mirror of
https://github.com/Kelsidavis/WoWee.git
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feat(rendering): implement spell visual effects with bone-tracked ribbons and particles
Add complete spell visual pipeline resolving the DBC chain (Spell → SpellVisual → SpellVisualKit → SpellVisualEffectName → M2) with precast/cast/impact phases, bone-attached positioning, and automatic dual-hand mirroring. Ribbon rendering fixes: - Parse visibility track as uint8 (was read as float, suppressing all ribbon edges due to ~1.4e-45 failing the >0.5 check) - Filter garbage emitters with bone=UINT_MAX unconditionally - Guard against NaN spine positions from corrupt bone data - Resolve ribbon textures via direct index, not textureLookup table - Fall back to bone 0 when ribbon bone index is out of range Particle rendering fixes: - Reduce spell particle scale from 5x to 1.5x (was oversized) - Exempt spell effect instances from position-based deduplication Spell handler integration: - Trigger precast visuals on SMSG_SPELL_START with server castTimeMs - Trigger cast/impact visuals on SMSG_SPELL_GO - Cancel precast visuals on cast interrupt/failure/movement M2 classifier expansion: - Add AmbientEmitterType enum for sound system integration - Add 20+ foliage tokens, 4 spell effect tokens, isSmallFoliage flag - Add markModelAsSpellEffect() to override disableAnimation DBC layouts: - Add SpellVisualID field to Spell.dbc for all expansion configs Signed-off-by: Pavel Okhlopkov <pavel.okhlopkov@flant.com>
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18 changed files with 803 additions and 90 deletions
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@ -56,19 +56,31 @@ M2ClassificationResult classifyM2Model(
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r.isInvisibleTrap = has(n, "invisibletrap");
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r.isGroundDetail = has(n, "\\nodxt\\detail\\") || has(n, "\\detail\\");
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r.isSmoke = has(n, "smoke");
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r.isLavaModel = has(n, "forgelava") || has(n, "lavapot") || has(n, "lavaflow");
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r.isLavaModel = has(n, "forgelava") || has(n, "lavapot") || has(n, "lavaflow")
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|| has(n, "lavapool");
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r.isInstancePortal = has(n, "instanceportal") || has(n, "instancenewportal")
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|| has(n, "portalfx") || has(n, "spellportal");
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r.isWaterVegetation = has(n, "cattail") || has(n, "reed") || has(n, "bulrush")
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|| has(n, "seaweed") || has(n, "kelp") || has(n, "lilypad");
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|| has(n, "seaweed") || has(n, "kelp") || has(n, "lilypad")
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|| has(n, "waterlily");
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r.isWaterfall = has(n, "waterfall");
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r.isElvenLike = has(n, "elf") || has(n, "elven") || has(n, "quel");
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r.isLanternLike = has(n, "lantern") || has(n, "lamp") || has(n, "light");
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r.isKoboldFlame = has(n, "kobold")
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&& (has(n, "candle") || has(n, "torch") || has(n, "mine"));
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// Fire / brazier / torch model detection (for ambient emitter + rendering)
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const bool fireName = has(n, "fire") || has(n, "campfire") || has(n, "bonfire");
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const bool brazierName = has(n, "brazier") || has(n, "cauldronfire");
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const bool forgeName = has(n, "forge") && !has(n, "forgelava");
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const bool torchName = has(n, "torch") && !r.isKoboldFlame;
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r.isBrazierOrFire = fireName || brazierName;
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r.isTorch = torchName;
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// ---------------------------------------------------------------
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// Collision: shape categories (mirrors original logic ordering)
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// ---------------------------------------------------------------
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@ -83,7 +95,11 @@ M2ClassificationResult classifyM2Model(
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|| has(n, "seat") || has(n, "throne");
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const bool smallSolid = (statueName && !sittable)
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|| has(n, "crate") || has(n, "box")
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|| has(n, "chest") || has(n, "barrel");
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|| has(n, "chest") || has(n, "barrel")
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|| has(n, "anvil") || has(n, "mailbox")
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|| has(n, "cauldron") || has(n, "cannon")
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|| has(n, "wagon") || has(n, "cart")
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|| has(n, "table") || has(n, "desk");
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const bool chestName = has(n, "chest");
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r.collisionSteppedFountain = has(n, "fountain");
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@ -106,17 +122,22 @@ M2ClassificationResult classifyM2Model(
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// Foliage token table (sorted alphabetically)
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// ---------------------------------------------------------------
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static constexpr auto kFoliageTokens = std::to_array<std::string_view>({
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"algae", "bamboo", "banana", "branch", "bush",
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"cactus", "canopy", "cattail", "coconut", "coral",
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"corn", "crop", "dead-grass", "dead_grass", "deadgrass",
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"algae", "bamboo", "banana", "barley", "bracken",
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"branch", "briars", "brush", "bush",
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"cactus", "canopy", "cattail", "clover", "coconut",
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"coral", "corn", "crop",
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"dead-grass", "dead_grass", "deadgrass",
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"dry-grass", "dry_grass", "drygrass",
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"fern", "fireflies", "firefly", "fireflys",
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"flower", "frond", "fungus", "gourd", "grass",
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"hay", "hedge", "ivy", "kelp", "leaf",
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"leaves", "lily", "melon", "moss", "mushroom",
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"palm", "pumpkin", "reed", "root", "seaweed",
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"shrub", "squash", "stalk", "thorn", "toadstool",
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"vine", "watermelon", "weed", "wheat",
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"fern", "fernleaf", "fireflies", "firefly", "fireflys",
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"flower", "frond", "fungus", "gourd", "grapes",
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"grass",
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"hay", "hedge", "hops", "ivy",
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"kelp", "leaf", "leaves", "lichen", "lily",
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"melon", "moss", "mushroom", "nettle",
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"palm", "pinecone", "pumpkin", "reed", "root",
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"sapling", "seaweed", "seedling", "shrub", "squash",
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"stalk", "thorn", "thistle", "toadstool",
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"underbrush", "vine", "watermelon", "weed", "wheat",
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});
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// "plant" is foliage unless "planter" is also present (planters are solid curbs).
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@ -173,20 +194,44 @@ M2ClassificationResult classifyM2Model(
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r.shadowWindFoliage = r.isFoliageLike;
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r.isFireflyEffect = ambientCreature;
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// Small foliage: foliage-like models with a small bounding box.
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// Used to skip rendering during taxi/flight for performance.
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r.isSmallFoliage = r.isFoliageLike && !treeLike
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&& horiz < 3.0f && vert < 2.0f;
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// ---------------------------------------------------------------
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// Spell effects (named tokens + particle-dominated geometry heuristic)
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// ---------------------------------------------------------------
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static constexpr auto kEffectTokens = std::to_array<std::string_view>({
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"bubbles", "hazardlight", "instancenewportal", "instanceportal",
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"bubbles", "dustcloud", "hazardlight",
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"instancenewportal", "instanceportal",
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"lavabubble", "lavasplash", "lavasteam", "levelup",
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"lightshaft", "mageportal", "particleemitter",
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"spotlight", "volumetriclight", "wisps", "worldtreeportal",
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"smokepuff", "sparkle", "spotlight",
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"steam", "volumetriclight", "wisps", "worldtreeportal",
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});
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r.isSpellEffect = hasAny(n, kEffectTokens)
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|| (emitterCount >= 3 && vertexCount <= 200);
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// Instance portals are spell effects too.
