mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-03-23 15:50:20 +00:00
feat: add WotLK vehicle exit UI with Leave Vehicle button
Parse SMSG_PLAYER_VEHICLE_DATA (PackedGuid + uint32 vehicleId) and track in-vehicle state. Add sendRequestVehicleExit() which sends CMSG_REQUEST_VEHICLE_EXIT. Render a floating red "Leave Vehicle" button above the action bar whenever vehicleId_ is non-zero. State cleared on world leave and zone transfer.
This commit is contained in:
parent
fbcec9e7bf
commit
b7c1aa39a9
3 changed files with 62 additions and 3 deletions
|
|
@ -5211,10 +5211,19 @@ void GameHandler::handlePacket(network::Packet& packet) {
|
|||
// GM ticket status (new/updated); no ticket UI yet
|
||||
packet.setReadPos(packet.getSize());
|
||||
break;
|
||||
case Opcode::SMSG_PLAYER_VEHICLE_DATA:
|
||||
// Vehicle data update for player in vehicle; no vehicle UI yet
|
||||
packet.setReadPos(packet.getSize());
|
||||
case Opcode::SMSG_PLAYER_VEHICLE_DATA: {
|
||||
// PackedGuid (player guid) + uint32 vehicleId
|
||||
// vehicleId == 0 means the player left the vehicle
|
||||
if (packet.getSize() - packet.getReadPos() >= 1) {
|
||||
(void)UpdateObjectParser::readPackedGuid(packet); // player guid (unused)
|
||||
}
|
||||
if (packet.getSize() - packet.getReadPos() >= 4) {
|
||||
vehicleId_ = packet.readUInt32();
|
||||
} else {
|
||||
vehicleId_ = 0;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case Opcode::SMSG_SET_EXTRA_AURA_INFO_NEED_UPDATE:
|
||||
packet.setReadPos(packet.getSize());
|
||||
break;
|
||||
|
|
@ -6868,6 +6877,7 @@ void GameHandler::handleLoginVerifyWorld(network::Packet& packet) {
|
|||
taxiStartGrace_ = 0.0f;
|
||||
currentMountDisplayId_ = 0;
|
||||
taxiMountDisplayId_ = 0;
|
||||
vehicleId_ = 0;
|
||||
if (mountCallback_) {
|
||||
mountCallback_(0);
|
||||
}
|
||||
|
|
@ -7891,6 +7901,14 @@ void GameHandler::sendPing() {
|
|||
socket->send(packet);
|
||||
}
|
||||
|
||||
void GameHandler::sendRequestVehicleExit() {
|
||||
if (state != WorldState::IN_WORLD || vehicleId_ == 0) return;
|
||||
// CMSG_REQUEST_VEHICLE_EXIT has no payload — opcode only
|
||||
network::Packet pkt(wireOpcode(Opcode::CMSG_REQUEST_VEHICLE_EXIT));
|
||||
socket->send(pkt);
|
||||
vehicleId_ = 0; // Optimistically clear; server will confirm via SMSG_PLAYER_VEHICLE_DATA(0)
|
||||
}
|
||||
|
||||
void GameHandler::sendMinimapPing(float wowX, float wowY) {
|
||||
if (state != WorldState::IN_WORLD) return;
|
||||
|
||||
|
|
@ -8202,6 +8220,7 @@ void GameHandler::forceClearTaxiAndMovementState() {
|
|||
taxiMountActive_ = false;
|
||||
taxiMountDisplayId_ = 0;
|
||||
currentMountDisplayId_ = 0;
|
||||
vehicleId_ = 0;
|
||||
resurrectPending_ = false;
|
||||
resurrectRequestPending_ = false;
|
||||
playerDead_ = false;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue