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refactor: remaining C-style casts, color constants, and header guard cleanup
Replace ~37 remaining C-style casts with static_cast across 16 files. Extract named color constants (kColorRed/Green/Yellow/Gray) and dialog window flags (kDialogFlags) in game_screen.cpp, replacing 72 inline literals. Normalize keybinding_manager.hpp to #pragma once.
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18 changed files with 120 additions and 114 deletions
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@ -119,7 +119,7 @@ void AssetManager::shutdown() {
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if (fileCacheHits + fileCacheMisses > 0) {
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float hitRate = static_cast<float>(fileCacheHits) / (fileCacheHits + fileCacheMisses) * 100.0f;
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LOG_INFO("File cache stats: ", fileCacheHits, " hits, ", fileCacheMisses, " misses (",
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(int)hitRate, "% hit rate), ", fileCacheTotalBytes / 1024 / 1024, " MB cached");
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static_cast<int>(hitRate), "% hit rate), ", fileCacheTotalBytes / 1024 / 1024, " MB cached");
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}
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clearCache();
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