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if (r.isInstancePortal) r.isSpellEffect = true;
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// ---------------------------------------------------------------
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// Ambient emitter type (for sound system integration)
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// ---------------------------------------------------------------
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if (r.isBrazierOrFire) {
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const bool isSmallFire = has(n, "small") || has(n, "campfire");
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r.ambientEmitterType = isSmallFire ? AmbientEmitterType::FireplaceSmall
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: AmbientEmitterType::FireplaceLarge;
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} else if (r.isTorch) {
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r.ambientEmitterType = AmbientEmitterType::Torch;
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} else if (forgeName) {
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r.ambientEmitterType = AmbientEmitterType::Forge;
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} else if (r.collisionSteppedFountain) {
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r.ambientEmitterType = AmbientEmitterType::Fountain;
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} else if (r.isWaterfall) {
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r.ambientEmitterType = AmbientEmitterType::Waterfall;
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}
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return r;
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}
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@ -244,5 +289,28 @@ M2BatchTexClassification classifyBatchTexture(const std::string& lowerTexKey)
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return r;
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}
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// ---------------------------------------------------------------------------
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// classifyAmbientEmitter — lightweight name-only emitter type detection
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// ---------------------------------------------------------------------------
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AmbientEmitterType classifyAmbientEmitter(const std::string& lowerName)
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{
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const bool fireName = has(lowerName, "fire") || has(lowerName, "campfire")
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|| has(lowerName, "bonfire");
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const bool brazierName = has(lowerName, "brazier") || has(lowerName, "cauldronfire");
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const bool forgeName = has(lowerName, "forge") && !has(lowerName, "forgelava");
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if (fireName || brazierName) {
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const bool isSmall = has(lowerName, "small") || has(lowerName, "campfire");
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return isSmall ? AmbientEmitterType::FireplaceSmall
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: AmbientEmitterType::FireplaceLarge;
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}
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if (has(lowerName, "torch")) return AmbientEmitterType::Torch;
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if (forgeName) return AmbientEmitterType::Forge;
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if (has(lowerName, "fountain")) return AmbientEmitterType::Fountain;
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if (has(lowerName, "waterfall")) return AmbientEmitterType::Waterfall;
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return AmbientEmitterType::None;
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}
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} // namespace rendering
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} // namespace wowee
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@ -1123,6 +1123,20 @@ bool M2Renderer::hasModel(uint32_t modelId) const {
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return models.find(modelId) != models.end();
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}
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void M2Renderer::markModelAsSpellEffect(uint32_t modelId) {
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auto it = models.find(modelId);
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if (it != models.end()) {
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it->second.isSpellEffect = true;
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// Spell effects MUST have bone animation for ribbons/particles to work.
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// The classifier may have set disableAnimation=true based on name tokens
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// (e.g. "chest" in HolySmite_Low_Chest.m2) — override that for spell effects.
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if (it->second.disableAnimation && it->second.hasAnimation) {
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it->second.disableAnimation = false;
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LOG_INFO("SpellEffect: re-enabled animation for '", it->second.name, "'");
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}
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}
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}
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bool M2Renderer::loadModel(const pipeline::M2Model& model, uint32_t modelId) {
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if (models.find(modelId) != models.end()) {
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// Already loaded
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@ -1186,6 +1200,7 @@ bool M2Renderer::loadModel(const pipeline::M2Model& model, uint32_t modelId) {
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gpuModel.disableAnimation = cls.disableAnimation;
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gpuModel.shadowWindFoliage = cls.shadowWindFoliage;
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gpuModel.isFireflyEffect = cls.isFireflyEffect;
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gpuModel.isSmallFoliage = cls.isSmallFoliage;
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gpuModel.isSmoke = cls.isSmoke;
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gpuModel.isSpellEffect = cls.isSpellEffect;
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gpuModel.isLavaModel = cls.isLavaModel;
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@ -1194,6 +1209,10 @@ bool M2Renderer::loadModel(const pipeline::M2Model& model, uint32_t modelId) {
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gpuModel.isElvenLike = cls.isElvenLike;
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gpuModel.isLanternLike = cls.isLanternLike;
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gpuModel.isKoboldFlame = cls.isKoboldFlame;
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gpuModel.isWaterfall = cls.isWaterfall;
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gpuModel.isBrazierOrFire = cls.isBrazierOrFire;
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gpuModel.isTorch = cls.isTorch;
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gpuModel.ambientEmitterType = cls.ambientEmitterType;
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gpuModel.boundMin = tightMin;
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gpuModel.boundMax = tightMax;
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gpuModel.boundRadius = model.boundRadius;
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@ -1402,17 +1421,25 @@ bool M2Renderer::loadModel(const pipeline::M2Model& model, uint32_t modelId) {
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gpuModel.ribbonTextures.resize(model.ribbonEmitters.size(), whiteTexture_.get());
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gpuModel.ribbonTexSets.resize(model.ribbonEmitters.size(), VK_NULL_HANDLE);
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for (size_t ri = 0; ri < model.ribbonEmitters.size(); ri++) {
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// Resolve texture via textureLookup table
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uint16_t texLookupIdx = model.ribbonEmitters[ri].textureIndex;
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uint32_t texIdx = (texLookupIdx < model.textureLookup.size())
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? model.textureLookup[texLookupIdx] : UINT32_MAX;
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if (texIdx < allTextures.size() && allTextures[texIdx] != nullptr) {
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gpuModel.ribbonTextures[ri] = allTextures[texIdx];
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// Resolve texture: ribbon textureIndex is a direct index into the
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// model's texture array (NOT through the textureLookup table).
