Implement SMSG_RESUME_CAST_BAR, SMSG_THREAT_UPDATE, SMSG_UPDATE_INSTANCE_ENCOUNTER_UNIT

- SMSG_RESUME_CAST_BAR: parse packed_guid caster/target + spellId + remainingMs +
  totalMs; restores cast bar state when server re-syncs a cast in progress
- SMSG_THREAT_UPDATE: properly consume packed_guid host/target + threat entries
  to suppress unhandled packet warnings
- SMSG_UPDATE_INSTANCE_ENCOUNTER_UNIT: track up to 5 boss encounter unit guids
  per slot; expose via getEncounterUnitGuid(slot); clear on world transfer
  These guids identify active boss units for raid/boss frame display.
This commit is contained in:
Kelsi 2026-03-09 19:54:32 -07:00
parent 9f340ef456
commit b6dfa8b747
2 changed files with 64 additions and 3 deletions

View file

@ -772,6 +772,10 @@ public:
bool extended = false;
};
const std::vector<InstanceLockout>& getInstanceLockouts() const { return instanceLockouts_; }
// Returns boss unit guid for the given encounter slot (0 if none)
uint64_t getEncounterUnitGuid(uint32_t slot) const {
return (slot < kMaxEncounterSlots) ? encounterUnitGuids_[slot] : 0;
}
// ---- LFG / Dungeon Finder ----
enum class LfgState : uint8_t {
@ -1738,6 +1742,10 @@ private:
// Instance / raid lockouts
std::vector<InstanceLockout> instanceLockouts_;
// Instance encounter boss units (slots 0-4 from SMSG_UPDATE_INSTANCE_ENCOUNTER_UNIT)
static constexpr uint32_t kMaxEncounterSlots = 5;
std::array<uint64_t, kMaxEncounterSlots> encounterUnitGuids_ = {}; // 0 = empty slot
// LFG / Dungeon Finder state
LfgState lfgState_ = LfgState::None;
uint32_t lfgDungeonId_ = 0; // current dungeon entry

View file

@ -4547,11 +4547,61 @@ void GameHandler::handlePacket(network::Packet& packet) {
case Opcode::SMSG_ITEM_REFUND_INFO_RESPONSE:
case Opcode::SMSG_ITEM_ENCHANT_TIME_UPDATE:
case Opcode::SMSG_LOOT_LIST:
case Opcode::SMSG_RESUME_CAST_BAR:
case Opcode::SMSG_THREAT_UPDATE:
case Opcode::SMSG_RESUME_CAST_BAR: {
// packed_guid caster + packed_guid target + uint32 spellId
// + uint32 remainingMs + uint32 totalMs + uint8 schoolMask
auto remaining = [&]() { return packet.getSize() - packet.getReadPos(); };
if (remaining() < 1) break;
uint64_t caster = UpdateObjectParser::readPackedGuid(packet);
if (remaining() < 1) break;
(void)UpdateObjectParser::readPackedGuid(packet); // target
if (remaining() < 12) break;
uint32_t spellId = packet.readUInt32();
uint32_t remainMs = packet.readUInt32();
uint32_t totalMs = packet.readUInt32();
if (caster == playerGuid && totalMs > 0) {
casting = true;
currentCastSpellId = spellId;
castTimeTotal = totalMs / 1000.0f;
castTimeRemaining = remainMs / 1000.0f;
LOG_DEBUG("SMSG_RESUME_CAST_BAR: spell=", spellId,
" remaining=", remainMs, "ms total=", totalMs, "ms");
}
break;
}
case Opcode::SMSG_THREAT_UPDATE: {
// packed_guid (unit) + packed_guid (target) + uint32 count
// + count × (packed_guid victim + uint32 threat) — consume to suppress warnings
if (packet.getSize() - packet.getReadPos() < 1) break;
(void)UpdateObjectParser::readPackedGuid(packet);
if (packet.getSize() - packet.getReadPos() < 1) break;
(void)UpdateObjectParser::readPackedGuid(packet);
if (packet.getSize() - packet.getReadPos() < 4) break;
uint32_t cnt = packet.readUInt32();
for (uint32_t i = 0; i < cnt && packet.getSize() - packet.getReadPos() >= 1; ++i) {
(void)UpdateObjectParser::readPackedGuid(packet);
if (packet.getSize() - packet.getReadPos() >= 4)
packet.readUInt32();
}
break;
}
case Opcode::SMSG_UPDATE_INSTANCE_ENCOUNTER_UNIT: {
// uint32 slot + packed_guid unit (0 packed = clear slot)
if (packet.getSize() - packet.getReadPos() < 5) {
packet.setReadPos(packet.getSize());
break;
}
uint32_t slot = packet.readUInt32();
uint64_t unit = UpdateObjectParser::readPackedGuid(packet);
if (slot < kMaxEncounterSlots) {
encounterUnitGuids_[slot] = unit;
LOG_DEBUG("SMSG_UPDATE_INSTANCE_ENCOUNTER_UNIT: slot=", slot,
" guid=0x", std::hex, unit, std::dec);
}
break;
}
case Opcode::SMSG_UPDATE_INSTANCE_OWNERSHIP:
case Opcode::SMSG_UPDATE_LAST_INSTANCE:
case Opcode::SMSG_UPDATE_INSTANCE_ENCOUNTER_UNIT:
case Opcode::SMSG_SEND_ALL_COMBAT_LOG:
case Opcode::SMSG_SET_PROJECTILE_POSITION:
case Opcode::SMSG_AUCTION_LIST_PENDING_SALES:
@ -5443,6 +5493,9 @@ void GameHandler::handleLoginVerifyWorld(network::Packet& packet) {
mountCallback_(0);
}
// Clear boss encounter unit slots on world transfer
encounterUnitGuids_.fill(0);
// Suppress area triggers on initial login — prevents exit portals from
// immediately firing when spawning inside a dungeon/instance.
activeAreaTriggers_.clear();