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refactor: remaining C-style casts, color constants, and header guard cleanup
Replace ~37 remaining C-style casts with static_cast across 16 files. Extract named color constants (kColorRed/Green/Yellow/Gray) and dialog window flags (kDialogFlags) in game_screen.cpp, replacing 72 inline literals. Normalize keybinding_manager.hpp to #pragma once.
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18 changed files with 120 additions and 114 deletions
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@ -1002,7 +1002,7 @@ void WaterRenderer::loadFromWMO([[maybe_unused]] const pipeline::WMOLiquid& liqu
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}
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}
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LOG_DEBUG("WMO water: origin=(", surface.origin.x, ",", surface.origin.y, ",", surface.origin.z,
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") tiles=", (int)surface.width, "x", (int)surface.height,
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") tiles=", static_cast<int>(surface.width), "x", static_cast<int>(surface.height),
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" active=", activeTiles, "/", tileCount,
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" wmoId=", wmoId, " indexCount=", surface.indexCount,
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" bounds x=[", minWX, "..", maxWX, "] y=[", minWY, "..", maxWY, "]");
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