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feat(editor): add WCTR (Currency Type) open catalog format
Open replacement for Blizzard's CurrencyTypes.dbc plus the
per-currency cap tables in CurrencyCategory.dbc. Defines the
in-game currencies that are NOT regular item stacks: Honor
Points, Arena Points, Justice Points, Valor Points, Conquest
Points, plus the various faction tokens (Champion's Seal,
Wintergrasp Mark of Honor, Emblem of Frost).
Distinct from regular items in WIT — currencies are tracked
per-character as scalar quantities with weekly + absolute caps,
not as stackable inventory slots. Some currencies are still
backed by a WIT item entry for the icon and tooltip text
(itemId field), while others (Honor, Arena) live entirely in
the currency system.
The cap model captures both shapes:
- maxQuantity = absolute lifetime cap (Honor Points 75k)
- maxQuantityWeekly = weekly earn cap, no absolute cap
(Conquest Points 1650/wk)
- both 0 = uncapped (faction tokens, Emblem of Frost)
earnableNow(id, current, weekly) is the engine helper that
returns the smaller of (remaining absolute, remaining weekly).
Cross-references back to WIT (itemId for tooltip art) and
WFAC (categoryId references factionId for FactionToken kind —
the rep gate that lets you spend the token).
Three preset emitters: --gen-ctr (4 PvP currencies covering
absolute, weekly-only, and uncapped tiers), --gen-ctr-pve (4
PvE raid currencies with same cap variety), --gen-ctr-faction
(4 faction tokens with their categoryId pointing at WFAC
faction ids).
Validation enforces id+name presence, currencyKind 0..5, no
duplicate ids; warns on:
- maxQuantityWeekly > maxQuantity (weekly cap will never be
reached, absolute cap blocks first)
- FactionToken kind with categoryId=0 (rep gate breaks)
- no caps + no itemId + no iconPath (currency has no display
data and unbounded earn rate)
Wired through the cross-format table; WCTR appears automatically
in all 12 cross-format utilities. Format count 78 -> 79; CLI flag
count 965 -> 970.
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@ -118,6 +118,7 @@
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#include "cli_item_materials_catalog.hpp"
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#include "cli_player_spawn_profiles_catalog.hpp"
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#include "cli_talent_tabs_catalog.hpp"
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#include "cli_currency_types_catalog.hpp"
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#include "cli_quest_objective.hpp"
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#include "cli_quest_reward.hpp"
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#include "cli_clone.hpp"
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@ -277,6 +278,7 @@ constexpr DispatchFn kDispatchTable[] = {
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handleItemMaterialsCatalog,
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handlePlayerSpawnProfilesCatalog,
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handleTalentTabsCatalog,
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handleCurrencyTypesCatalog,
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handleQuestObjective,
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handleQuestReward,
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handleClone,
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