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refactor: replace 60+ inline color literals with shared ui::colors constants
Use kRed, kBrightGreen, kDarkGray, kLightGray from ui_colors.hpp across 8 UI files, eliminating duplicate ImVec4 color definitions throughout the UI layer.
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commit
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8 changed files with 58 additions and 52 deletions
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@ -1,4 +1,5 @@
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#include "ui/realm_screen.hpp"
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#include "ui/ui_colors.hpp"
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#include <imgui.h>
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namespace wowee { namespace ui {
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@ -32,7 +33,7 @@ void RealmScreen::render(auth::AuthHandler& authHandler) {
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// Status message
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if (!statusMessage.empty()) {
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ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(0.3f, 1.0f, 0.3f, 1.0f));
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ImGui::PushStyleColor(ImGuiCol_Text, ui::colors::kBrightGreen);
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ImGui::TextWrapped("%s", statusMessage.c_str());
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ImGui::PopStyleColor();
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ImGui::Spacing();
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@ -153,9 +154,9 @@ void RealmScreen::render(auth::AuthHandler& authHandler) {
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ImGui::TableSetColumnIndex(4);
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const char* status = getRealmStatus(realm.flags);
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if (realm.lock) {
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ImGui::TextColored(ImVec4(1.0f, 0.3f, 0.3f, 1.0f), "Locked");
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ImGui::TextColored(ui::colors::kRed, "Locked");
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} else {
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ImGui::TextColored(ImVec4(0.3f, 1.0f, 0.3f, 1.0f), "%s", status);
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ImGui::TextColored(ui::colors::kBrightGreen, "%s", status);
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}
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}
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@ -202,7 +203,7 @@ void RealmScreen::render(auth::AuthHandler& authHandler) {
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}
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ImGui::PopStyleColor(2);
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} else {
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ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0.5f, 0.5f, 0.5f, 1.0f));
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ImGui::PushStyleColor(ImGuiCol_Button, ui::colors::kDarkGray);
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ImGui::Button("Realm Locked", ImVec2(200, 40));
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ImGui::PopStyleColor();
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}
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@ -237,13 +238,13 @@ const char* RealmScreen::getRealmStatus(uint8_t flags) const {
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ImVec4 RealmScreen::getPopulationColor(float population) const {
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if (population < 0.5f) {
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return ImVec4(0.3f, 1.0f, 0.3f, 1.0f); // Green - Low
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return ui::colors::kBrightGreen; // Green - Low
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} else if (population < 1.5f) {
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return ImVec4(1.0f, 1.0f, 0.3f, 1.0f); // Yellow - Medium
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} else if (population < 2.5f) {
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return ImVec4(1.0f, 0.6f, 0.0f, 1.0f); // Orange - High
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} else {
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return ImVec4(1.0f, 0.3f, 0.3f, 1.0f); // Red - Full
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return ui::colors::kRed; // Red - Full
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}
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}
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