refactor: remaining C-style casts, color constants, and header guard cleanup

Replace ~37 remaining C-style casts with static_cast across 16 files.
Extract named color constants (kColorRed/Green/Yellow/Gray) and dialog
window flags (kDialogFlags) in game_screen.cpp, replacing 72 inline
literals. Normalize keybinding_manager.hpp to #pragma once.
This commit is contained in:
Kelsi 2026-03-25 11:57:22 -07:00
parent 05f2bedf88
commit ba99d505dd
18 changed files with 120 additions and 114 deletions

View file

@ -578,7 +578,7 @@ bool WMOLoader::loadGroup(const std::vector<uint8_t>& groupData,
if (batchLogCount < 15) {
core::Logger::getInstance().debug(" Batch[", i, "]: start=", batch.startIndex,
" count=", batch.indexCount, " verts=[", batch.startVertex, "-",
batch.lastVertex, "] mat=", (int)batch.materialId, " flags=", (int)batch.flags);
batch.lastVertex, "] mat=", static_cast<int>(batch.materialId), " flags=", static_cast<int>(batch.flags));
batchLogCount++;
}
}