refactor: remaining C-style casts, color constants, and header guard cleanup

Replace ~37 remaining C-style casts with static_cast across 16 files.
Extract named color constants (kColorRed/Green/Yellow/Gray) and dialog
window flags (kDialogFlags) in game_screen.cpp, replacing 72 inline
literals. Normalize keybinding_manager.hpp to #pragma once.
This commit is contained in:
Kelsi 2026-03-25 11:57:22 -07:00
parent 05f2bedf88
commit ba99d505dd
18 changed files with 120 additions and 114 deletions

View file

@ -536,9 +536,9 @@ bool CharacterPreview::loadCharacter(game::Race race, game::Gender gender,
modelLoaded_ = true;
LOG_INFO("CharacterPreview: loaded ", m2Path,
" skin=", (int)skin, " face=", (int)face,
" hair=", (int)hairStyle, " hairColor=", (int)hairColor,
" facial=", (int)facialHair);
" skin=", static_cast<int>(skin), " face=", static_cast<int>(face),
" hair=", static_cast<int>(hairStyle), " hairColor=", static_cast<int>(hairColor),
" facial=", static_cast<int>(facialHair));
return true;
}