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refactor: remaining C-style casts, color constants, and header guard cleanup
Replace ~37 remaining C-style casts with static_cast across 16 files. Extract named color constants (kColorRed/Green/Yellow/Gray) and dialog window flags (kDialogFlags) in game_screen.cpp, replacing 72 inline literals. Normalize keybinding_manager.hpp to #pragma once.
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18 changed files with 120 additions and 114 deletions
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@ -100,7 +100,7 @@ void SRP::feed(const std::vector<uint8_t>& B_bytes,
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auto hexStr = [](const std::vector<uint8_t>& v, size_t maxBytes = 8) -> std::string {
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std::ostringstream ss;
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for (size_t i = 0; i < std::min(v.size(), maxBytes); ++i)
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ss << std::hex << std::setfill('0') << std::setw(2) << (int)v[i];
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ss << std::hex << std::setfill('0') << std::setw(2) << static_cast<int>(v[i]);
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if (v.size() > maxBytes) ss << "...";
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return ss.str();
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};
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