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Fix NPC chat showing only name without message text
Two bugs in SMSG_MESSAGECHAT parser for MONSTER_SAY/YELL/EMOTE: 1. Sender name included trailing null byte from server (nameLen includes null terminator). The embedded null in std::string caused ImGui to truncate the concatenated display string at the NPC name, hiding " says: <message>" entirely. 2. Missing NamedGuid receiver name for non-player/non-pet targets. When the receiver GUID is a creature, the server writes an additional SizedCString (target name) that we weren't reading, shifting all subsequent field reads. Also adds MONSTER_WHISPER, MONSTER_PARTY, RAID_BOSS_EMOTE, RAID_BOSS_WHISPER chat types with proper parsing and display formatting (says/yells/whispers).
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4 changed files with 41 additions and 6 deletions
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@ -1120,9 +1120,18 @@ void GameScreen::renderChatWindow(game::GameHandler& gameHandler) {
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} else if (msg.type == game::ChatType::TEXT_EMOTE) {
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renderTextWithLinks(tsPrefix + processedMessage, color);
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} else if (!msg.senderName.empty()) {
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if (msg.type == game::ChatType::MONSTER_SAY || msg.type == game::ChatType::MONSTER_YELL) {
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if (msg.type == game::ChatType::MONSTER_SAY || msg.type == game::ChatType::MONSTER_PARTY) {
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std::string fullMsg = tsPrefix + msg.senderName + " says: " + processedMessage;
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renderTextWithLinks(fullMsg, color);
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} else if (msg.type == game::ChatType::MONSTER_YELL) {
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std::string fullMsg = tsPrefix + msg.senderName + " yells: " + processedMessage;
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renderTextWithLinks(fullMsg, color);
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} else if (msg.type == game::ChatType::MONSTER_WHISPER || msg.type == game::ChatType::RAID_BOSS_WHISPER) {
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std::string fullMsg = tsPrefix + msg.senderName + " whispers: " + processedMessage;
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renderTextWithLinks(fullMsg, color);
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} else if (msg.type == game::ChatType::MONSTER_EMOTE || msg.type == game::ChatType::RAID_BOSS_EMOTE) {
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std::string fullMsg = tsPrefix + msg.senderName + " " + processedMessage;
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renderTextWithLinks(fullMsg, color);
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} else if (msg.type == game::ChatType::CHANNEL && !msg.channelName.empty()) {
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int chIdx = gameHandler.getChannelIndex(msg.channelName);
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std::string chDisplay = chIdx > 0
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