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refactor: remaining C-style casts, color constants, and header guard cleanup
Replace ~37 remaining C-style casts with static_cast across 16 files. Extract named color constants (kColorRed/Green/Yellow/Gray) and dialog window flags (kDialogFlags) in game_screen.cpp, replacing 72 inline literals. Normalize keybinding_manager.hpp to #pragma once.
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18 changed files with 120 additions and 114 deletions
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@ -37,7 +37,7 @@ static std::string trimAscii(std::string s) {
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static std::string hexEncode(const std::vector<uint8_t>& data) {
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std::ostringstream ss;
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for (uint8_t b : data)
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ss << std::hex << std::setfill('0') << std::setw(2) << (int)b;
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ss << std::hex << std::setfill('0') << std::setw(2) << static_cast<int>(b);
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return ss.str();
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}
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