refactor: remaining C-style casts, color constants, and header guard cleanup

Replace ~37 remaining C-style casts with static_cast across 16 files.
Extract named color constants (kColorRed/Green/Yellow/Gray) and dialog
window flags (kDialogFlags) in game_screen.cpp, replacing 72 inline
literals. Normalize keybinding_manager.hpp to #pragma once.
This commit is contained in:
Kelsi 2026-03-25 11:57:22 -07:00
parent 05f2bedf88
commit ba99d505dd
18 changed files with 120 additions and 114 deletions

View file

@ -1002,7 +1002,7 @@ void WaterRenderer::loadFromWMO([[maybe_unused]] const pipeline::WMOLiquid& liqu
}
}
LOG_DEBUG("WMO water: origin=(", surface.origin.x, ",", surface.origin.y, ",", surface.origin.z,
") tiles=", (int)surface.width, "x", (int)surface.height,
") tiles=", static_cast<int>(surface.width), "x", static_cast<int>(surface.height),
" active=", activeTiles, "/", tileCount,
" wmoId=", wmoId, " indexCount=", surface.indexCount,
" bounds x=[", minWX, "..", maxWX, "] y=[", minWY, "..", maxWY, "]");