Fix NPC chat showing only name without message text

Two bugs in SMSG_MESSAGECHAT parser for MONSTER_SAY/YELL/EMOTE:

1. Sender name included trailing null byte from server (nameLen includes
   null terminator). The embedded null in std::string caused ImGui to
   truncate the concatenated display string at the NPC name, hiding
   " says: <message>" entirely.

2. Missing NamedGuid receiver name for non-player/non-pet targets. When
   the receiver GUID is a creature, the server writes an additional
   SizedCString (target name) that we weren't reading, shifting all
   subsequent field reads.

Also adds MONSTER_WHISPER, MONSTER_PARTY, RAID_BOSS_EMOTE, RAID_BOSS_WHISPER
chat types with proper parsing and display formatting (says/yells/whispers).
This commit is contained in:
Kelsi 2026-03-02 08:31:34 -08:00
parent f1caf8c03e
commit b948720ec3
4 changed files with 41 additions and 6 deletions

View file

@ -5967,7 +5967,8 @@ void GameHandler::handleMessageChat(network::Packet& packet) {
// Trigger chat bubble for SAY/YELL messages from others
if (chatBubbleCallback_ && data.senderGuid != 0) {
if (data.type == ChatType::SAY || data.type == ChatType::YELL ||
data.type == ChatType::MONSTER_SAY || data.type == ChatType::MONSTER_YELL) {
data.type == ChatType::MONSTER_SAY || data.type == ChatType::MONSTER_YELL ||
data.type == ChatType::MONSTER_PARTY) {
bool isYell = (data.type == ChatType::YELL || data.type == ChatType::MONSTER_YELL);
chatBubbleCallback_(data.senderGuid, data.message, isYell);
}