");
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addSeasonal(202, "Coin of Ancestry",
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"Lunar Festival elder reward; spent on holiday gear.");
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addSeasonal(203, "Stranger's Gift",
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"Winter's Veil snowball-fight reward.");
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return c;
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}
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} // namespace pipeline
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} // namespace wowee
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