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Add MCLQ water, TaxiPathNode transports, and vanilla M2 particles
- Parse MCLQ sub-chunks in vanilla ADTs for water rendering (WotLK uses MH2O) - Load TaxiPathNode.dbc for MO_TRANSPORT world-coordinate paths (vanilla boats) - Parse data[] from SMSG_GAMEOBJECT_QUERY_RESPONSE (taxiPathId for transports) - Support vanilla M2 particle emitters (504-byte struct, different from WotLK 476) - Add character preview texture diagnostic logging - Fix disconnect handling on character screen (show error only when no chars)
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14 changed files with 556 additions and 55 deletions
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@ -206,6 +206,8 @@ private:
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static void parseMCLY(const uint8_t* data, size_t size, MapChunk& chunk);
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static void parseMCAL(const uint8_t* data, size_t size, MapChunk& chunk);
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static void parseMH2O(const uint8_t* data, size_t size, ADTTerrain& terrain);
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static void parseMCLQ(const uint8_t* data, size_t size, int chunkIndex,
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uint32_t mcnkFlags, ADTTerrain& terrain);
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};
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} // namespace pipeline
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