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uint16_t texDirect = model.ribbonEmitters[ri].textureIndex;
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if (texDirect < allTextures.size() && allTextures[texDirect] != nullptr) {
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gpuModel.ribbonTextures[ri] = allTextures[texDirect];
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} else {
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LOG_WARNING("M2 '", model.name, "' ribbon emitter[", ri,
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"] texLookup=", texLookupIdx, " resolved texIdx=", texIdx,
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" out of range (", allTextures.size(),
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" textures) — using white fallback");
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// Fallback: try through textureLookup table
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uint32_t texIdx = (texDirect < model.textureLookup.size())
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? model.textureLookup[texDirect] : UINT32_MAX;
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if (texIdx < allTextures.size() && allTextures[texIdx] != nullptr) {
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gpuModel.ribbonTextures[ri] = allTextures[texIdx];
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} else {
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LOG_WARNING("M2 '", model.name, "' ribbon emitter[", ri,
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"] texIndex=", texDirect, " lookup failed"
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" (direct=", (texDirect < allTextures.size() ? "yes" : "OOB"),
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" lookup=", texIdx,
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" textures=", allTextures.size(),
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") — using white fallback");
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}
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}
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// Allocate descriptor set (reuse particleTexLayout_ = single sampler)
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if (particleTexLayout_ && materialDescPool_) {
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@ -189,6 +189,15 @@ void M2Renderer::emitParticles(M2Instance& inst, const M2ModelGPU& gpu, float dt
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}
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inst.particles.push_back(p);
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// Diagnostic: log first particle birth per spell effect instance
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if (gpu.isSpellEffect && inst.particles.size() == 1) {
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LOG_INFO("SpellEffect: first particle for '", gpu.name,
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"' pos=(", p.position.x, ",", p.position.y, ",", p.position.z,
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") rate=", rate, " life=", life,
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" bone=", em.bone, " boneCount=", inst.boneMatrices.size(),
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" globalSeqs=", gpu.globalSequenceDurations.size());
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}
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}
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// Cap accumulator to avoid bursts after lag
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if (inst.emitterAccumulators[ei] > 2.0f) {
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@ -258,14 +267,24 @@ void M2Renderer::updateRibbons(M2Instance& inst, const M2ModelGPU& gpu, float dt
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// Determine bone world position for spine
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glm::vec3 spineWorld = inst.position;
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if (em.bone < inst.boneMatrices.size()) {
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// Use referenced bone; fall back to bone 0 if out of range (common for spell effects
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// where ribbon bone fields may be unset/garbage, e.g. bone=4294967295)
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uint32_t boneIdx = em.bone;
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if (boneIdx >= inst.boneMatrices.size() && !inst.boneMatrices.empty()) {
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boneIdx = 0;
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}
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if (boneIdx < inst.boneMatrices.size()) {
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glm::vec4 local(em.position.x, em.position.y, em.position.z, 1.0f);
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spineWorld = glm::vec3(inst.modelMatrix * inst.boneMatrices[em.bone] * local);
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spineWorld = glm::vec3(inst.modelMatrix * inst.boneMatrices[boneIdx] * local);
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} else {
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glm::vec4 local(em.position.x, em.position.y, em.position.z, 1.0f);
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spineWorld = glm::vec3(inst.modelMatrix * local);
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}
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// Skip emitters that produce NaN positions (garbage bone/position data)
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if (std::isnan(spineWorld.x) || std::isnan(spineWorld.y) || std::isnan(spineWorld.z))
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continue;
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// Evaluate animated tracks (use first available sequence key, or fallback value)
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auto getFloatVal = [&](const pipeline::M2AnimationTrack& track, float fallback) -> float {
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for (const auto& seq : track.sequences) {
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@ -311,6 +330,16 @@ void M2Renderer::updateRibbons(M2Instance& inst, const M2ModelGPU& gpu, float dt
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e.heightBelow = heightBelow;
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e.age = 0.0f;
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edges.push_back(e);
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// Diagnostic: log first ribbon edge per spell effect instance+emitter
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if (gpu.isSpellEffect && edges.size() == 1) {
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LOG_INFO("SpellEffect: ribbon edge[0] for '", gpu.name,
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"' emitter=", ri, " pos=(", spineWorld.x, ",", spineWorld.y,
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",", spineWorld.z, ") hA=", heightAbove, " hB=", heightBelow,
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" vis=", visibility, " eps=", em.edgesPerSecond,
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" edgeLife=", em.edgeLifetime, " bone=", em.bone);
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}
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// Cap trail length
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if (edges.size() > 128) edges.pop_front();
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}
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@ -359,7 +388,17 @@ void M2Renderer::renderM2Ribbons(VkCommandBuffer cmd, VkDescriptorSet perFrameSe
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// Descriptor set for texture
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VkDescriptorSet texSet = (ri < gpu.ribbonTexSets.size())
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? gpu.ribbonTexSets[ri] : VK_NULL_HANDLE;
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if (!texSet) continue;
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if (!texSet) {
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if (gpu.isSpellEffect) {
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static bool ribbonTexWarn = false;
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if (!ribbonTexWarn) {
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LOG_WARNING("SpellEffect: ribbon[", ri, "] for '", gpu.name,
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"' has null texSet — descriptor pool may be exhausted");
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ribbonTexWarn = true;
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}
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}
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continue;
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}
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uint32_t firstVert = static_cast<uint32_t>(written);
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@ -409,6 +448,29 @@ void M2Renderer::renderM2Ribbons(VkCommandBuffer cmd, VkDescriptorSet perFrameSe
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}
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}
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// Periodic diagnostic: spell ribbon draw count
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{
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static uint32_t ribbonDiagFrame_ = 0;
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if (++ribbonDiagFrame_ % 300 == 1) {
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size_t spellRibbonDraws = 0;
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size_t spellRibbonVerts = 0;
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for (const auto& inst : instances) {
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if (!inst.cachedModel || !inst.cachedModel->isSpellEffect) continue;
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for (size_t ri = 0; ri < inst.ribbonEdges.size(); ri++) {
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if (inst.ribbonEdges[ri].size() >= 2) {
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spellRibbonDraws++;
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spellRibbonVerts += inst.ribbonEdges[ri].size() * 2;
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}
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}
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}
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if (spellRibbonDraws > 0 || !draws.empty()) {
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LOG_INFO("SpellEffect: ", spellRibbonDraws, " spell ribbon strips (",
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spellRibbonVerts, " verts), total draws=", draws.size(),
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" written=", written);
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}
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}
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}
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|
||||
if (draws.empty() || written == 0) return;
|
||||
|
||||
VkExtent2D ext = vkCtx_->getSwapchainExtent();
|
||||
|
|
@ -471,7 +533,13 @@ void M2Renderer::renderM2Particles(VkCommandBuffer cmd, VkDescriptorSet perFrame
|
|||
if (rawScale > 2.0f) alpha *= 0.02f;
|
||||
if (em.blendingType == 3 || em.blendingType == 4) alpha *= 0.05f;
|
||||
}
|
||||
float scale = (gpu.isSpellEffect || gpu.isFireflyEffect) ? rawScale : std::min(rawScale, 1.5f);
|
||||
// Spell effect particles: mild boost so tiny M2 scales stay visible
|
||||
float scale = rawScale;
|
||||
if (gpu.isSpellEffect) {
|
||||
scale = std::max(rawScale * 1.5f, 0.15f);
|
||||
} else if (!gpu.isFireflyEffect) {
|
||||
scale = std::min(rawScale, 1.5f);
|
||||
}
|
||||
|
||||
VkTexture* tex = whiteTexture_.get();
|
||||
if (p.emitterIndex < static_cast<int>(gpu.particleTextures.size())) {
|
||||
|
|
@ -517,6 +585,22 @@ void M2Renderer::renderM2Particles(VkCommandBuffer cmd, VkDescriptorSet perFrame
|
|||
}
|
||||
}
|
||||
|
||||
// Periodic diagnostic: spell effect particle count
|
||||
{
|
||||
static uint32_t spellParticleDiagFrame_ = 0;
|
||||
if (++spellParticleDiagFrame_ % 300 == 1) {
|
||||
size_t spellPtc = 0;
|
||||
for (const auto& inst : instances) {
|
||||
if (inst.cachedModel && inst.cachedModel->isSpellEffect)
|
||||
spellPtc += inst.particles.size();
|
||||
}
|
||||
if (spellPtc > 0) {
|
||||
LOG_INFO("SpellEffect: rendering ", spellPtc, " spell particles (",
|
||||
totalParticles, " total)");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (totalParticles == 0) return;
|
||||
|
||||
// Bind per-frame set (set 0) for particle pipeline
|
||||
|
|
|
|||
|
|
@ -46,7 +46,8 @@ uint32_t M2Renderer::createInstance(uint32_t modelId, const glm::vec3& position,
|
|||
|
||||
// Deduplicate: skip if same model already at nearly the same position.
