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feat: add GetEnchantInfo for enchantment name resolution
GetEnchantInfo(enchantId) looks up the enchantment name from SpellItemEnchantment.dbc (field 14). Returns the display name like "Crusader", "+22 Intellect", or "Mongoose" for a given enchant ID. Used by equipment comparison addons and tooltip addons to display enchantment names on equipped gear. The enchant ID comes from the item's ITEM_FIELD_ENCHANTMENT update field. Also adds getEnchantName() to GameHandler for C++ access.
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3 changed files with 28 additions and 0 deletions
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@ -2243,6 +2243,7 @@ public:
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const std::string& getSpellRank(uint32_t spellId) const;
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/// Returns the tooltip/description text from Spell.dbc (empty if unknown or has no text).
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const std::string& getSpellDescription(uint32_t spellId) const;
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std::string getEnchantName(uint32_t enchantId) const;
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const std::string& getSkillLineName(uint32_t spellId) const;
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/// Returns the DispelType for a spell (0=none,1=magic,2=curse,3=disease,4=poison,5+=other)
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uint8_t getSpellDispelType(uint32_t spellId) const;
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@ -1687,6 +1687,17 @@ static int lua_GetSpellDescription(lua_State* L) {
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return 1;
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}
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// GetEnchantInfo(enchantId) → name or nil
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static int lua_GetEnchantInfo(lua_State* L) {
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auto* gh = getGameHandler(L);
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if (!gh) { lua_pushnil(L); return 1; }
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uint32_t enchantId = static_cast<uint32_t>(luaL_checknumber(L, 1));
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std::string name = gh->getEnchantName(enchantId);
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if (name.empty()) { lua_pushnil(L); return 1; }
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lua_pushstring(L, name.c_str());
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return 1;
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}
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static int lua_GetSpellCooldown(lua_State* L) {
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auto* gh = getGameHandler(L);
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if (!gh) { lua_pushnumber(L, 0); lua_pushnumber(L, 0); return 2; }
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@ -5049,6 +5060,7 @@ void LuaEngine::registerCoreAPI() {
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{"GetSpellCooldown", lua_GetSpellCooldown},
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{"GetSpellPowerCost", lua_GetSpellPowerCost},
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{"GetSpellDescription", lua_GetSpellDescription},
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{"GetEnchantInfo", lua_GetEnchantInfo},
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{"IsSpellInRange", lua_IsSpellInRange},
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{"UnitDistanceSquared", lua_UnitDistanceSquared},
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{"CheckInteractDistance", lua_CheckInteractDistance},
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@ -23431,6 +23431,21 @@ const std::string& GameHandler::getSpellDescription(uint32_t spellId) const {
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return (it != spellNameCache_.end()) ? it->second.description : EMPTY_STRING;
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}
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std::string GameHandler::getEnchantName(uint32_t enchantId) const {
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if (enchantId == 0) return {};
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auto* am = core::Application::getInstance().getAssetManager();
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if (!am || !am->isInitialized()) return {};
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auto dbc = am->loadDBC("SpellItemEnchantment.dbc");
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if (!dbc || !dbc->isLoaded()) return {};
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// Name is at field 14 (consistent across Classic/TBC/WotLK)
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for (uint32_t i = 0; i < dbc->getRecordCount(); ++i) {
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if (dbc->getUInt32(i, 0) == enchantId) {
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return dbc->getString(i, 14);
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}
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}
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return {};
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}
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uint8_t GameHandler::getSpellDispelType(uint32_t spellId) const {
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const_cast<GameHandler*>(this)->loadSpellNameCache();
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auto it = spellNameCache_.find(spellId);
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