feat: add GetEnchantInfo for enchantment name resolution

GetEnchantInfo(enchantId) looks up the enchantment name from
SpellItemEnchantment.dbc (field 14). Returns the display name
like "Crusader", "+22 Intellect", or "Mongoose" for a given
enchant ID.

Used by equipment comparison addons and tooltip addons to display
enchantment names on equipped gear. The enchant ID comes from the
item's ITEM_FIELD_ENCHANTMENT update field.

Also adds getEnchantName() to GameHandler for C++ access.
This commit is contained in:
Kelsi 2026-03-22 21:53:58 -07:00
parent 922d6bc8f6
commit b9a1b0244b
3 changed files with 28 additions and 0 deletions

View file

@ -23431,6 +23431,21 @@ const std::string& GameHandler::getSpellDescription(uint32_t spellId) const {
return (it != spellNameCache_.end()) ? it->second.description : EMPTY_STRING;
}
std::string GameHandler::getEnchantName(uint32_t enchantId) const {
if (enchantId == 0) return {};
auto* am = core::Application::getInstance().getAssetManager();
if (!am || !am->isInitialized()) return {};
auto dbc = am->loadDBC("SpellItemEnchantment.dbc");
if (!dbc || !dbc->isLoaded()) return {};
// Name is at field 14 (consistent across Classic/TBC/WotLK)
for (uint32_t i = 0; i < dbc->getRecordCount(); ++i) {
if (dbc->getUInt32(i, 0) == enchantId) {
return dbc->getString(i, 14);
}
}
return {};
}
uint8_t GameHandler::getSpellDispelType(uint32_t spellId) const {
const_cast<GameHandler*>(this)->loadSpellNameCache();
auto it = spellNameCache_.find(spellId);