|
||||
// Uses hash map for O(1) lookup instead of O(N) scan.
|
||||
if (!mdlRef.isGroundDetail) {
|
||||
// Spell effects are exempt — transient visuals must always create fresh instances.
|
||||
if (!mdlRef.isGroundDetail && !mdlRef.isSpellEffect) {
|
||||
DedupKey dk{modelId,
|
||||
static_cast<int32_t>(std::round(position.x * 10.0f)),
|
||||
static_cast<int32_t>(std::round(position.y * 10.0f)),
|
||||
|
|
@ -111,7 +112,8 @@ uint32_t M2Renderer::createInstance(uint32_t modelId, const glm::vec3& position,
|
|||
}
|
||||
|
||||
// Register in dedup map before pushing (uses original position, not ground-adjusted)
|
||||
if (!mdlRef.isGroundDetail) {
|
||||
// Spell effects are exempt from dedup tracking (transient, overlapping allowed).
|
||||
if (!mdlRef.isGroundDetail && !mdlRef.isSpellEffect) {
|
||||
DedupKey dk{modelId,
|
||||
static_cast<int32_t>(std::round(position.x * 10.0f)),
|
||||
static_cast<int32_t>(std::round(position.y * 10.0f)),
|
||||
|
|
|
|||
|
|
@ -1936,7 +1936,7 @@ bool Renderer::initializeRenderers(pipeline::AssetManager* assetManager, const s
|
|||
// Initialize SpellVisualSystem once M2Renderer is available (§4.4)
|
||||
if (!spellVisualSystem_) {
|
||||
spellVisualSystem_ = std::make_unique<SpellVisualSystem>();
|
||||
spellVisualSystem_->initialize(m2Renderer.get());
|
||||
spellVisualSystem_->initialize(m2Renderer.get(), this);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -1,5 +1,7 @@
|
|||
#include "rendering/spell_visual_system.hpp"
|
||||
#include "rendering/m2_renderer.hpp"
|
||||
#include "rendering/renderer.hpp"
|
||||
#include "rendering/character_renderer.hpp"
|
||||
#include "pipeline/asset_manager.hpp"
|
||||
#include "pipeline/dbc_loader.hpp"
|
||||
#include "pipeline/dbc_layout.hpp"
|
||||
|
|
@ -11,13 +13,15 @@
|
|||
namespace wowee {
|
||||
namespace rendering {
|
||||
|
||||
void SpellVisualSystem::initialize(M2Renderer* m2Renderer) {
|
||||
void SpellVisualSystem::initialize(M2Renderer* m2Renderer, Renderer* renderer) {
|
||||
m2Renderer_ = m2Renderer;
|
||||
renderer_ = renderer;
|
||||
}
|
||||
|
||||
void SpellVisualSystem::shutdown() {
|
||||
reset();
|
||||
m2Renderer_ = nullptr;
|
||||
renderer_ = nullptr;
|
||||
cachedAssetManager_ = nullptr;
|
||||
}
|
||||
|
||||
|
|
@ -38,13 +42,26 @@ void SpellVisualSystem::loadSpellVisualDbc() {
|
|||
const pipeline::DBCFieldMap* fxLayout = layout ? layout->getLayout("SpellVisualEffectName") : nullptr;
|
||||
|
||||
uint32_t svCastKitField = svLayout ? (*svLayout)["CastKit"] : 2;
|
||||
uint32_t svPrecastKitField = svLayout ? (*svLayout)["PrecastKit"] : 1;
|
||||
uint32_t svImpactKitField = svLayout ? (*svLayout)["ImpactKit"] : 3;
|
||||
uint32_t svMissileField = svLayout ? (*svLayout)["MissileModel"] : 8;
|
||||
uint32_t kitSpecial0Field = kitLayout ? (*kitLayout)["SpecialEffect0"] : 11;
|
||||
uint32_t kitBaseField = kitLayout ? (*kitLayout)["BaseEffect"] : 5;
|
||||
uint32_t fxFilePathField = fxLayout ? (*fxLayout)["FilePath"] : 2;
|
||||
|
||||
// Helper to look up effectName path from a kit ID
|
||||
// Kit effect fields to probe, in priority order.
|
||||
// SpecialEffect0 > BaseEffect > LeftHand > RightHand > Chest > Head > Breath
|
||||
struct KitField { const char* name; uint32_t fallback; };
|
||||
static constexpr KitField kitFieldDefs[] = {
|
||||
{"SpecialEffect0", 11}, {"BaseEffect", 5},
|
||||
{"LeftHandEffect", 6}, {"RightHandEffect", 7},
|
||||
{"ChestEffect", 4}, {"HeadEffect", 3},
|
||||
{"BreathEffect", 8}, {"SpecialEffect1", 12},
|
||||
{"SpecialEffect2", 13},
|
||||
};
|
||||
constexpr size_t numKitFields = sizeof(kitFieldDefs) / sizeof(kitFieldDefs[0]);
|
||||
uint32_t kitFields[numKitFields];
|
||||
for (size_t k = 0; k < numKitFields; ++k)
|
||||
kitFields[k] = kitLayout ? kitLayout->field(kitFieldDefs[k].name) : kitFieldDefs[k].fallback;
|
||||
|
||||
// Load SpellVisualEffectName.dbc — ID → M2 path
|
||||
auto fxDbc = cachedAssetManager_->loadDBC("SpellVisualEffectName.dbc");
|
||||
if (!fxDbc || !fxDbc->isLoaded() || fxDbc->getFieldCount() <= fxFilePathField) {
|
||||
|
|
@ -56,10 +73,22 @@ void SpellVisualSystem::loadSpellVisualDbc() {
|
|||
for (uint32_t i = 0; i < fxDbc->getRecordCount(); ++i) {
|
||||
uint32_t id = fxDbc->getUInt32(i, 0);
|
||||
std::string p = fxDbc->getString(i, fxFilePathField);
|
||||
if (id && !p.empty()) effectPaths[id] = p;
|
||||
if (id && !p.empty()) {
|
||||
// DBC stores old-format extensions (.mdx, .mdl) but extracted assets are .m2
|
||||
if (p.size() > 4) {
|
||||
std::string ext = p.substr(p.size() - 4);
|
||||
// Case-insensitive extension check
|
||||
for (auto& c : ext) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
|
||||
if (ext == ".mdx" || ext == ".mdl") {
|
||||
p = p.substr(0, p.size() - 4) + ".m2";
|
||||
}
|
||||
}
|
||||
effectPaths[id] = p;
|
||||
}
|
||||
}
|
||||
|
||||
// Load SpellVisualKit.dbc — kitId → best SpellVisualEffectName ID
|
||||
// Probes all effect slots in priority order and keeps the first valid hit.
