Add proportional zoom and reduced default max zoom with extended toggle

Zoom speed now scales with distance for fine control near the character.
Default max zoom out reduced from 50 to 33 units. New "Extended Camera
Zoom" toggle in Gameplay settings restores the full 50-unit range.
This commit is contained in:
Kelsi 2026-02-23 08:09:27 -08:00
parent 5cfb0817ed
commit b70f08d14f
4 changed files with 26 additions and 4 deletions

View file

@ -5916,6 +5916,7 @@ void GameScreen::renderSettingsWindow() {
if (auto* cameraController = renderer->getCameraController()) {
pendingMouseSensitivity = cameraController->getMouseSensitivity();
pendingInvertMouse = cameraController->isInvertMouse();
cameraController->setExtendedZoom(pendingExtendedZoom);
}
}
pendingResIndex = 0;
@ -6275,6 +6276,16 @@ void GameScreen::renderSettingsWindow() {
}
saveSettings();
}
if (ImGui::Checkbox("Extended Camera Zoom", &pendingExtendedZoom)) {
if (renderer) {
if (auto* cameraController = renderer->getCameraController()) {
cameraController->setExtendedZoom(pendingExtendedZoom);
}
}
saveSettings();
}
if (ImGui::IsItemHovered())
ImGui::SetTooltip("Allow the camera to zoom out further than normal");
ImGui::Spacing();
ImGui::Spacing();
@ -6354,6 +6365,7 @@ void GameScreen::renderSettingsWindow() {
if (ImGui::Button("Restore Gameplay Defaults", ImVec2(-1, 0))) {
pendingMouseSensitivity = kDefaultMouseSensitivity;
pendingInvertMouse = kDefaultInvertMouse;
pendingExtendedZoom = false;
pendingUiOpacity = 65;
pendingMinimapRotate = false;
pendingMinimapSquare = false;
@ -6368,6 +6380,7 @@ void GameScreen::renderSettingsWindow() {
if (auto* cameraController = renderer->getCameraController()) {
cameraController->setMouseSensitivity(pendingMouseSensitivity);
cameraController->setInvertMouse(pendingInvertMouse);
cameraController->setExtendedZoom(pendingExtendedZoom);
}
if (auto* minimap = renderer->getMinimap()) {
minimap->setRotateWithCamera(minimapRotate_);
@ -7085,6 +7098,7 @@ void GameScreen::saveSettings() {
// Controls
out << "mouse_sensitivity=" << pendingMouseSensitivity << "\n";
out << "invert_mouse=" << (pendingInvertMouse ? 1 : 0) << "\n";
out << "extended_zoom=" << (pendingExtendedZoom ? 1 : 0) << "\n";
// Chat
out << "chat_active_tab=" << activeChatTab_ << "\n";
@ -7166,6 +7180,7 @@ void GameScreen::loadSettings() {
// Controls
else if (key == "mouse_sensitivity") pendingMouseSensitivity = std::clamp(std::stof(val), 0.05f, 1.0f);
else if (key == "invert_mouse") pendingInvertMouse = (std::stoi(val) != 0);
else if (key == "extended_zoom") pendingExtendedZoom = (std::stoi(val) != 0);
// Chat
else if (key == "chat_active_tab") activeChatTab_ = std::clamp(std::stoi(val), 0, 3);
else if (key == "chat_timestamps") chatShowTimestamps_ = (std::stoi(val) != 0);