feat(pipeline): add WPCN (Wowee Player Condition) catalog

49th open format — replaces PlayerCondition.dbc plus the
AzerothCore-style condition resolver. Defines reusable
boolean checks that other catalogs reference by conditionId
to gate gossip options, vendor items, quest availability,
achievement criteria, spell trainer offerings.

16 condition kinds (Always, Race, Class, Level, Zone, Map,
Reputation, AchievementWon, QuestComplete, QuestActive,
SpellKnown, ItemEquipped, Faction, InCombat, Mounted,
Resting), 8 comparison ops (==, !=, >, >=, <, <=, in-set,
not-in-set), and 4 chain ops (none, and, or, not) — chain
multiple conditions via chainNextId to express arbitrary
boolean trees.

Cross-references with prior formats — targetIdA is
polymorphic by conditionKind: resolves to WCHC raceId/classId,
WMS areaId/mapId, WFAC factionId, WACH achievementId, WQT
questId, WSPL spellId, or WIT itemId. chainNextId resolves
within the same WPCN catalog.

CLI: --gen-pcn (3 single-check starters), --gen-pcn-quest-gates
(4 cross-format quest gates with real WQT/WFAC/WACH/WMS IDs),
--gen-pcn-composite (3 leaves + 3 chained roots showing AND/
OR/NOT). Validator catches id=0/duplicates, kind/op out of
range, chain self-loop (infinite recursion), chainOp set
without chainNextId (dangling chain), chainNextId set without
chainOp (dead pointer warning), and unresolved chainNextId
references.
This commit is contained in:
Kelsi 2026-05-09 19:36:56 -07:00
parent 30de6f56cd
commit b983ef6d48
10 changed files with 762 additions and 0 deletions

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#pragma once
#include <cstdint>
#include <string>
#include <vector>
namespace wowee {
namespace pipeline {
// Wowee Open Player Condition catalog (.wpcn) — novel
// replacement for Blizzard's PlayerCondition.dbc plus the
// AzerothCore-style condition resolver. The 49th open
// format added to the editor.
//
// Defines reusable conditional checks that other catalogs
// reference by conditionId: quest availability ("player
// is level 60+ AND has reputation honored with Stormwind"),
// gossip option visibility, vendor item gating, achievement
// criteria, spell trainer offerings. Conditions can chain
// via chainNextId + chainOp to express AND / OR / NOT
// composites, so even the simplest scalar entries scale up
// to arbitrary boolean trees.
//
// Cross-references with previously-added formats:
// WPCN.entry.targetIdA → polymorphic by conditionKind:
// Race → WCHC.race.raceId
// Class → WCHC.class.classId
// Zone → WMS.area.areaId
// Map → WMS.map.mapId
// Reputation→ WFAC.factionId
// Achievement→WACH.achievementId
// Quest → WQT.questId
// SpellKnown→ WSPL.spellId
// ItemEquipped→WIT.itemId
// Faction → WFAC.factionId
// WPCN.entry.chainNextId → WPCN.entry.conditionId
// (composite chain terminator)
//
// Binary layout (little-endian):
// magic[4] = "WPCN"
// version (uint32) = current 1
// nameLen + name (catalog label)
// entryCount (uint32)
// entries (each):
// conditionId (uint32)
// nameLen + name
// descLen + description
// conditionKind (uint8) / comparisonOp (uint8) /
// chainOp (uint8) / pad[1]
// targetIdA (uint32)
// targetIdB (uint32)
// intValueA (int32)
// intValueB (int32)
// chainNextId (uint32)
// failMsgLen + failMessage
struct WoweePlayerCondition {
enum ConditionKind : uint8_t {
Always = 0, // unconditional pass (used as base)
Race = 1, // targetIdA = raceId
Class = 2, // targetIdA = classId
Level = 3, // intValueA = level threshold
Zone = 4, // targetIdA = areaId
Map = 5, // targetIdA = mapId
Reputation = 6, // targetIdA = factionId, intA = standing
AchievementWon = 7, // targetIdA = achievementId
QuestComplete = 8, // targetIdA = questId
QuestActive = 9, // targetIdA = questId
SpellKnown = 10, // targetIdA = spellId
ItemEquipped = 11, // targetIdA = itemId
Faction = 12, // targetIdA = factionId (membership)
InCombat = 13, // boolean
Mounted = 14, // boolean
Resting = 15, // boolean
};
enum ComparisonOp : uint8_t {
Equal = 0,
NotEqual = 1,
GreaterThan = 2,
GreaterOrEqual = 3,
LessThan = 4,
LessOrEqual = 5,
InSet = 6, // targetIdA, targetIdB are 2 valid values
NotInSet = 7,
};
enum ChainOp : uint8_t {
ChainNone = 0, // no further check — terminator
ChainAnd = 1, // also requires chainNextId to pass
ChainOr = 2, // either this or chainNextId passes
ChainNot = 3, // negate the chainNextId result
};
struct Entry {
uint32_t conditionId = 0;
std::string name;
std::string description;
uint8_t conditionKind = Always;
uint8_t comparisonOp = Equal;
uint8_t chainOp = ChainNone;
uint32_t targetIdA = 0;
uint32_t targetIdB = 0;
int32_t intValueA = 0;
int32_t intValueB = 0;
uint32_t chainNextId = 0; // WPCN cross-ref
std::string failMessage;
};
std::string name;
std::vector<Entry> entries;
bool isValid() const { return !entries.empty(); }
const Entry* findById(uint32_t conditionId) const;
static const char* conditionKindName(uint8_t k);
static const char* comparisonOpName(uint8_t o);
static const char* chainOpName(uint8_t c);
};
class WoweePlayerConditionLoader {
public:
static bool save(const WoweePlayerCondition& cat,
const std::string& basePath);
static WoweePlayerCondition load(const std::string& basePath);
static bool exists(const std::string& basePath);
// Preset emitters used by --gen-pcn* variants.
//
// makeStarter — 3 single-check conditions (level
// 60+, race Human, class Warrior).
// makeQuestGates — 4 quest-style gates (quest X
// complete, reputation honored with
// faction Y, achievement Z earned,
// player in zone W).
// makeComposite — 3 chained conditions exercising
// AND / OR / NOT chainOps (level 80
// AND warrior; ally rep OR horde rep;
// NOT in-combat).
static WoweePlayerCondition makeStarter(const std::string& catalogName);
static WoweePlayerCondition makeQuestGates(const std::string& catalogName);
static WoweePlayerCondition makeComposite(const std::string& catalogName);
};
} // namespace pipeline
} // namespace wowee