|
||||
auto kitDbc = cachedAssetManager_->loadDBC("SpellVisualKit.dbc");
|
||||
std::unordered_map<uint32_t, uint32_t> kitToEffectName; // kitId → effectNameId
|
||||
if (kitDbc && kitDbc->isLoaded()) {
|
||||
|
|
@ -67,10 +96,11 @@ void SpellVisualSystem::loadSpellVisualDbc() {
|
|||
for (uint32_t i = 0; i < kitDbc->getRecordCount(); ++i) {
|
||||
uint32_t kitId = kitDbc->getUInt32(i, 0);
|
||||
if (!kitId) continue;
|
||||
// Prefer SpecialEffect0, fall back to BaseEffect
|
||||
uint32_t eff = 0;
|
||||
if (kitSpecial0Field < fc) eff = kitDbc->getUInt32(i, kitSpecial0Field);
|
||||
if (!eff && kitBaseField < fc) eff = kitDbc->getUInt32(i, kitBaseField);
|
||||
for (size_t k = 0; k < numKitFields && !eff; ++k) {
|
||||
if (kitFields[k] < fc)
|
||||
eff = kitDbc->getUInt32(i, kitFields[k]);
|
||||
}
|
||||
if (eff) kitToEffectName[kitId] = eff;
|
||||
}
|
||||
}
|
||||
|
|
@ -96,11 +126,18 @@ void SpellVisualSystem::loadSpellVisualDbc() {
|
|||
return;
|
||||
}
|
||||
uint32_t svFc = svDbc->getFieldCount();
|
||||
uint32_t loadedCast = 0, loadedImpact = 0;
|
||||
uint32_t loadedPrecast = 0, loadedCast = 0, loadedImpact = 0;
|
||||
for (uint32_t i = 0; i < svDbc->getRecordCount(); ++i) {
|
||||
uint32_t vid = svDbc->getUInt32(i, 0);
|
||||
if (!vid) continue;
|
||||
|
||||
// Precast path: PrecastKit → SpecialEffect0/BaseEffect
|
||||
{
|
||||
std::string path;
|
||||
if (svPrecastKitField < svFc)
|
||||
path = kitPath(svDbc->getUInt32(i, svPrecastKitField));
|
||||
if (!path.empty()) { spellVisualPrecastPath_[vid] = path; ++loadedPrecast; }
|
||||
}
|
||||
// Cast path: CastKit → SpecialEffect0/BaseEffect, fallback to MissileModel
|
||||
{
|
||||
std::string path;
|
||||
|
|
@ -120,12 +157,211 @@ void SpellVisualSystem::loadSpellVisualDbc() {
|
|||
if (!path.empty()) { spellVisualImpactPath_[vid] = path; ++loadedImpact; }
|
||||
}
|
||||
}
|
||||
LOG_INFO("SpellVisual: loaded cast=", loadedCast, " impact=", loadedImpact,
|
||||
" visual→M2 mappings (of ", svDbc->getRecordCount(), " records)");
|
||||
LOG_INFO("SpellVisual: loaded precast=", loadedPrecast, " cast=", loadedCast, " impact=", loadedImpact,
|
||||
" visual\u2192M2 mappings (of ", svDbc->getRecordCount(), " records)");
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Classify model path to a character attachment point for bone tracking
|
||||
// ---------------------------------------------------------------------------
|
||||
uint32_t SpellVisualSystem::classifyAttachmentId(const std::string& modelPath) {
|
||||
std::string lower = modelPath;
|
||||
for (auto& c : lower) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
|
||||
|
||||
// "hand" effects track the right hand (attachment 1)
|
||||
if (lower.find("_hand") != std::string::npos || lower.find("hand_") != std::string::npos)
|
||||
return 1; // RightHand
|
||||
// "chest" effects track chest/torso (attachment 5 in M2 spec)
|
||||
if (lower.find("_chest") != std::string::npos || lower.find("chest_") != std::string::npos)
|
||||
return 5; // Chest
|
||||
// "head" effects track head (attachment 11)
|
||||
if (lower.find("_head") != std::string::npos || lower.find("head_") != std::string::npos)
|
||||
return 11; // Head
|
||||
return 0; // No bone tracking (static position or base effect)
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Height offset for spell effect placement (fallback when no bone tracking)
|
||||
// ---------------------------------------------------------------------------
|
||||
glm::vec3 SpellVisualSystem::applyEffectHeightOffset(const glm::vec3& basePos, const std::string& modelPath) {
|
||||
// Lowercase the path for case-insensitive matching
|
||||
std::string lower = modelPath;
|
||||
for (auto& c : lower) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
|
||||
|
||||
// "hand" effects go at hand height (~0.8m above feet)
|
||||
if (lower.find("_hand") != std::string::npos || lower.find("hand_") != std::string::npos) {
|
||||
return basePos + glm::vec3(0.0f, 0.0f, 0.8f);
|
||||
}
|
||||
// "chest" effects go at chest height (~1.0m above feet)
|
||||
if (lower.find("_chest") != std::string::npos || lower.find("chest_") != std::string::npos) {
|
||||
return basePos + glm::vec3(0.0f, 0.0f, 1.0f);
|
||||
}
|
||||
// "head" effects go at head height (~1.6m above feet)
|
||||
if (lower.find("_head") != std::string::npos || lower.find("head_") != std::string::npos) {
|
||||
return basePos + glm::vec3(0.0f, 0.0f, 1.6f);
|
||||
}
|
||||
// "base" / "feet" / ground effects stay at ground level
|
||||
return basePos;
|
||||
}
|
||||
|
||||
void SpellVisualSystem::playSpellVisualPrecast(uint32_t visualId, const glm::vec3& worldPosition,
|
||||
uint32_t castTimeMs) {
|
||||
LOG_INFO("SpellVisual: playSpellVisualPrecast visualId=", visualId,
|
||||
" pos=(", worldPosition.x, ",", worldPosition.y, ",", worldPosition.z,
|
||||
") castTimeMs=", castTimeMs);
