feat: add GetEnchantInfo for enchantment name resolution

GetEnchantInfo(enchantId) looks up the enchantment name from
SpellItemEnchantment.dbc (field 14). Returns the display name
like "Crusader", "+22 Intellect", or "Mongoose" for a given
enchant ID.

Used by equipment comparison addons and tooltip addons to display
enchantment names on equipped gear. The enchant ID comes from the
item's ITEM_FIELD_ENCHANTMENT update field.

Also adds getEnchantName() to GameHandler for C++ access.
This commit is contained in:
Kelsi 2026-03-22 21:53:58 -07:00
parent 922d6bc8f6
commit b9a1b0244b
3 changed files with 28 additions and 0 deletions

View file

@ -1687,6 +1687,17 @@ static int lua_GetSpellDescription(lua_State* L) {
return 1;
}
// GetEnchantInfo(enchantId) → name or nil
static int lua_GetEnchantInfo(lua_State* L) {
auto* gh = getGameHandler(L);
if (!gh) { lua_pushnil(L); return 1; }
uint32_t enchantId = static_cast<uint32_t>(luaL_checknumber(L, 1));
std::string name = gh->getEnchantName(enchantId);
if (name.empty()) { lua_pushnil(L); return 1; }
lua_pushstring(L, name.c_str());
return 1;
}
static int lua_GetSpellCooldown(lua_State* L) {
auto* gh = getGameHandler(L);
if (!gh) { lua_pushnumber(L, 0); lua_pushnumber(L, 0); return 2; }
@ -5049,6 +5060,7 @@ void LuaEngine::registerCoreAPI() {
{"GetSpellCooldown", lua_GetSpellCooldown},
{"GetSpellPowerCost", lua_GetSpellPowerCost},
{"GetSpellDescription", lua_GetSpellDescription},
{"GetEnchantInfo", lua_GetEnchantInfo},
{"IsSpellInRange", lua_IsSpellInRange},
{"UnitDistanceSquared", lua_UnitDistanceSquared},
{"CheckInteractDistance", lua_CheckInteractDistance},