diff --git a/src/ui/game_screen.cpp b/src/ui/game_screen.cpp index 867f3779..cc90f1f9 100644 --- a/src/ui/game_screen.cpp +++ b/src/ui/game_screen.cpp @@ -2213,7 +2213,16 @@ void GameScreen::renderPlayerFrame(game::GameHandler& gameHandler) { float mpPct = static_cast(power) / static_cast(maxPower); ImVec4 powerColor; switch (powerType) { - case 0: powerColor = ImVec4(0.2f, 0.2f, 0.9f, 1.0f); break; // Mana (blue) + case 0: { + // Mana: pulse desaturated blue when critically low (< 20%) + if (mpPct < 0.2f) { + float pulse = 0.6f + 0.4f * std::sin(static_cast(ImGui::GetTime()) * 3.0f); + powerColor = ImVec4(0.1f, 0.1f, 0.8f * pulse, 1.0f); + } else { + powerColor = ImVec4(0.2f, 0.2f, 0.9f, 1.0f); + } + break; + } case 1: powerColor = ImVec4(0.9f, 0.2f, 0.2f, 1.0f); break; // Rage (red) case 2: powerColor = ImVec4(0.9f, 0.6f, 0.1f, 1.0f); break; // Focus (orange) case 3: powerColor = ImVec4(0.9f, 0.9f, 0.2f, 1.0f); break; // Energy (yellow) @@ -2729,7 +2738,15 @@ void GameScreen::renderTargetFrame(game::GameHandler& gameHandler) { float castLeft = gameHandler.getTargetCastTimeRemaining(); uint32_t tspell = gameHandler.getTargetCastSpellId(); const std::string& castName = (tspell != 0) ? gameHandler.getSpellName(tspell) : ""; - ImGui::PushStyleColor(ImGuiCol_PlotHistogram, ImVec4(0.9f, 0.3f, 0.2f, 1.0f)); + // Pulse bright orange when cast is > 80% complete — interrupt window closing + ImVec4 castBarColor; + if (castPct > 0.8f) { + float pulse = 0.7f + 0.3f * std::sin(static_cast(ImGui::GetTime()) * 8.0f); + castBarColor = ImVec4(1.0f * pulse, 0.5f * pulse, 0.0f, 1.0f); + } else { + castBarColor = ImVec4(0.9f, 0.3f, 0.2f, 1.0f); + } + ImGui::PushStyleColor(ImGuiCol_PlotHistogram, castBarColor); char castLabel[72]; if (!castName.empty()) snprintf(castLabel, sizeof(castLabel), "%s (%.1fs)", castName.c_str(), castLeft); @@ -3099,7 +3116,15 @@ void GameScreen::renderFocusFrame(game::GameHandler& gameHandler) { float rem = focusCast->timeRemaining; float prog = std::clamp(1.0f - rem / total, 0.f, 1.f); const std::string& spName = gameHandler.getSpellName(focusCast->spellId); - ImGui::PushStyleColor(ImGuiCol_PlotHistogram, ImVec4(0.9f, 0.3f, 0.2f, 1.0f)); + // Pulse orange when > 80% complete — interrupt window closing + ImVec4 focusCastColor; + if (prog > 0.8f) { + float pulse = 0.7f + 0.3f * std::sin(static_cast(ImGui::GetTime()) * 8.0f); + focusCastColor = ImVec4(1.0f * pulse, 0.5f * pulse, 0.0f, 1.0f); + } else { + focusCastColor = ImVec4(0.9f, 0.3f, 0.2f, 1.0f); + } + ImGui::PushStyleColor(ImGuiCol_PlotHistogram, focusCastColor); char castBuf[64]; if (!spName.empty()) snprintf(castBuf, sizeof(castBuf), "%s (%.1fs)", spName.c_str(), rem); @@ -7108,7 +7133,15 @@ void GameScreen::renderBossFrames(game::GameHandler& gameHandler) { uint32_t bspell = cs->spellId; const std::string& bcastName = (bspell != 0) ? gameHandler.getSpellName(bspell) : ""; - ImGui::PushStyleColor(ImGuiCol_PlotHistogram, ImVec4(0.9f, 0.3f, 0.2f, 1.0f)); + // Pulse bright orange when > 80% complete — interrupt window closing + ImVec4 bcastColor; + if (castPct > 0.8f) { + float pulse = 0.7f + 0.3f * std::sin(static_cast(ImGui::GetTime()) * 8.0f); + bcastColor = ImVec4(1.0f * pulse, 0.5f * pulse, 0.0f, 1.0f); + } else { + bcastColor = ImVec4(0.9f, 0.3f, 0.2f, 1.0f); + } + ImGui::PushStyleColor(ImGuiCol_PlotHistogram, bcastColor); char bcastLabel[72]; if (!bcastName.empty()) snprintf(bcastLabel, sizeof(bcastLabel), "%s (%.1fs)",