|
||||
if (!m2Renderer_ || visualId == 0) {
|
||||
LOG_WARNING("SpellVisual: playSpellVisualPrecast early-out: m2Renderer_=", (m2Renderer_ ? "yes" : "null"),
|
||||
" visualId=", visualId);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!cachedAssetManager_)
|
||||
cachedAssetManager_ = core::Application::getInstance().getAssetManager();
|
||||
if (!cachedAssetManager_) { LOG_WARNING("SpellVisual: no AssetManager"); return; }
|
||||
|
||||
if (!spellVisualDbcLoaded_) loadSpellVisualDbc();
|
||||
|
||||
// Try precast path first, fall back to cast path
|
||||
auto pathIt = spellVisualPrecastPath_.find(visualId);
|
||||
if (pathIt == spellVisualPrecastPath_.end()) {
|
||||
// No precast kit — fall back to playing cast kit
|
||||
playSpellVisual(visualId, worldPosition, false);
|
||||
return;
|
||||
}
|
||||
|
||||
const std::string& modelPath = pathIt->second;
|
||||
LOG_INFO("SpellVisual: precast path resolved to: ", modelPath);
|
||||
|
||||
// Get or assign a model ID for this path
|
||||
auto midIt = spellVisualModelIds_.find(modelPath);
|
||||
uint32_t modelId = 0;
|
||||
if (midIt != spellVisualModelIds_.end()) {
|
||||
modelId = midIt->second;
|
||||
} else {
|
||||
if (nextSpellVisualModelId_ >= 999800) {
|
||||
LOG_WARNING("SpellVisual: model ID pool exhausted");
|
||||
return;
|
||||
}
|
||||
modelId = nextSpellVisualModelId_++;
|
||||
spellVisualModelIds_[modelPath] = modelId;
|
||||
}
|
||||
|
||||
if (spellVisualFailedModels_.count(modelId)) {
|
||||
LOG_WARNING("SpellVisual: precast model in failed-cache, skipping: ", modelPath);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!m2Renderer_->hasModel(modelId)) {
|
||||
auto m2Data = cachedAssetManager_->readFile(modelPath);
|
||||
if (m2Data.empty()) {
|
||||
LOG_WARNING("SpellVisual: could not read precast model: ", modelPath);
|
||||
spellVisualFailedModels_.insert(modelId);
|
||||
// Fall back to cast kit
|
||||
playSpellVisual(visualId, worldPosition, false);
|
||||
return;
|
||||
}
|
||||
LOG_INFO("SpellVisual: precast M2 data read OK, size=", m2Data.size(), " bytes");
|
||||
pipeline::M2Model model = pipeline::M2Loader::load(m2Data);
|
||||
LOG_INFO("SpellVisual: precast M2 parsed: verts=", model.vertices.size(),
|
||||
" bones=", model.bones.size(), " particles=", model.particleEmitters.size(),
|
||||
" ribbons=", model.ribbonEmitters.size(),
|
||||
" globalSeqs=", model.globalSequenceDurations.size(),
|
||||
" sequences=", model.sequences.size());
|
||||
if (model.vertices.empty() && model.particleEmitters.empty()) {
|
||||
LOG_WARNING("SpellVisual: empty precast model: ", modelPath);
|
||||
spellVisualFailedModels_.insert(modelId);
|
||||
playSpellVisual(visualId, worldPosition, false);
|
||||
return;
|
||||
}
|
||||
if (model.version >= 264) {
|
||||
std::string skinPath = modelPath.substr(0, modelPath.rfind('.')) + "00.skin";
|
||||
auto skinData = cachedAssetManager_->readFile(skinPath);
|
||||
if (!skinData.empty()) {
|
||||
pipeline::M2Loader::loadSkin(skinData, model);
|
||||
LOG_INFO("SpellVisual: loaded skin, indices=", model.indices.size());
|
||||
}
|
||||
}
|
||||
if (!m2Renderer_->loadModel(model, modelId)) {
|
||||
LOG_WARNING("SpellVisual: failed to load precast model to GPU: ", modelPath);
|
||||
spellVisualFailedModels_.insert(modelId);
|
||||
playSpellVisual(visualId, worldPosition, false);
|
||||
return;
|
||||
}
|
||||
m2Renderer_->markModelAsSpellEffect(modelId);
|
||||
LOG_INFO("SpellVisual: loaded precast model id=", modelId, " path=", modelPath);
|
||||
}
|
||||
|
||||
// Determine attachment point for bone tracking (hand/chest/head → follow character bones)
|
||||
uint32_t attachId = classifyAttachmentId(modelPath);
|
||||
glm::vec3 spawnPos = worldPosition;
|
||||
if (attachId != 0 && renderer_) {
|
||||
auto* charRenderer = renderer_->getCharacterRenderer();
|
||||
uint32_t charInstId = renderer_->getCharacterInstanceId();
|
||||
if (charRenderer && charInstId != 0) {
|
||||
glm::mat4 attachMat;
|
||||
if (charRenderer->getAttachmentTransform(charInstId, attachId, attachMat)) {
|
||||
spawnPos = glm::vec3(attachMat[3]);
|
||||
} else {
|
||||
spawnPos = applyEffectHeightOffset(worldPosition, modelPath);
|
||||
attachId = 0;
|
||||
}
|
||||
} else {
|
||||
spawnPos = applyEffectHeightOffset(worldPosition, modelPath);
|
||||
attachId = 0;
|
||||
}
|
||||
} else {
|
||||
spawnPos = applyEffectHeightOffset(worldPosition, modelPath);
|
||||
}
|
||||
|
||||
uint32_t instanceId = m2Renderer_->createInstance(modelId,
|
||||
spawnPos,
|
||||
glm::vec3(0.0f), 1.0f);
|
||||
if (instanceId == 0) {
|
||||
LOG_WARNING("SpellVisual: createInstance returned 0 for precast model=", modelPath);
|
||||
return;
|
||||
}
|
||||
|
||||
// Duration: prefer server cast time if available (long casts like Hearthstone=10s),
|
||||
// otherwise fall back to M2 animation duration, then default.
