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refactor: remaining C-style casts, color constants, and header guard cleanup
Replace ~37 remaining C-style casts with static_cast across 16 files. Extract named color constants (kColorRed/Green/Yellow/Gray) and dialog window flags (kDialogFlags) in game_screen.cpp, replacing 72 inline literals. Normalize keybinding_manager.hpp to #pragma once.
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18 changed files with 120 additions and 114 deletions
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@ -85,7 +85,7 @@ namespace game {
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std::string ExpansionProfile::versionString() const {
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std::ostringstream ss;
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ss << (int)majorVersion << "." << (int)minorVersion << "." << (int)patchVersion;
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ss << static_cast<int>(majorVersion) << "." << static_cast<int>(minorVersion) << "." << static_cast<int>(patchVersion);
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// Append letter suffix for known builds
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if (majorVersion == 3 && minorVersion == 3 && patchVersion == 5) ss << "a";
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else if (majorVersion == 2 && minorVersion == 4 && patchVersion == 3) ss << "";
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