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refactor: remaining C-style casts, color constants, and header guard cleanup
Replace ~37 remaining C-style casts with static_cast across 16 files. Extract named color constants (kColorRed/Green/Yellow/Gray) and dialog window flags (kDialogFlags) in game_screen.cpp, replacing 72 inline literals. Normalize keybinding_manager.hpp to #pragma once.
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05f2bedf88
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18 changed files with 120 additions and 114 deletions
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@ -578,7 +578,7 @@ bool WMOLoader::loadGroup(const std::vector<uint8_t>& groupData,
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if (batchLogCount < 15) {
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core::Logger::getInstance().debug(" Batch[", i, "]: start=", batch.startIndex,
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" count=", batch.indexCount, " verts=[", batch.startVertex, "-",
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batch.lastVertex, "] mat=", (int)batch.materialId, " flags=", (int)batch.flags);
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batch.lastVertex, "] mat=", static_cast<int>(batch.materialId), " flags=", static_cast<int>(batch.flags));
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batchLogCount++;
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}
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}
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