|
||||
float duration;
|
||||
if (castTimeMs >= 500) {
|
||||
// Server cast time available — precast should last the full cast duration
|
||||
duration = std::clamp(static_cast<float>(castTimeMs) / 1000.0f, 0.5f, 30.0f);
|
||||
} else {
|
||||
float animDurMs = m2Renderer_->getInstanceAnimDuration(instanceId);
|
||||
duration = (animDurMs > 100.0f)
|
||||
? std::clamp(animDurMs / 1000.0f, 0.5f, SPELL_VISUAL_MAX_DURATION)
|
||||
: SPELL_VISUAL_DEFAULT_DURATION;
|
||||
}
|
||||
activeSpellVisuals_.push_back({instanceId, 0.0f, duration, true, attachId});
|
||||
LOG_INFO("SpellVisual: spawned precast visualId=", visualId, " instanceId=", instanceId,
|
||||
" duration=", duration, "s castTimeMs=", castTimeMs, " attach=", attachId,
|
||||
" model=", modelPath,
|
||||
" active=", activeSpellVisuals_.size());
|
||||
|
||||
// Hand effects: spawn a mirror copy on the left hand (attachment 2)
|
||||
if (attachId == 1 /* RightHand */) {
|
||||
glm::vec3 leftPos = worldPosition;
|
||||
if (renderer_) {
|
||||
auto* cr = renderer_->getCharacterRenderer();
|
||||
uint32_t ci = renderer_->getCharacterInstanceId();
|
||||
if (cr && ci != 0) {
|
||||
glm::mat4 lm;
|
||||
if (cr->getAttachmentTransform(ci, 2, lm))
|
||||
leftPos = glm::vec3(lm[3]);
|
||||
}
|
||||
}
|
||||
uint32_t leftId = m2Renderer_->createInstance(modelId, leftPos, glm::vec3(0.0f), 1.0f);
|
||||
if (leftId != 0) {
|
||||
activeSpellVisuals_.push_back({leftId, 0.0f, duration, true, 2 /* LeftHand */});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SpellVisualSystem::playSpellVisual(uint32_t visualId, const glm::vec3& worldPosition,
|
||||
bool useImpactKit) {
|
||||
LOG_INFO("SpellVisual: playSpellVisual visualId=", visualId, " impact=", useImpactKit,
|
||||
" pos=(", worldPosition.x, ",", worldPosition.y, ",", worldPosition.z, ")");
|
||||
if (!m2Renderer_ || visualId == 0) return;
|
||||
|
||||
if (!cachedAssetManager_)
|
||||
|
|
@ -137,9 +373,13 @@ void SpellVisualSystem::playSpellVisual(uint32_t visualId, const glm::vec3& worl
|
|||
// Select cast or impact path map
|
||||
auto& pathMap = useImpactKit ? spellVisualImpactPath_ : spellVisualCastPath_;
|
||||
auto pathIt = pathMap.find(visualId);
|
||||
if (pathIt == pathMap.end()) return; // No model for this visual
|
||||
if (pathIt == pathMap.end()) {
|
||||
LOG_WARNING("SpellVisual: no ", (useImpactKit ? "impact" : "cast"), " path for visualId=", visualId);
|
||||
return;
|
||||
}
|
||||
|
||||
const std::string& modelPath = pathIt->second;
|
||||
LOG_INFO("SpellVisual: ", (useImpactKit ? "impact" : "cast"), " path resolved to: ", modelPath);
|
||||
|
||||
// Get or assign a model ID for this path
|
||||
auto midIt = spellVisualModelIds_.find(modelPath);
|
||||
|
|
@ -156,19 +396,26 @@ void SpellVisualSystem::playSpellVisual(uint32_t visualId, const glm::vec3& worl
|
|||
}
|
||||
|
||||
// Skip models that have previously failed to load (avoid repeated I/O)
|
||||
if (spellVisualFailedModels_.count(modelId)) return;
|
||||
if (spellVisualFailedModels_.count(modelId)) {
|
||||
LOG_WARNING("SpellVisual: model in failed-cache, skipping: ", modelPath);
|
||||
return;
|
||||
}
|
||||
|
||||
// Load the M2 model if not already loaded
|
||||
if (!m2Renderer_->hasModel(modelId)) {
|
||||
auto m2Data = cachedAssetManager_->readFile(modelPath);
|
||||
if (m2Data.empty()) {
|
||||
LOG_DEBUG("SpellVisual: could not read model: ", modelPath);
|
||||
LOG_WARNING("SpellVisual: could not read model: ", modelPath);
|
||||
spellVisualFailedModels_.insert(modelId);
|
||||
return;
|
||||
}
|
||||
LOG_INFO("SpellVisual: cast/impact M2 data read OK, size=", m2Data.size(), " bytes");
|
||||
pipeline::M2Model model = pipeline::M2Loader::load(m2Data);
|
||||
LOG_INFO("SpellVisual: M2 parsed: verts=", model.vertices.size(),
|
||||
" bones=", model.bones.size(), " particles=", model.particleEmitters.size(),
|
||||
" ribbons=", model.ribbonEmitters.size());
|
||||
if (model.vertices.empty() && model.particleEmitters.empty()) {
|
||||
LOG_DEBUG("SpellVisual: empty model: ", modelPath);
|
||||
LOG_WARNING("SpellVisual: empty model: ", modelPath);
|
||||
spellVisualFailedModels_.insert(modelId);
|
||||
return;
|
||||
}
|
||||
|
|
@ -183,11 +430,38 @@ void SpellVisualSystem::playSpellVisual(uint32_t visualId, const glm::vec3& worl
|
|||
spellVisualFailedModels_.insert(modelId);
|
||||
return;
|
||||
}
|
||||
LOG_DEBUG("SpellVisual: loaded model id=", modelId, " path=", modelPath);
|
||||
m2Renderer_->markModelAsSpellEffect(modelId);
|
||||
LOG_INFO("SpellVisual: loaded model id=", modelId, " path=", modelPath);
|
||||
}
|
||||
|
||||
// Determine attachment point for bone tracking on cast effects at caster
|
||||
uint32_t attachId = 0;
|
||||
if (!useImpactKit) {
|
||||
attachId = classifyAttachmentId(modelPath);
|
||||
}
|
||||
glm::vec3 spawnPos = worldPosition;
|
||||
if (attachId != 0 && renderer_) {
|
||||
auto* charRenderer = renderer_->getCharacterRenderer();
|
||||
uint32_t charInstId = renderer_->getCharacterInstanceId();
|
||||
if (charRenderer && charInstId != 0) {
|
||||
glm::mat4 attachMat;
|
||||
if (charRenderer->getAttachmentTransform(charInstId, attachId, attachMat)) {
|
||||
spawnPos = glm::vec3(attachMat[3]);
|
||||
} else {
|
||||
spawnPos = applyEffectHeightOffset(worldPosition, modelPath);
|
||||
attachId = 0;
|
||||
}
|
||||
} else {
|
||||
spawnPos = applyEffectHeightOffset(worldPosition, modelPath);
|
||||
attachId = 0;
|
||||
}
|
||||
} else {
|
||||
spawnPos = applyEffectHeightOffset(worldPosition, modelPath);
|
||||
}
|
||||
|
||||
// Spawn instance at world position
|
||||
uint32_t instanceId = m2Renderer_->createInstance(modelId, worldPosition,
|
||||
uint32_t instanceId = m2Renderer_->createInstance(modelId,
|
||||
spawnPos,
|
||||
glm::vec3(0.0f), 1.0f);
|
||||
if (instanceId == 0) {
|
||||
