Add ambient sound system and eliminate log spam

- Implement AmbientSoundManager with tavern/outdoor ambience
- Fix audio buffer limit (5s → 60s) for long ambient loops
- Set log level to INFO to eliminate DEBUG spam (130MB → 3.2MB logs)
- Remove excessive terrain/model/network logging
- Fix ambient sound timer sharing and pitch parameter bugs
This commit is contained in:
Kelsi 2026-02-09 14:50:14 -08:00
parent 045a8c7c89
commit b7a18447b0
24 changed files with 701 additions and 138 deletions

View file

@ -62,7 +62,7 @@ private:
return oss.str();
}
LogLevel minLevel = LogLevel::DEBUG;
LogLevel minLevel = LogLevel::INFO; // Changed from DEBUG to reduce log spam
std::mutex mutex;
std::ofstream fileStream;
bool fileReady = false;