refactor: remaining C-style casts, color constants, and header guard cleanup

Replace ~37 remaining C-style casts with static_cast across 16 files.
Extract named color constants (kColorRed/Green/Yellow/Gray) and dialog
window flags (kDialogFlags) in game_screen.cpp, replacing 72 inline
literals. Normalize keybinding_manager.hpp to #pragma once.
This commit is contained in:
Kelsi 2026-03-25 11:57:22 -07:00
parent 05f2bedf88
commit ba99d505dd
18 changed files with 120 additions and 114 deletions

View file

@ -227,8 +227,8 @@ void TalentScreen::renderTalentTree(game::GameHandler& gameHandler, uint32_t tab
// Find grid dimensions — use int to avoid uint8_t wrap-around infinite loops
int maxRow = 0, maxCol = 0;
for (const auto* talent : talents) {
maxRow = std::max(maxRow, (int)talent->row);
maxCol = std::max(maxCol, (int)talent->column);
maxRow = std::max(maxRow, static_cast<int>(talent->row));
maxCol = std::max(maxCol, static_cast<int>(talent->column));
}
// Sanity-cap to prevent runaway loops from corrupt/unexpected DBC data
maxRow = std::min(maxRow, 15);
@ -239,8 +239,8 @@ void TalentScreen::renderTalentTree(game::GameHandler& gameHandler, uint32_t tab
const float iconSize = 40.0f;
const float spacing = 8.0f;
const float cellSize = iconSize + spacing;
const float gridWidth = (float)(maxCol + 1) * cellSize + spacing;
const float gridHeight = (float)(maxRow + 1) * cellSize + spacing;
const float gridWidth = static_cast<float>(maxCol + 1) * cellSize + spacing;
const float gridHeight = static_cast<float>(maxRow + 1) * cellSize + spacing;
// Points in this tree
uint32_t pointsInTree = 0;