LOG_WARNING("SpellVisual: failed to create instance for visualId=", visualId);
|
||||
|
|
@ -198,18 +472,62 @@ void SpellVisualSystem::playSpellVisual(uint32_t visualId, const glm::vec3& worl
|
|||
float duration = (animDurMs > 100.0f)
|
||||
? std::clamp(animDurMs / 1000.0f, 0.5f, SPELL_VISUAL_MAX_DURATION)
|
||||
: SPELL_VISUAL_DEFAULT_DURATION;
|
||||
activeSpellVisuals_.push_back({instanceId, 0.0f, duration});
|
||||
LOG_DEBUG("SpellVisual: spawned visualId=", visualId, " instanceId=", instanceId,
|
||||
" duration=", duration, "s model=", modelPath);
|
||||
activeSpellVisuals_.push_back({instanceId, 0.0f, duration, false, attachId});
|
||||
LOG_INFO("SpellVisual: spawned ", (useImpactKit ? "impact" : "cast"), " visualId=", visualId,
|
||||
" instanceId=", instanceId, " duration=", duration, "s animDurMs=", animDurMs,
|
||||
" attach=", attachId, " model=", modelPath, " active=", activeSpellVisuals_.size());
|
||||
|
||||
// Hand effects: spawn a mirror copy on the left hand (attachment 2)
|
||||
if (attachId == 1 /* RightHand */) {
|
||||
glm::vec3 leftPos = worldPosition;
|
||||
if (renderer_) {
|
||||
auto* cr = renderer_->getCharacterRenderer();
|
||||
uint32_t ci = renderer_->getCharacterInstanceId();
|
||||
if (cr && ci != 0) {
|
||||
glm::mat4 lm;
|
||||
if (cr->getAttachmentTransform(ci, 2, lm))
|
||||
leftPos = glm::vec3(lm[3]);
|
||||
}
|
||||
}
|
||||
uint32_t leftId = m2Renderer_->createInstance(modelId, leftPos, glm::vec3(0.0f), 1.0f);
|
||||
if (leftId != 0) {
|
||||
activeSpellVisuals_.push_back({leftId, 0.0f, duration, false, 2 /* LeftHand */});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SpellVisualSystem::update(float deltaTime) {
|
||||
if (activeSpellVisuals_.empty() || !m2Renderer_) return;
|
||||
|
||||
// Get character bone tracking context (once per frame)
|
||||
CharacterRenderer* charRenderer = renderer_ ? renderer_->getCharacterRenderer() : nullptr;
|
||||
uint32_t charInstId = renderer_ ? renderer_->getCharacterInstanceId() : 0;
|
||||
|
||||
for (auto it = activeSpellVisuals_.begin(); it != activeSpellVisuals_.end(); ) {
|
||||
it->elapsed += deltaTime;
|
||||
if (it->elapsed >= it->duration) {
|
||||
m2Renderer_->removeInstance(it->instanceId);
|
||||
it = activeSpellVisuals_.erase(it);
|
||||
} else {
|
||||
// Update position for bone-tracked effects (follow character hands/chest/head)
|
||||
if (it->attachmentId != 0 && charRenderer && charInstId != 0) {
|
||||
glm::mat4 attachMat;
|
||||
if (charRenderer->getAttachmentTransform(charInstId, it->attachmentId, attachMat)) {
|
||||
glm::vec3 bonePos = glm::vec3(attachMat[3]);
|
||||
m2Renderer_->setInstancePosition(it->instanceId, bonePos);
|
||||
}
|
||||
}
|
||||
++it;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SpellVisualSystem::cancelAllPrecastVisuals() {
|
||||
if (!m2Renderer_) return;
|
||||
for (auto it = activeSpellVisuals_.begin(); it != activeSpellVisuals_.end(); ) {
|
||||
if (it->isPrecast) {
|
||||
m2Renderer_->removeInstance(it->instanceId);
|
||||
it = activeSpellVisuals_.erase(it);
|
||||
} else {
|
||||
++it;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -3,6 +3,7 @@
|
|||
#include "rendering/vk_context.hpp"
|
||||
#include "rendering/water_renderer.hpp"
|
||||
#include "rendering/m2_renderer.hpp"
|
||||
#include "rendering/m2_model_classifier.hpp"
|
||||
#include "rendering/wmo_renderer.hpp"
|
||||
#include "rendering/camera.hpp"
|
||||
#include "audio/ambient_sound_manager.hpp"
|
||||
|
|
@ -691,36 +692,21 @@ std::shared_ptr<PendingTile> TerrainManager::prepareTile(int x, int y) {
|
|||
doodadLogCount++;
|
||||
}
|
||||
|
||||
if (m2PathLower.find("fire") != std::string::npos ||
|
||||
m2PathLower.find("brazier") != std::string::npos ||
|
||||
m2PathLower.find("campfire") != std::string::npos) {
|
||||
// Fireplace/brazier emitter
|
||||
auto emitterType = rendering::classifyAmbientEmitter(m2PathLower);
|
||||
if (emitterType != rendering::AmbientEmitterType::None) {
|
||||
PendingTile::AmbientEmitter emitter;
|
||||
emitter.position = worldPos;
|
||||
if (m2PathLower.find("small") != std::string::npos || m2PathLower.find("campfire") != std::string::npos) {
|
||||
emitter.type = 0; // FIREPLACE_SMALL
|
||||
} else {
|
||||
emitter.type = 1; // FIREPLACE_LARGE
|
||||
// Map classifier enum to AmbientSoundManager type codes
|
||||
switch (emitterType) {
|
||||
case rendering::AmbientEmitterType::FireplaceSmall: emitter.type = 0; break;
|
||||
case rendering::AmbientEmitterType::FireplaceLarge: emitter.type = 1; break;
|
||||
case rendering::AmbientEmitterType::Torch: emitter.type = 2; break;
|
||||
case rendering::AmbientEmitterType::Fountain: emitter.type = 3; break;
|
||||
case rendering::AmbientEmitterType::Waterfall: emitter.type = 6; break;
|
||||
case rendering::AmbientEmitterType::Forge: emitter.type = 1; break; // Forge → large fire
|
||||
default: emitter.type = 0; break;
|
||||
}
|
||||
pending->ambientEmitters.push_back(emitter);
|
||||
} else if (m2PathLower.find("torch") != std::string::npos) {
|
||||
// Torch emitter
|
||||
PendingTile::AmbientEmitter emitter;
|
||||
emitter.position = worldPos;
|
||||
emitter.type = 2; // TORCH
|
||||
pending->ambientEmitters.push_back(emitter);
|
||||
} else if (m2PathLower.find("fountain") != std::string::npos) {
|
||||
// Fountain emitter
|
||||
PendingTile::AmbientEmitter emitter;
|
||||
emitter.position = worldPos;
|
||||
emitter.type = 3; // FOUNTAIN
|
||||
pending->ambientEmitters.push_back(emitter);
|
||||
} else if (m2PathLower.find("waterfall") != std::string::npos) {
|
||||
// Waterfall emitter
|
||||
PendingTile::AmbientEmitter emitter;
|
||||
emitter.position = worldPos;
|
||||
emitter.type = 6; // WATERFALL
|
||||
pending->ambientEmitters.push_back(emitter);
|
||||
}
|
||||
|
||||
PendingTile::WMODoodadReady doodadReady;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue