refactor: remaining C-style casts, color constants, and header guard cleanup

Replace ~37 remaining C-style casts with static_cast across 16 files.
Extract named color constants (kColorRed/Green/Yellow/Gray) and dialog
window flags (kDialogFlags) in game_screen.cpp, replacing 72 inline
literals. Normalize keybinding_manager.hpp to #pragma once.
This commit is contained in:
Kelsi 2026-03-25 11:57:22 -07:00
parent 05f2bedf88
commit ba99d505dd
18 changed files with 120 additions and 114 deletions

View file

@ -949,7 +949,7 @@ bool WardenMemory::searchCodePattern(const uint8_t seed[4], const uint8_t expect
auto bruteStart = std::chrono::steady_clock::now();
LOG_WARNING("WardenMemory: Brute-force searching ", ranges.size(), " section(s), hint=0x",
std::hex, hintOffset, std::dec, " patLen=", (int)patternLen);
std::hex, hintOffset, std::dec, " patLen=", static_cast<int>(patternLen));
size_t totalPositions = 0;
for (const auto& r : ranges) {